* Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.0.6.0-stable
parent
b85624db18
commit
06967e230f
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@ -430,6 +430,8 @@ namespace OpenSim.Framework
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public delegate void ObjectPermissions(IClientAPI controller, LLUUID agentID, LLUUID sessionID, byte field, uint localId, uint mask, byte set);
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public delegate void EconomyDataRequest(LLUUID agentID);
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public interface IClientAPI
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{
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event ImprovedInstantMessage OnInstantMessage;
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@ -538,11 +540,13 @@ namespace OpenSim.Framework
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// Financial packets
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event MoneyTransferRequest OnMoneyTransferRequest;
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event EconomyDataRequest OnEconomyDataRequest;
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event MoneyBalanceRequest OnMoneyBalanceRequest;
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event UpdateAvatarProperties OnUpdateAvatarProperties;
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LLVector3 StartPos { get; set; }
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LLUUID AgentId { get; }
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@ -647,6 +651,12 @@ namespace OpenSim.Framework
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void SendBulkUpdateInventory(InventoryItemBase item);
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
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int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
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int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
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int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent);
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void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
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void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
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@ -214,6 +214,8 @@ namespace OpenSim.Region.ClientStack
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private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
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private Action<IClientAPI> handlerLogout = null; //OnLogout;
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private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
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private EconomyDataRequest handlerEconomoyDataRequest = null;
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private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
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private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = null; //OnUpdatePrimSingleRotation;
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private UpdateVector handlerUpdatePrimScale = null; //OnUpdatePrimScale;
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@ -223,6 +225,7 @@ namespace OpenSim.Region.ClientStack
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private PacketStats handlerPacketStats = null; // OnPacketStats;#
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private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
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/* Properties */
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public LLUUID SecureSessionId
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@ -763,6 +766,7 @@ namespace OpenSim.Region.ClientStack
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public event PacketStats OnPacketStats;
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public event MoneyTransferRequest OnMoneyTransferRequest;
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public event EconomyDataRequest OnEconomyDataRequest;
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public event MoneyBalanceRequest OnMoneyBalanceRequest;
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@ -1523,6 +1527,34 @@ namespace OpenSim.Region.ClientStack
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OutPacket(sendXfer, ThrottleOutPacketType.Task);
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}
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public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
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int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
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int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
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int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
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{
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EconomyDataPacket economyData = (EconomyDataPacket)PacketPool.Instance.GetPacket(PacketType.EconomyData);
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economyData.Info.EnergyEfficiency = EnergyEfficiency;
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economyData.Info.ObjectCapacity = ObjectCapacity;
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economyData.Info.ObjectCount = ObjectCount;
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economyData.Info.PriceEnergyUnit = PriceEnergyUnit;
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economyData.Info.PriceGroupCreate = PriceGroupCreate;
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economyData.Info.PriceObjectClaim = PriceObjectClaim;
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economyData.Info.PriceObjectRent = PriceObjectRent;
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economyData.Info.PriceObjectScaleFactor = PriceObjectScaleFactor;
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economyData.Info.PriceParcelClaim = PriceParcelClaim;
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economyData.Info.PriceParcelClaimFactor = PriceParcelClaimFactor;
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economyData.Info.PriceParcelRent = PriceParcelRent;
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economyData.Info.PricePublicObjectDecay = PricePublicObjectDecay;
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economyData.Info.PricePublicObjectDelete = PricePublicObjectDelete;
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economyData.Info.PriceRentLight = PriceRentLight;
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economyData.Info.PriceUpload = PriceUpload;
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economyData.Info.TeleportMinPrice = TeleportMinPrice;
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economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
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economyData.Header.Reliable = true;
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OutPacket(economyData, ThrottleOutPacketType.Unknown);
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}
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public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
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{
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OutPacket(replyPacket, ThrottleOutPacketType.Task);
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@ -4155,17 +4187,7 @@ namespace OpenSim.Region.ClientStack
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#endregion
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case PacketType.MoneyBalanceRequest:
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MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
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handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
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if (handlerMoneyBalanceRequest != null)
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{
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handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
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}
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break;
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case PacketType.UUIDNameRequest:
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UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
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foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
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@ -4373,6 +4395,32 @@ namespace OpenSim.Region.ClientStack
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#endregion
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#region Economy/Transaction Packets
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case PacketType.MoneyBalanceRequest:
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MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
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handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
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if (handlerMoneyBalanceRequest != null)
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{
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handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
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}
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break;
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case PacketType.EconomyDataRequest:
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handlerEconomoyDataRequest = OnEconomyDataRequest;
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if (handlerEconomoyDataRequest != null)
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{
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handlerEconomoyDataRequest(AgentId);
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}
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// TODO: handle this packet
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//m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
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break;
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#endregion
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#region unimplemented handlers
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case PacketType.StartPingCheck:
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@ -4422,10 +4470,7 @@ namespace OpenSim.Region.ClientStack
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// TODO: Don't display this one, we handle it at a lower level
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//m_log.Warn("[CLIENT]: unhandled UseCircuitCode packet");
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break;
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case PacketType.EconomyDataRequest:
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// TODO: handle this packet
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m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
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break;
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case PacketType.AgentHeightWidth:
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// TODO: handle this packet
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m_log.Warn("[CLIENT]: unhandled AgentHeightWidth packet");
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@ -56,10 +56,39 @@ namespace OpenSim.Region.Environment.Modules
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private bool gridmode = false;
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private float EnergyEfficiency = 0f;
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private int ObjectCapacity = 45000;
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private int ObjectCount = 0;
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private int PriceEnergyUnit = 0;
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private int PriceGroupCreate = 0;
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private int PriceObjectClaim = 0;
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private float PriceObjectRent = 0f;
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private float PriceObjectScaleFactor = 0f;
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private int PriceParcelClaim = 0;
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private float PriceParcelClaimFactor = 0f;
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private int PriceParcelRent = 0;
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private int PricePublicObjectDecay = 0;
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private int PricePublicObjectDelete = 0;
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private int PriceRentLight = 0;
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private int PriceUpload = 0;
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private int TeleportMinPrice = 0;
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private int UserLevelPaysFees = 2;
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float TeleportPriceExponent = 0f;
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LLUUID EconomyBaseAccount = LLUUID.Zero;
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_gConfig = config;
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ReadConfigAndPopulate();
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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IConfig economyConfig = m_gConfig.Configs["Economy"];
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ReadConfigAndPopulate(scene, startupConfig, "Startup");
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ReadConfigAndPopulate(scene, economyConfig, "Economy");
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if (m_enabled)
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{
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnNewInventoryItemUploadComplete += NewInventoryItemEconomyHandler;
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}
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}
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private void ReadConfigAndPopulate()
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private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string config)
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{
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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gridmode = startupConfig.GetBoolean("gridmode", false);
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m_enabled = (startupConfig.GetString("moneymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
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if (config == "Startup")
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{
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gridmode = startupConfig.GetBoolean("gridmode", false);
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m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
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}
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if (config == "Economy")
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{
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ObjectCapacity = startupConfig.GetInt("ObjectCapacity", 45000);
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PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
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PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
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PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
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PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4);
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PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1);
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PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f);
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PriceUpload = startupConfig.GetInt("PriceUpload", 0);
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PriceRentLight = startupConfig.GetInt("PriceRentLight", 5);
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TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2);
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TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f);
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EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1);
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PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1);
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PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
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PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
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PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
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string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString());
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Helpers.TryParse(EBA,out EconomyBaseAccount);
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UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
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m_stipend = startupConfig.GetInt("UserStipend", 500);
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m_minFundsBeforeRefresh = startupConfig.GetInt("IssueStipendWhenClientIsBelowAmount", 10);
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m_keepMoneyAcrossLogins = startupConfig.GetBoolean("KeepMoneyAcrossLogins", true);
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}
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// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
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scene.SetObjectCapacity(ObjectCapacity);
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}
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private void OnNewClient(IClientAPI client)
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}
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// Subscribe to Money messages
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client.OnEconomyDataRequest += EconomyDataRequestHandler;
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client.OnMoneyBalanceRequest += SendMoneyBalance;
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client.OnLogout += ClientClosed;
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}
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public void ClientClosed(LLUUID AgentID)
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@ -118,6 +183,16 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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public void EconomyDataRequestHandler(LLUUID agentId)
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{
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IClientAPI user = LocateClientObject(agentId);
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user.SendEconomyData(EnergyEfficiency, ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
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PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
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PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
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TeleportMinPrice, TeleportPriceExponent);
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}
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private void MoneyTransferAction (Object osender, MoneyTransferArgs e)
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{
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IClientAPI sender = null;
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@ -150,6 +225,22 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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private void NewInventoryItemEconomyHandler(LLUUID Uploader, LLUUID AssetID, String AssetName, int userlevel)
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{
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// Presumably a normal grid would actually send this information to a server somewhere.
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// We're going to apply the UploadCost here.
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if (m_enabled)
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{
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// Only make users that are below the UserLevelPaysFees value pay.
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// Use this to exclude Region Owners (2), Estate Managers(1), Users (0), Disabled(-1)
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if (PriceUpload > 0 && userlevel <= UserLevelPaysFees)
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{
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doMoneyTranfer(Uploader, EconomyBaseAccount, PriceUpload);
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}
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}
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}
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private bool doMoneyTranfer(LLUUID Sender, LLUUID Receiver, int amount)
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{
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bool result = false;
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@ -73,6 +73,17 @@ namespace OpenSim.Region.Environment.Scenes
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemCreateUpdate(item);
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int userlevel = 0;
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if (PermissionsMngr.IsEstateManager(remoteClient.AgentId))
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{
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userlevel = 1;
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}
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if (m_regInfo.MasterAvatarAssignedUUID == remoteClient.AgentId)
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{
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userlevel = 2;
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}
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EventManager.TriggerOnNewInventoryItemUploadComplete(remoteClient.AgentId, item.AssetID, item.Name, userlevel);
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}
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}
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@ -219,6 +219,8 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_innerScene.RestorePresences = value; }
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}
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public int objectCapacity = 45000;
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#endregion
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#region Constructors
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@ -299,6 +301,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_statsReporter = new SimStatsReporter(regInfo);
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m_statsReporter.OnSendStatsResult += SendSimStatsPackets;
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m_statsReporter.SetObjectCapacity(objectCapacity);
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string OSString = "";
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if (System.Environment.OSVersion.Platform != PlatformID.Unix)
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@ -2016,6 +2021,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SetObjectCapacity(int objects)
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{
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if (m_statsReporter != null)
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{
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m_statsReporter.SetObjectCapacity(objects);
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}
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objectCapacity = objects;
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}
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#endregion
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#region Other Methods
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@ -137,6 +137,10 @@ namespace OpenSim.Region.Environment.Scenes
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public event OnNewPresenceDelegate OnMakeChildAgent;
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public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel);
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public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
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/// <summary>
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/// RegisterCapsEvent is called by Scene after the Caps object
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/// has been instantiated and before it is return to the
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@ -207,6 +211,7 @@ namespace OpenSim.Region.Environment.Scenes
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private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
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private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
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private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
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private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
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public void TriggerOnScriptChangedEvent(uint localID, uint change)
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{
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@ -462,5 +467,14 @@ namespace OpenSim.Region.Environment.Scenes
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handlerDeregisterCaps(agentID, caps);
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}
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}
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public void TriggerOnNewInventoryItemUploadComplete(LLUUID agentID, LLUUID AssetID, String AssetName, int userlevel)
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{
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handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
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if (handlerNewInventoryItemUpdateComplete != null)
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{
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handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
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}
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}
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}
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}
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@ -101,6 +101,8 @@ namespace OpenSim.Region.Environment.Scenes
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private int m_activeScripts = 0;
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private int m_scriptLinesPerSecond = 0;
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private int objectCapacity = 45000;
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
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SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
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@ -152,7 +154,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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statpack.Region.RegionFlags = (uint) 0;
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}
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statpack.Region.ObjectCapacity = (uint) 45000;
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statpack.Region.ObjectCapacity = (uint) objectCapacity;
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#region various statistic googly moogly
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@ -389,6 +391,11 @@ namespace OpenSim.Region.Environment.Scenes
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m_activeScripts = count;
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}
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public void SetObjectCapacity(int objects)
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{
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objectCapacity = objects;
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}
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#endregion
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}
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}
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@ -155,6 +155,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event FriendActionDelegate OnDenyFriendRequest;
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public event FriendshipTermination OnTerminateFriendship;
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public event PacketStats OnPacketStats;
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public event EconomyDataRequest OnEconomyDataRequest;
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public event MoneyBalanceRequest OnMoneyBalanceRequest;
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public event UpdateAvatarProperties OnUpdateAvatarProperties;
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@ -408,6 +410,13 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
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int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
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int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
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int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
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{
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||||
|
||||
}
|
||||
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -301,3 +301,53 @@ snapshot_cache_directory = "DataSnapshot"
|
|||
; This semicolon-separated string serves to notify specific data services
|
||||
; about the existence of this sim.
|
||||
data_services="http://metaverseink.com/cgi-bin/register.py"
|
||||
|
||||
[Economy]
|
||||
; These economy values get used in the BetaGridLikeMoneyModule
|
||||
|
||||
; 45000 is the highest value that the sim could possibly report because of protocol constraints
|
||||
ObjectCapacity = 45000
|
||||
|
||||
; Money Unit fee to upload textures, animations etc
|
||||
PriceUpload = 0
|
||||
|
||||
; Money Unit fee to create groups
|
||||
PriceGroupCreate = 0
|
||||
|
||||
; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
|
||||
EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
|
||||
|
||||
; This is the type of user that will pay fees.
|
||||
; Set this to 2 for users, estate managers and Estate Owners
|
||||
; Set this to 1 for Users and Estate Managers
|
||||
; Set this to 0 for Users only.
|
||||
; -1 disables
|
||||
UserLevelPaysFees = -1
|
||||
|
||||
; Amount to give to user as a stipend
|
||||
UserStipend = 1000
|
||||
|
||||
; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
|
||||
; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
|
||||
IssueStipendWhenClientIsBelowAmount = 10
|
||||
|
||||
; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
|
||||
KeepMoneyAcrossLogins = true
|
||||
|
||||
; We don't really know what the rest of these values do. These get sent to the client
|
||||
; These taken from Agni at a Public Telehub. Change at your own risk.
|
||||
ObjectCount = 0
|
||||
PriceEnergyUnit = 100
|
||||
PriceObjectClaim = 10
|
||||
PricePublicObjectDecay = 4
|
||||
PricePublicObjectDelete = 4
|
||||
PriceParcelClaim = 1
|
||||
PriceParcelClaimFactor = 1
|
||||
|
||||
PriceRentLight = 5
|
||||
TeleportMinPrice = 2
|
||||
TeleportPriceExponent = 2
|
||||
EnergyEfficiency = 1
|
||||
PriceObjectRent = 1
|
||||
PriceObjectScaleFactor = 10
|
||||
PriceParcelRent = 1
|
Loading…
Reference in New Issue