Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.0.7.5-pf-bulletsim
parent
30eded2bda
commit
069e2d6443
|
@ -239,13 +239,15 @@ namespace OpenSim
|
|||
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
|
||||
|
||||
m_console.Commands.AddCommand("Debug", false, "debug scene",
|
||||
"debug scene active|collisions|physics|scripting|teleport true|false",
|
||||
"Turn on scene debugging.",
|
||||
"debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false",
|
||||
"Turn on scene debugging options.",
|
||||
"If active is false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "If collisions is false then collisions with other objects are turned off.\n"
|
||||
+ "If pbackup is false then periodic scene backup is turned off.\n"
|
||||
+ "If physics is false then all physics objects are non-physical.\n"
|
||||
+ "If scripting is false then no scripting operations happen.\n"
|
||||
+ "If teleport is true then some extra teleport debug information is logged.",
|
||||
+ "If teleport is true then some extra teleport debug information is logged."
|
||||
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
Debug);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "change region",
|
||||
|
@ -764,7 +766,7 @@ namespace OpenSim
|
|||
else
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
|
||||
"Usage: debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false");
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
|
@ -77,6 +77,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public bool DebugUpdates { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and
|
||||
/// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Even if false, the scene will still be saved on clean shutdown.
|
||||
/// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
|
||||
/// This needs to be fixed.
|
||||
/// </remarks>
|
||||
public bool PeriodicBackup { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even
|
||||
/// if the scene is being shut down for the final time.
|
||||
/// </summary>
|
||||
public bool UseBackup { get; private set; }
|
||||
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
|
||||
/// <summary>
|
||||
|
@ -341,7 +358,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private Timer m_mapGenerationTimer = new Timer();
|
||||
private bool m_generateMaptiles;
|
||||
private bool m_useBackup = true;
|
||||
|
||||
#endregion Fields
|
||||
|
||||
|
@ -594,11 +610,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_authenticateHandler; }
|
||||
}
|
||||
|
||||
public bool UseBackup
|
||||
{
|
||||
get { return m_useBackup; }
|
||||
}
|
||||
|
||||
// an instance to the physics plugin's Scene object.
|
||||
public PhysicsScene PhysicsScene
|
||||
{
|
||||
|
@ -768,8 +779,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
|
||||
|
||||
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
|
||||
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
|
||||
if (!m_useBackup)
|
||||
UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
|
||||
if (!UseBackup)
|
||||
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
|
||||
|
||||
//Animation states
|
||||
|
@ -937,6 +948,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
PhysicalPrims = true;
|
||||
CollidablePrims = true;
|
||||
PeriodicBackup = true;
|
||||
UseBackup = true;
|
||||
|
||||
BordersLocked = true;
|
||||
Border northBorder = new Border();
|
||||
|
@ -1189,6 +1202,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Active = active;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("pbackup"))
|
||||
{
|
||||
bool active;
|
||||
|
||||
if (bool.TryParse(options["pbackup"], out active))
|
||||
PeriodicBackup = active;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("scripting"))
|
||||
{
|
||||
bool enableScripts = true;
|
||||
|
@ -1570,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
eventMS = Util.EnvironmentTickCountSubtract(tmpMS);
|
||||
}
|
||||
|
||||
if (Frame % m_update_backup == 0)
|
||||
if (PeriodicBackup && Frame % m_update_backup == 0)
|
||||
{
|
||||
tmpMS = Util.EnvironmentTickCount();
|
||||
UpdateStorageBackup();
|
||||
|
|
Loading…
Reference in New Issue