Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.

If false, scene is still saved on shutdown.
0.7.5-pf-bulletsim
Justin Clark-Casey (justincc) 2013-01-10 22:38:48 +00:00
parent 30eded2bda
commit 069e2d6443
2 changed files with 36 additions and 13 deletions

View File

@ -239,13 +239,15 @@ namespace OpenSim
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Debug", false, "debug scene",
"debug scene active|collisions|physics|scripting|teleport true|false",
"Turn on scene debugging.",
"debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false",
"Turn on scene debugging options.",
"If active is false then main scene update and maintenance loops are suspended.\n"
+ "If collisions is false then collisions with other objects are turned off.\n"
+ "If pbackup is false then periodic scene backup is turned off.\n"
+ "If physics is false then all physics objects are non-physical.\n"
+ "If scripting is false then no scripting operations happen.\n"
+ "If teleport is true then some extra teleport debug information is logged.",
+ "If teleport is true then some extra teleport debug information is logged."
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
Debug);
m_console.Commands.AddCommand("General", false, "change region",
@ -764,7 +766,7 @@ namespace OpenSim
else
{
MainConsole.Instance.Output(
"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
"Usage: debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false");
}
break;

View File

@ -77,6 +77,23 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public bool DebugUpdates { get; private set; }
/// <summary>
/// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and
/// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter).
/// </summary>
/// <remarks>
/// Even if false, the scene will still be saved on clean shutdown.
/// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
/// This needs to be fixed.
/// </remarks>
public bool PeriodicBackup { get; private set; }
/// <summary>
/// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even
/// if the scene is being shut down for the final time.
/// </summary>
public bool UseBackup { get; private set; }
public SynchronizeSceneHandler SynchronizeScene;
/// <summary>
@ -341,7 +358,6 @@ namespace OpenSim.Region.Framework.Scenes
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
private bool m_useBackup = true;
#endregion Fields
@ -594,11 +610,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_authenticateHandler; }
}
public bool UseBackup
{
get { return m_useBackup; }
}
// an instance to the physics plugin's Scene object.
public PhysicsScene PhysicsScene
{
@ -768,8 +779,8 @@ namespace OpenSim.Region.Framework.Scenes
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)
UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
if (!UseBackup)
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
//Animation states
@ -937,6 +948,8 @@ namespace OpenSim.Region.Framework.Scenes
{
PhysicalPrims = true;
CollidablePrims = true;
PeriodicBackup = true;
UseBackup = true;
BordersLocked = true;
Border northBorder = new Border();
@ -1189,6 +1202,14 @@ namespace OpenSim.Region.Framework.Scenes
Active = active;
}
if (options.ContainsKey("pbackup"))
{
bool active;
if (bool.TryParse(options["pbackup"], out active))
PeriodicBackup = active;
}
if (options.ContainsKey("scripting"))
{
bool enableScripts = true;
@ -1570,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes
eventMS = Util.EnvironmentTickCountSubtract(tmpMS);
}
if (Frame % m_update_backup == 0)
if (PeriodicBackup && Frame % m_update_backup == 0)
{
tmpMS = Util.EnvironmentTickCount();
UpdateStorageBackup();