Merge branch 'master' of /var/git/opensim/
commit
06b17841e2
|
@ -2284,7 +2284,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (archiver != null)
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{
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scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
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archiver.ArchiveRegion(filename);
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archiver.ArchiveRegion(filename, new Dictionary<string, object>());
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lock (m_saveOarLock) Monitor.Wait(m_saveOarLock,5000);
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scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted;
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}
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|
|
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@ -264,10 +264,11 @@ namespace OpenSim
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LoadOar);
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m_console.Commands.AddCommand("region", false, "save oar",
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"save oar [<OAR path>]",
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"save oar [--old-guids] [<OAR path>]",
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"Save a region's data to an OAR archive.",
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"The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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+ " If this is not given then the oar is saved to region.oar in the current directory." + Environment.NewLine
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+ "--old-guids produces OARs compatible with older (pre 0.7.1) OpenSim versions.",
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SaveOar);
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m_console.Commands.AddCommand("region", false, "edit scale",
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@ -60,6 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected Scene m_scene;
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protected TarArchiveWriter m_archiveWriter;
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protected Guid m_requestId;
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protected Dictionary<string, object> m_options;
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public ArchiveWriteRequestExecution(
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List<SceneObjectGroup> sceneObjects,
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@ -67,7 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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IRegionSerialiserModule serialiser,
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Scene scene,
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TarArchiveWriter archiveWriter,
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Guid requestId)
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Guid requestId,
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Dictionary<string, object> options)
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{
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m_sceneObjects = sceneObjects;
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m_terrainModule = terrainModule;
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@ -75,6 +77,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene = scene;
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m_archiveWriter = archiveWriter;
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m_requestId = requestId;
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m_options = options;
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}
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protected internal void ReceivedAllAssets(
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@ -145,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
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string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject);
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string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
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m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
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}
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|
|
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@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// Archive the region requested.
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/// </summary>
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/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
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public void ArchiveRegion()
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public void ArchiveRegion(Dictionary<string, object> options)
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{
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Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
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@ -165,7 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene,
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archiveWriter,
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m_requestId);
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m_requestId,
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options);
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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|
|
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@ -122,27 +122,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <param name="cmdparams"></param>
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public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
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{
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Dictionary<string, object> options = new Dictionary<string, object>();
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|
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OptionSet ops = new OptionSet();
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ops.Add("old|old-guids", delegate(string v) { options["old-guids"] = (v != null); });
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List<string> mainParams = ops.Parse(cmdparams);
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if (cmdparams.Length > 2)
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{
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ArchiveRegion(cmdparams[2]);
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ArchiveRegion(mainParams[2], options);
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}
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else
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{
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ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME);
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ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, options);
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||||
}
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}
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public void ArchiveRegion(string savePath)
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public void ArchiveRegion(string savePath, Dictionary<string, object> options)
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{
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ArchiveRegion(savePath, Guid.Empty);
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ArchiveRegion(savePath, Guid.Empty, options);
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}
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public void ArchiveRegion(string savePath, Guid requestId)
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public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
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{
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m_log.InfoFormat(
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"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
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new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
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new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options);
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}
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public void ArchiveRegion(Stream saveStream)
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@ -152,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void ArchiveRegion(Stream saveStream, Guid requestId)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(new Dictionary<string, object>());
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}
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public void DearchiveRegion(string loadPath)
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|
|
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@ -160,9 +160,9 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
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}
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public string SerializeGroupToXml2(SceneObjectGroup grp)
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public string SerializeGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options)
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{
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return SceneXmlLoader.SaveGroupToXml2(grp);
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return SceneXmlLoader.SaveGroupToXml2(grp, options);
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}
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public void SavePrimListToXml2(EntityBase[] entityList, string fileName)
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|
|
|
@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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// Need to add the object to the scene so that the request to get script state succeeds
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m_scene.AddSceneObject(so);
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string xml2 = m_serialiserModule.SerializeGroupToXml2(so);
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string xml2 = m_serialiserModule.SerializeGroupToXml2(so, new System.Collections.Generic.Dictionary<string,object>());
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XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
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xtr.ReadStartElement("SceneObjectGroup");
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|
|
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace OpenSim.Region.Framework.Interfaces
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|
@ -46,7 +47,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// the EventManager.OnOarFileSaved event.
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///
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/// <param name="savePath"></param>
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void ArchiveRegion(string savePath);
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void ArchiveRegion(string savePath, Dictionary<string, object> options);
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/// <summary>
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/// Archive the region to the given path
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@ -57,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
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///
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/// <param name="savePath"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void ArchiveRegion(string savePath, Guid requestId);
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void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options);
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/// <summary>
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/// Archive the region to a stream.
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|
|
|
@ -117,6 +117,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name="grp"></param>
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/// <returns></returns>
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string SerializeGroupToXml2(SceneObjectGroup grp);
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string SerializeGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options);
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}
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}
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||||
|
|
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@ -1075,36 +1075,36 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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||||
////////// Write /////////
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public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog)
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public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
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{
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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SOPToXml2(writer, sog.RootPart, null);
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SOPToXml2(writer, sog.RootPart, null, options);
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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sog.ForEachPart(delegate(SceneObjectPart sop)
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{
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if (sop.UUID != sog.RootPart.UUID)
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SOPToXml2(writer, sop, sog.RootPart);
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SOPToXml2(writer, sop, sog.RootPart, options);
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});
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writer.WriteEndElement();
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writer.WriteEndElement();
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}
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static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent)
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static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options)
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{
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writer.WriteStartElement("SceneObjectPart");
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writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
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writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
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writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
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WriteUUID(writer, "CreatorID", sop.CreatorID);
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WriteUUID(writer, "FolderID", sop.FolderID);
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WriteUUID(writer, "CreatorID", sop.CreatorID, options);
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WriteUUID(writer, "FolderID", sop.FolderID, options);
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writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
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|
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WriteTaskInventory(writer, sop.TaskInventory);
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WriteTaskInventory(writer, sop.TaskInventory, options);
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|
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WriteUUID(writer, "UUID", sop.UUID);
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WriteUUID(writer, "UUID", sop.UUID, options);
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writer.WriteElementString("LocalId", sop.LocalId.ToString());
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writer.WriteElementString("Name", sop.Name);
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writer.WriteElementString("Material", sop.Material.ToString());
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@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("LinkNum", sop.LinkNum.ToString());
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writer.WriteElementString("ClickAction", sop.ClickAction.ToString());
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|
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WriteShape(writer, sop.Shape);
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WriteShape(writer, sop.Shape, options);
|
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|
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WriteVector(writer, "Scale", sop.Scale);
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writer.WriteElementString("UpdateFlag", sop.UpdateFlag.ToString());
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|
@ -1151,16 +1151,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("SalePrice", sop.SalePrice.ToString());
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writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
|
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writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
|
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WriteUUID(writer, "GroupID", sop.GroupID);
|
||||
WriteUUID(writer, "OwnerID", sop.OwnerID);
|
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WriteUUID(writer, "LastOwnerID", sop.LastOwnerID);
|
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WriteUUID(writer, "GroupID", sop.GroupID, options);
|
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WriteUUID(writer, "OwnerID", sop.OwnerID, options);
|
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WriteUUID(writer, "LastOwnerID", sop.LastOwnerID, options);
|
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writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
|
||||
writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
|
||||
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
|
||||
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
|
||||
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
||||
writer.WriteElementString("Flags", sop.Flags.ToString());
|
||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound);
|
||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
||||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||
if (sop.MediaUrl != null)
|
||||
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
|
||||
|
@ -1168,10 +1168,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
static void WriteUUID(XmlTextWriter writer, string name, UUID id)
|
||||
static void WriteUUID(XmlTextWriter writer, string name, UUID id, Dictionary<string, object> options)
|
||||
{
|
||||
writer.WriteStartElement(name);
|
||||
writer.WriteElementString("UUID", id.ToString());
|
||||
if (options.ContainsKey("old-guids"))
|
||||
writer.WriteElementString("Guid", id.ToString());
|
||||
else
|
||||
writer.WriteElementString("UUID", id.ToString());
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
|
@ -1194,7 +1197,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv)
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options)
|
||||
{
|
||||
if (tinv.Count > 0) // otherwise skip this
|
||||
{
|
||||
|
@ -1204,26 +1207,26 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
{
|
||||
writer.WriteStartElement("TaskInventoryItem");
|
||||
|
||||
WriteUUID(writer, "AssetID", item.AssetID);
|
||||
WriteUUID(writer, "AssetID", item.AssetID, options);
|
||||
writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
|
||||
writer.WriteElementString("CreationDate", item.CreationDate.ToString());
|
||||
WriteUUID(writer, "CreatorID", item.CreatorID);
|
||||
WriteUUID(writer, "CreatorID", item.CreatorID, options);
|
||||
writer.WriteElementString("Description", item.Description);
|
||||
writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
|
||||
writer.WriteElementString("Flags", item.Flags.ToString());
|
||||
WriteUUID(writer, "GroupID", item.GroupID);
|
||||
WriteUUID(writer, "GroupID", item.GroupID, options);
|
||||
writer.WriteElementString("GroupPermissions", item.GroupPermissions.ToString());
|
||||
writer.WriteElementString("InvType", item.InvType.ToString());
|
||||
WriteUUID(writer, "ItemID", item.ItemID);
|
||||
WriteUUID(writer, "OldItemID", item.OldItemID);
|
||||
WriteUUID(writer, "LastOwnerID", item.LastOwnerID);
|
||||
WriteUUID(writer, "ItemID", item.ItemID, options);
|
||||
WriteUUID(writer, "OldItemID", item.OldItemID, options);
|
||||
WriteUUID(writer, "LastOwnerID", item.LastOwnerID, options);
|
||||
writer.WriteElementString("Name", item.Name);
|
||||
writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
|
||||
WriteUUID(writer, "OwnerID", item.OwnerID);
|
||||
WriteUUID(writer, "OwnerID", item.OwnerID, options);
|
||||
writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
|
||||
WriteUUID(writer, "ParentID", item.ParentID);
|
||||
WriteUUID(writer, "ParentPartID", item.ParentPartID);
|
||||
WriteUUID(writer, "PermsGranter", item.PermsGranter);
|
||||
WriteUUID(writer, "ParentID", item.ParentID, options);
|
||||
WriteUUID(writer, "ParentPartID", item.ParentPartID, options);
|
||||
WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
|
||||
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
|
||||
writer.WriteElementString("Type", item.Type.ToString());
|
||||
|
||||
|
@ -1234,7 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp)
|
||||
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
|
||||
{
|
||||
if (shp != null)
|
||||
{
|
||||
|
@ -1283,7 +1286,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString());
|
||||
writer.WriteElementString("HollowShape", shp.HollowShape.ToString());
|
||||
|
||||
WriteUUID(writer, "SculptTexture", shp.SculptTexture);
|
||||
WriteUUID(writer, "SculptTexture", shp.SculptTexture, options);
|
||||
writer.WriteElementString("SculptType", shp.SculptType.ToString());
|
||||
writer.WriteStartElement("SculptData");
|
||||
byte[] sd;
|
||||
|
|
|
@ -45,6 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region old xml format
|
||||
public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
@ -98,11 +99,128 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
file.Close();
|
||||
}
|
||||
|
||||
public static string SaveGroupToXml2(SceneObjectGroup grp)
|
||||
#endregion
|
||||
|
||||
#region XML2 serialization
|
||||
|
||||
// Called by archives (save oar)
|
||||
public static string SaveGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options)
|
||||
{
|
||||
return SceneObjectSerializer.ToXml2Format(grp);
|
||||
//return SceneObjectSerializer.ToXml2Format(grp);
|
||||
using (MemoryStream mem = new MemoryStream())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(mem, System.Text.Encoding.UTF8))
|
||||
{
|
||||
SceneObjectSerializer.SOGToXml2(writer, grp, options);
|
||||
writer.Flush();
|
||||
|
||||
using (StreamReader reader = new StreamReader(mem))
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
return reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Called by scene serializer (save xml2)
|
||||
public static void SavePrimsToXml2(Scene scene, string fileName)
|
||||
{
|
||||
EntityBase[] entityList = scene.GetEntities();
|
||||
SavePrimListToXml2(entityList, fileName);
|
||||
}
|
||||
|
||||
// Called by scene serializer (save xml2)
|
||||
public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}",
|
||||
primName, scene.RegionInfo.RegionName, fileName);
|
||||
|
||||
EntityBase[] entityList = scene.GetEntities();
|
||||
List<EntityBase> primList = new List<EntityBase>();
|
||||
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (ent.Name == primName)
|
||||
{
|
||||
primList.Add(ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SavePrimListToXml2(primList.ToArray(), fileName);
|
||||
}
|
||||
|
||||
// Called by REST Application plugin
|
||||
public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
|
||||
{
|
||||
EntityBase[] entityList = scene.GetEntities();
|
||||
SavePrimListToXml2(entityList, stream, min, max);
|
||||
}
|
||||
|
||||
// Called here only. Should be private?
|
||||
public static void SavePrimListToXml2(EntityBase[] entityList, string fileName)
|
||||
{
|
||||
FileStream file = new FileStream(fileName, FileMode.Create);
|
||||
try
|
||||
{
|
||||
StreamWriter stream = new StreamWriter(file);
|
||||
try
|
||||
{
|
||||
SavePrimListToXml2(entityList, stream, Vector3.Zero, Vector3.Zero);
|
||||
}
|
||||
finally
|
||||
{
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
file.Close();
|
||||
}
|
||||
}
|
||||
|
||||
// Called here only. Should be private?
|
||||
public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
|
||||
{
|
||||
XmlTextWriter writer = new XmlTextWriter(stream);
|
||||
|
||||
int primCount = 0;
|
||||
stream.WriteLine("<scene>\n");
|
||||
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup g = (SceneObjectGroup)ent;
|
||||
if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero))
|
||||
{
|
||||
Vector3 pos = g.RootPart.GetWorldPosition();
|
||||
if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z)
|
||||
continue;
|
||||
if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)
|
||||
continue;
|
||||
}
|
||||
|
||||
//stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
|
||||
SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent, new Dictionary<string,object>());
|
||||
stream.WriteLine();
|
||||
|
||||
primCount++;
|
||||
}
|
||||
}
|
||||
|
||||
stream.WriteLine("</scene>\n");
|
||||
stream.Flush();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region XML2 deserialization
|
||||
|
||||
public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
@ -222,94 +340,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
public static void SavePrimsToXml2(Scene scene, string fileName)
|
||||
{
|
||||
EntityBase[] entityList = scene.GetEntities();
|
||||
SavePrimListToXml2(entityList, fileName);
|
||||
}
|
||||
|
||||
public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
|
||||
{
|
||||
EntityBase[] entityList = scene.GetEntities();
|
||||
SavePrimListToXml2(entityList, stream, min, max);
|
||||
}
|
||||
|
||||
public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}",
|
||||
primName, scene.RegionInfo.RegionName, fileName);
|
||||
|
||||
EntityBase[] entityList = scene.GetEntities();
|
||||
List<EntityBase> primList = new List<EntityBase>();
|
||||
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (ent.Name == primName)
|
||||
{
|
||||
primList.Add(ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SavePrimListToXml2(primList.ToArray(), fileName);
|
||||
}
|
||||
|
||||
public static void SavePrimListToXml2(EntityBase[] entityList, string fileName)
|
||||
{
|
||||
FileStream file = new FileStream(fileName, FileMode.Create);
|
||||
try
|
||||
{
|
||||
StreamWriter stream = new StreamWriter(file);
|
||||
try
|
||||
{
|
||||
SavePrimListToXml2(entityList, stream, Vector3.Zero, Vector3.Zero);
|
||||
}
|
||||
finally
|
||||
{
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
file.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
|
||||
{
|
||||
XmlTextWriter writer = new XmlTextWriter(stream);
|
||||
|
||||
int primCount = 0;
|
||||
stream.WriteLine("<scene>\n");
|
||||
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup g = (SceneObjectGroup)ent;
|
||||
if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero))
|
||||
{
|
||||
Vector3 pos = g.RootPart.GetWorldPosition();
|
||||
if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z)
|
||||
continue;
|
||||
if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)
|
||||
continue;
|
||||
}
|
||||
|
||||
//stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
|
||||
SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent);
|
||||
stream.WriteLine();
|
||||
|
||||
primCount++;
|
||||
}
|
||||
}
|
||||
|
||||
stream.WriteLine("</scene>\n");
|
||||
stream.Flush();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue