Adding osFunctions for light projection

Set the projection parameters in the host prim ...
	osSetProjectionParam(bool Enabled,
				key TextureMaskUUID,
				float FOV,
				float Focus,
				float Ambiance);

	Set the projection parameters in a target prim ...
	osSetProjectionParam(ikey target uuid,
				bool Enabled,
				key TextureMaskUUID,
				float FOV,
				float Focus,
				float Ambiance);

	Threat Level very high

Signed-off-by: Melanie <melanie@t-data.com>
viewer-2-initial-appearance
BlueWall 2010-10-17 01:47:07 -04:00 committed by Melanie
parent 551d927ed5
commit 06b61b68c7
4 changed files with 105 additions and 5 deletions

View File

@ -802,6 +802,51 @@ namespace OpenSim.Framework
}
}
public bool ProjectionEntry {
get {
return _projectionEntry;
}
set {
_projectionEntry = value;
}
}
public UUID ProjectionTextureUUID {
get {
return _projectionTextureID;
}
set {
_projectionTextureID = value;
}
}
public float ProjectionFOV {
get {
return _projectionFOV;
}
set {
_projectionFOV = value;
}
}
public float ProjectionFocus {
get {
return _projectionFocus;
}
set {
_projectionFocus = value;
}
}
public float ProjectionAmbiance {
get {
return _projectionAmb;
}
set {
_projectionAmb = value;
}
}
public byte[] ExtraParamsToBytes()
{
ushort FlexiEP = 0x10;
@ -1175,16 +1220,16 @@ namespace OpenSim.Framework
Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
_projectionTextureID = new UUID(ProjectionTextureUUID, 0);
_projectionFocus = Utils.BytesToFloat(data, pos + 16);
_projectionFOV = Utils.BytesToFloat(data, pos + 20);
_projectionFOV = Utils.BytesToFloat(data, pos + 16);
_projectionFocus = Utils.BytesToFloat(data, pos + 20);
_projectionAmb = Utils.BytesToFloat(data, pos + 24);
}
else
{
_projectionEntry = false;
_projectionTextureID = UUID.Zero;
_projectionFocus = 0f;
_projectionFOV = 0f;
_projectionFocus = 0f;
_projectionAmb = 0f;
}
}
@ -1194,8 +1239,8 @@ namespace OpenSim.Framework
byte[] data = new byte[28];
_projectionTextureID.GetBytes().CopyTo(data, 0);
Utils.FloatToBytes(_projectionFocus).CopyTo(data, 16);
Utils.FloatToBytes(_projectionFOV).CopyTo(data, 20);
Utils.FloatToBytes(_projectionFOV).CopyTo(data, 16);
Utils.FloatToBytes(_projectionFocus).CopyTo(data, 20);
Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
return data;

View File

@ -2200,6 +2200,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
}
/// <summary>
/// Set parameters for light projection in host prim
/// </summary>
public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
{
CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
osSetProjectionParams(UUID.Zero.ToString(), projection, texture, fov, focus, amb);
}
/// <summary>
/// Set parameters for light projection with uuid of target prim
/// </summary>
public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
{
CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
m_host.AddScriptLPS(1);
SceneObjectPart obj = null;
if (prim == UUID.Zero.ToString())
{
obj = m_host;
}
else
{
obj = World.GetSceneObjectPart(new UUID(prim));
if (obj == null)
return;
}
obj.Shape.ProjectionEntry = projection;
obj.Shape.ProjectionTextureUUID = new UUID(texture);
obj.Shape.ProjectionFOV = (float)fov;
obj.Shape.ProjectionFocus = (float)focus;
obj.Shape.ProjectionAmbiance = (float)amb;
obj.ParentGroup.HasGroupChanged = true;
obj.ScheduleFullUpdate();
}
/// <summary>
/// Like osGetAgents but returns enough info for a radar

View File

@ -176,6 +176,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osCauseDamage(string avatar, double damage);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);
void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);
LSL_List osGetAvatarList();
}

View File

@ -688,6 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osSetPrimitiveParams(prim, rules);
}
public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
{
m_OSSL_Functions.osSetProjectionParams(projection, texture, fov, focus, amb);
}
public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
{
m_OSSL_Functions.osSetProjectionParams(prim, projection, texture, fov, focus, amb);
}
public LSL_List osGetAvatarList()
{
return m_OSSL_Functions.osGetAvatarList();