Add GetGroupPowers() and a dictionary to hold them to ClientView and

IClientAPI. No user functionality
0.6.0-stable
Melanie Thielker 2008-07-25 03:45:17 +00:00
parent 6554c7bac5
commit 06e0e513cf
4 changed files with 20 additions and 0 deletions

View File

@ -317,6 +317,8 @@ namespace OpenSim.Framework
string ActiveGroupName { get; }
ulong ActiveGroupPowers { get; }
ulong GetGroupPowers(LLUUID groupID);
string FirstName { get; }

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@ -115,6 +115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected LLUUID m_activeGroupID = LLUUID.Zero;
protected string m_activeGroupName = String.Empty;
protected ulong m_activeGroupPowers = 0;
protected Dictionary<LLUUID,ulong> m_groupPowers = new Dictionary<LLUUID, ulong>();
/* Instantiated Designated Event Delegates */
//- used so we don't create new objects for each incoming packet and then toss it out later */
@ -292,6 +293,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
get { return m_activeGroupPowers; }
}
public ulong GetGroupPowers(LLUUID groupID)
{
if(m_groupPowers.ContainsKey(groupID))
return m_groupPowers[groupID];
return 0;
}
/// <summary>
/// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
/// </summary>

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@ -365,6 +365,11 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
get { return 0; }
}
public ulong GetGroupPowers(LLUUID groupID)
{
return 0;
}
public virtual int NextAnimationSequenceNumber
{
get { return 1; }

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@ -277,6 +277,11 @@ namespace OpenSim.Region.Examples.SimpleModule
get { return 0; }
}
public ulong GetGroupPowers(LLUUID groupID)
{
return 0;
}
public virtual int NextAnimationSequenceNumber
{
get { return 1; }