Add GetGroupPowers() and a dictionary to hold them to ClientView and
IClientAPI. No user functionality0.6.0-stable
parent
6554c7bac5
commit
06e0e513cf
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@ -317,6 +317,8 @@ namespace OpenSim.Framework
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string ActiveGroupName { get; }
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ulong ActiveGroupPowers { get; }
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ulong GetGroupPowers(LLUUID groupID);
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string FirstName { get; }
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@ -115,6 +115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected LLUUID m_activeGroupID = LLUUID.Zero;
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protected string m_activeGroupName = String.Empty;
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protected ulong m_activeGroupPowers = 0;
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protected Dictionary<LLUUID,ulong> m_groupPowers = new Dictionary<LLUUID, ulong>();
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/* Instantiated Designated Event Delegates */
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//- used so we don't create new objects for each incoming packet and then toss it out later */
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@ -292,6 +293,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_activeGroupPowers; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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if(m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return 0;
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}
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/// <summary>
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/// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
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/// </summary>
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@ -365,6 +365,11 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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get { return 0; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public virtual int NextAnimationSequenceNumber
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{
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get { return 1; }
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@ -277,6 +277,11 @@ namespace OpenSim.Region.Examples.SimpleModule
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get { return 0; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public virtual int NextAnimationSequenceNumber
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{
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get { return 1; }
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