Merge branch 'master' into careminster
commit
06f41bb017
|
@ -38,6 +38,6 @@ namespace OpenSim.Framework
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string ExtraToXmlString();
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void ExtraFromXmlString(string xmlstr);
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string GetStateSnapshot();
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void SetState(string xmlstr, UUID regionID);
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void SetState(string xmlstr, IScene s);
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}
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}
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|
|
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@ -348,9 +348,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
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if (UUID.Zero != ospResolvedId)
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{
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item.CreatorIdAsUuid = ospResolvedId;
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// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
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// database). Instead, replace with the UUID that we found.
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item.CreatorId = ospResolvedId.ToString();
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}
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else
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{
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item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
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}
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item.Owner = m_userInfo.UserProfile.ID;
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@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
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"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
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savePath, invPath, firstName, lastName);
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Guid id = Guid.NewGuid();
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@ -259,9 +259,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
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// UUID, not the OSPA itself.
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// Assert.That(
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// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
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// "Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
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foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
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"Loaded item uuid creator doesn't match original");
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|
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@ -263,8 +263,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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{
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(),
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s.RegionInfo.RegionID);
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(sogClone);
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}
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else
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@ -294,15 +293,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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#region Misc
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public UUID GetRegionID(ulong regionhandle)
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public Scene GetScene(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s.RegionInfo.RegionID;
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return s;
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}
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// ? weird. should not happen
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return m_sceneList[0].RegionInfo.RegionID;
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return m_sceneList[0];
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}
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public bool IsLocalRegion(ulong regionhandle)
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|
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@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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if (args["extra"] != null)
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extraStr = args["extra"].AsString();
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UUID regionID = m_localBackend.GetRegionID(regionhandle);
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IScene s = m_localBackend.GetScene(regionhandle);
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SceneObjectGroup sog = null;
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try
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{
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@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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{
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try
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{
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sog.SetState(stateXmlStr, regionID);
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sog.SetState(stateXmlStr, s);
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}
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catch (Exception ex)
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{
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|
@ -695,8 +695,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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if (args["itemid"] != null)
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itemID = args["itemid"].AsUUID();
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//UUID regionID = m_localBackend.GetRegionID(regionhandle);
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// This is the meaning of PUT object
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bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID);
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|
|
|
@ -191,7 +191,5 @@ namespace OpenSim.Region.Framework.Interfaces
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/// A <see cref="Dictionary`2"/>
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/// </returns>
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Dictionary<UUID, string> GetScriptStates();
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bool CanBeDeleted();
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}
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}
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|
|
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@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
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string ScriptEngineName { get; }
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string GetXMLState(UUID itemID);
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bool CanBeDeleted(UUID itemID);
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void SetXMLState(UUID itemID, string xml);
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bool PostScriptEvent(UUID itemID, string name, Object[] args);
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bool PostObjectEvent(UUID itemID, string name, Object[] args);
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|
|
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@ -247,8 +247,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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else if (m_movementAnimation == "LAND")
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{
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float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f;
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if (landElapsed <= FALL_DELAY)
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if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY))
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return "LAND";
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}
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|
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@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (left > 0)
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{
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x = m_inventoryDeletes.Dequeue();
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if (!x.objectGroup.CanBeDeleted())
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{
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m_inventoryDeletes.Enqueue(x);
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return true;
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}
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m_log.DebugFormat(
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"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
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@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes
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startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
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m_persistAfter *= 10000000;
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
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IConfig packetConfig = m_config.Configs["PacketPool"];
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if (packetConfig != null)
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|
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@ -351,12 +351,29 @@ namespace OpenSim.Region.Framework.Scenes
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return xmldoc.InnerXml;
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}
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public void SetState(string objXMLData, UUID RegionID)
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public void SetState(string objXMLData, IScene ins)
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{
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m_log.Debug("SetState called with " + objXMLData);
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if (!(ins is Scene))
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return;
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Scene s = (Scene)ins;
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if (objXMLData == String.Empty)
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return;
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IScriptModule scriptModule = null;
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foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
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{
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if (sm.ScriptEngineName == s.DefaultScriptEngine)
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scriptModule = sm;
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else if (scriptModule == null)
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scriptModule = sm;
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}
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|
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if (scriptModule == null)
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return;
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XmlDocument doc = new XmlDocument();
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try
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{
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|
@ -374,69 +391,23 @@ m_log.Debug("SetState called with " + objXMLData);
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}
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XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
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if (rootL.Count == 1)
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if (rootL.Count != 1)
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return;
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XmlElement rootE = (XmlElement)rootL[0];
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XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates");
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if (dataL.Count != 1)
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return;
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XmlElement dataE = (XmlElement)dataL[0];
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foreach (XmlNode n in dataE.ChildNodes)
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{
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XmlNode rootNode = rootL[0];
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if (rootNode != null)
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{
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XmlNodeList partL = rootNode.ChildNodes;
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XmlElement stateE = (XmlElement)n;
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UUID itemID = new UUID(stateE.GetAttribute("UUID"));
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foreach (XmlNode part in partL)
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{
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XmlNodeList nodeL = part.ChildNodes;
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switch (part.Name)
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{
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case "Assemblies":
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foreach (XmlNode asm in nodeL)
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{
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string fn = asm.Attributes.GetNamedItem("Filename").Value;
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Byte[] filedata = Convert.FromBase64String(asm.InnerText);
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string path = Path.Combine("ScriptEngines", RegionID.ToString());
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path = Path.Combine(path, fn);
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if (!File.Exists(path))
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{
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FileStream fs = File.Create(path);
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fs.Write(filedata, 0, filedata.Length);
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fs.Close();
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Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
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fs = File.Create(path+".text");
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fs.Write(textbytes, 0, textbytes.Length);
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fs.Close();
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}
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}
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break;
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case "ScriptStates":
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foreach (XmlNode st in nodeL)
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{
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string id = st.Attributes.GetNamedItem("UUID").Value;
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UUID uuid = new UUID(id);
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XmlNode state = st.ChildNodes[0];
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|
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XmlDocument sdoc = new XmlDocument();
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XmlNode sxmlnode = sdoc.CreateNode(
|
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XmlNodeType.XmlDeclaration,
|
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"", "");
|
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sdoc.AppendChild(sxmlnode);
|
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|
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XmlNode newnode = sdoc.ImportNode(state, true);
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sdoc.AppendChild(newnode);
|
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|
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string spath = Path.Combine("ScriptEngines", RegionID.ToString());
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spath = Path.Combine(spath, uuid.ToString());
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FileStream sfs = File.Create(spath + ".state");
|
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
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Byte[] buf = enc.GetBytes(sdoc.InnerXml);
|
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sfs.Write(buf, 0, buf.Length);
|
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sfs.Close();
|
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}
|
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break;
|
||||
}
|
||||
}
|
||||
}
|
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scriptModule.SetXMLState(itemID, n.OuterXml);
|
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}
|
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}
|
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}
|
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|
|
|
@ -3380,17 +3380,6 @@ namespace OpenSim.Region.Framework.Scenes
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|||
}
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#endregion
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|
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public bool CanBeDeleted()
|
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{
|
||||
foreach (SceneObjectPart part in Children.Values)
|
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{
|
||||
if (!part.CanBeDeleted())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public double GetUpdatePriority(IClientAPI client)
|
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{
|
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switch (Scene.UpdatePrioritizationScheme)
|
||||
|
|
|
@ -3807,10 +3807,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
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Inventory.ApplyNextOwnerPermissions();
|
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}
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
return Inventory.CanBeDeleted();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -909,30 +909,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
if (!ContainsScripts())
|
||||
return true;
|
||||
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
if (engines == null) // No engine at all
|
||||
return true;
|
||||
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
if (!e.CanBeDeleted(item.ItemID))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_log.Info("[RegionReady] Initialising");
|
||||
//m_log.Info("[RegionReady] Initialising");
|
||||
|
||||
m_config = config.Configs["RegionReady"];
|
||||
if (m_config != null)
|
||||
|
@ -74,8 +74,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
}
|
||||
|
||||
if (!m_enabled)
|
||||
m_log.Info("[RegionReady] disabled.");
|
||||
// if (!m_enabled)
|
||||
// m_log.Info("[RegionReady] disabled.");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -120,7 +120,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||
{
|
||||
|
|
|
@ -96,7 +96,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
|||
UUID GetDetectID(int idx);
|
||||
void SaveState(string assembly);
|
||||
void DestroyScriptInstance();
|
||||
bool CanBeDeleted();
|
||||
|
||||
IScriptApi GetApi(string name);
|
||||
|
||||
|
|
|
@ -2002,6 +2002,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
|
||||
// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
|
||||
|
||||
// So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
|
||||
// is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
|
||||
// It's perfectly okay when the object is not an active physical body though.
|
||||
// So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
|
||||
// but only if the object is not physial and active. This is important for rotating doors.
|
||||
// without the absoluteposition = absoluteposition happening, the doors do not move in the physics
|
||||
// scene
|
||||
if (part.PhysActor != null && !part.PhysActor.IsPhysical)
|
||||
{
|
||||
part.ParentGroup.ResetChildPrimPhysicsPositions();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1018,10 +1018,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
get { return m_RegionID; }
|
||||
}
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1328,6 +1328,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
}
|
||||
|
||||
string map = String.Empty;
|
||||
|
||||
if (File.Exists(fn + ".map"))
|
||||
{
|
||||
FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
|
||||
StreamReader msr = new StreamReader(mfs);
|
||||
|
||||
map = msr.ReadToEnd();
|
||||
|
||||
msr.Close();
|
||||
mfs.Close();
|
||||
}
|
||||
|
||||
XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
|
||||
XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
|
||||
|
||||
|
@ -1338,21 +1351,116 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
stateData.AppendChild(assemblyData);
|
||||
|
||||
XmlElement mapData = doc.CreateElement("", "LineMap", "");
|
||||
XmlAttribute mapName = doc.CreateAttribute("", "Filename", "");
|
||||
|
||||
mapName.Value = fn + ".map";
|
||||
mapData.Attributes.Append(mapName);
|
||||
|
||||
mapData.InnerText = map;
|
||||
|
||||
stateData.AppendChild(mapData);
|
||||
return doc.InnerXml;
|
||||
}
|
||||
|
||||
public bool CanBeDeleted(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance == null)
|
||||
return true;
|
||||
|
||||
return instance.CanBeDeleted();
|
||||
}
|
||||
|
||||
private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetXMLState(UUID itemID, string xml)
|
||||
{
|
||||
if (xml == String.Empty)
|
||||
return;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
try
|
||||
{
|
||||
doc.LoadXml(xml);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
|
||||
return;
|
||||
}
|
||||
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("State");
|
||||
if (rootL.Count < 1)
|
||||
return;
|
||||
|
||||
XmlElement rootE = (XmlElement)rootL[0];
|
||||
|
||||
if (rootE.GetAttribute("UUID") != itemID.ToString())
|
||||
return;
|
||||
|
||||
string assetID = rootE.GetAttribute("Asset");
|
||||
|
||||
XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
|
||||
|
||||
if (stateL.Count != 1)
|
||||
return;
|
||||
|
||||
XmlElement stateE = (XmlElement)stateL[0];
|
||||
|
||||
if (World.m_trustBinaries)
|
||||
{
|
||||
XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
|
||||
|
||||
if (assemL.Count != 1)
|
||||
return;
|
||||
|
||||
XmlElement assemE = (XmlElement)assemL[0];
|
||||
|
||||
string fn = assemE.GetAttribute("Filename");
|
||||
string base64 = assemE.InnerText;
|
||||
|
||||
string path = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
path = Path.Combine(path, fn);
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Byte[] filedata = Convert.FromBase64String(base64);
|
||||
|
||||
FileStream fs = File.Create(path);
|
||||
fs.Write(filedata, 0, filedata.Length);
|
||||
fs.Close();
|
||||
|
||||
fs = File.Create(path + ".text");
|
||||
StreamWriter sw = new StreamWriter(fs);
|
||||
|
||||
sw.Write(base64);
|
||||
|
||||
sw.Close();
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
|
||||
string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
|
||||
|
||||
FileStream sfs = File.Create(statepath);
|
||||
StreamWriter ssw = new StreamWriter(sfs);
|
||||
|
||||
ssw.Write(stateE.OuterXml);
|
||||
|
||||
ssw.Close();
|
||||
sfs.Close();
|
||||
|
||||
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
|
||||
|
||||
XmlElement mapE = (XmlElement)mapL[0];
|
||||
|
||||
string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
|
||||
|
||||
FileStream mfs = File.Create(mappath);
|
||||
StreamWriter msw = new StreamWriter(mfs);
|
||||
|
||||
msw.Write(mapE.InnerText);
|
||||
|
||||
msw.Close();
|
||||
mfs.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue