Fix a timer list locking issue causing XMREngine deadlocks
parent
8ad8bd6282
commit
06f639b8f3
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@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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if (Timers.Count == 0)
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if (Timers.Count == 0)
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return;
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return;
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Dictionary<string, TimerClass>.ValueCollection tvals;
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lock (TimerListLock)
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lock (TimerListLock)
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{
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{
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// Go through all timers
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// Go through all timers
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Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
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tvals = Timers.Values;
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foreach (TimerClass ts in tvals)
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}
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
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new EventParams("timer", new Object[0],
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new DetectParams[0]));
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// set next interval
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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foreach (TimerClass ts in tvals)
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ts.next = DateTime.Now.Ticks + ts.interval;
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{
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}
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
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new EventParams("timer", new Object[0],
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new DetectParams[0]));
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// set next interval
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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}
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}
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}
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}
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}
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}
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