From 06fef1569b2a861f86f62a5a53885167b1d95241 Mon Sep 17 00:00:00 2001 From: Kevin Cozens Date: Wed, 14 Nov 2018 13:37:44 -0500 Subject: [PATCH] De-tabified OpenSim.ini and made trivial fixes to two comments. --- bin/OpenSim.ini.example | 124 ++++++++++++++++++++-------------------- 1 file changed, 62 insertions(+), 62 deletions(-) diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 67bbb79e45..2c3ad6346e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -46,8 +46,8 @@ [Const] - ; this section defines constants for grid services - ; to simplify other configuration files default settings + ; this section defines constants for grid services + ; to simplify other configuration files default settings ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1" BaseHostname = "127.0.0.1" @@ -58,7 +58,7 @@ ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" PublicPort = "8002" - ;grid default private port 8003, not used in standalone + ;grid default private port 8003, not used in standalone ;# {PrivatePort} {} {PrivatePort} {8003} "8003" ; port to access private grid services. ; grids that run all their regions should deny access to this port @@ -90,7 +90,7 @@ ;# {ConsoleHistoryTimeStamp} {} {Time stamp commands in history file} {} false ;; Time stamp commands in history file (default false) ; ConsoleHistoryTimeStamp = false - + ;# {save_crashes} {} {Save crashes to disk?} {true false} false ;; Set this to true if you want to log crashes to disk ;; this can be useful when submitting bug reports. @@ -242,7 +242,7 @@ ;; Default is Meshmerizer ; meshing = Meshmerizer ; meshing = ZeroMesher - ;; select ubODEMeshmerizer only with ubOde physics engine + ;; select ubODEMeshmerizer only with ubOde physics engine ; meshing = ubODEMeshmerizer ;; Choose one of the physics engines below @@ -257,8 +257,8 @@ ; physics = BulletSim ; physics = basicphysics ; physics = POS - ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also - ; physics = ubODE + ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also + ; physics = ubODE ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions @@ -269,7 +269,7 @@ ; DefaultScriptEngine = "XEngine" ;; ***DANGER***DANGER*** ;; experimental engine - ;; see section [YEngine} below + ;; see section [YEngine] below ; DefaultScriptEngine = "YEngine" ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 @@ -304,7 +304,7 @@ ;; default is false ; TelehubAllowLandmark = false - + ;; SSL certificate validation options ;; you can allow selfsigned certificates or no official CA with next option set to true ;# {NoVerifyCertChain} {} {do not verify SSL Cert Chain} {true false} true @@ -335,7 +335,7 @@ ;; - "Imprudence" has no access ;; - "Imprudence 1.3" has no access ;; - "Imprudence 1.3.1" has access - ;; + ;; ; DeniedClients = "" @@ -522,39 +522,39 @@ ;; the region ports use UDP. ; http_listener_port = 9000 - ; optional main server secure http (ssl) - ; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames - ; or their domains - ; some viewers by default only accept certificates signed by a oficial CA - ; to use others like self signed certificates with those viewers, - ; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this - ; the main unsecure port will still open for some services. this may change in future. - - ; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions - ;# {http_listener_ssl}{} {enable main server ssl port)} {} false + ; optional main server secure http (ssl) + ; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames + ; or their domains + ; some viewers by default only accept certificates signed by a oficial CA + ; to use others like self signed certificates with those viewers, + ; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this + ; the main unsecure port will still open for some services. this may change in future. + + ; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions + ;# {http_listener_ssl}{} {enable main server ssl port)} {} false ;http_listener_ssl = false - - ; Set port for main SSL connections - ;# {http_listener_sslport}{} {main server ssl port)} {} 9001 + + ; Set port for main SSL connections + ;# {http_listener_sslport}{} {main server ssl port)} {} 9001 ;http_listener_sslport = 9001 ; - - ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn - ; this may be removed in future - ;# {http_listener_cn}{} {main server ssl externalHostName)} {} "" + + ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn + ; this may be removed in future + ;# {http_listener_cn}{} {main server ssl externalHostName)} {} "" ;http_listener_cn = "myRegionsExternalHostName" - ; the path for the certificate path - ;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} "" + ; the path for the certificate path + ;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} "" ;http_listener_cert_path = "mycert.p12" - - ;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} "" - ;http_listener_cert_pass = "mycertpass" ; the cert passwork - + + ;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} "" + ;http_listener_cert_pass = "mycertpass" ; the cert passwork + ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing. - ; this HTTP calls can also use ssl see opensimDefaults.ini + ; this HTTP calls can also use ssl see opensimDefaults.ini ; ; You can whitelist individual endpoints by IP or FQDN, e.g. ; @@ -707,10 +707,10 @@ ;DisableInterRegionTeleportCancellation = false ;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS - ;; This option exists to control the behavior of teleporting gods into places that have landing points - ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for - ;; avatars with god permissions; SL lets gods land wherever they want. - ;LandingPointBehavior = LandingPointBehavior_OS + ;; This option exists to control the behavior of teleporting gods into places that have landing points + ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for + ;; avatars with god permissions; SL lets gods land wherever they want. + ;LandingPointBehavior = LandingPointBehavior_OS [Messaging] ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} @@ -729,9 +729,9 @@ ;; For standalones, this is the storage dll. ; StorageProvider = OpenSim.Data.MySQL.dll - ; Mute list handler + ; Mute list handler ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None - ; Disabled by default + ; Disabled by default ; MuteListModule = MuteListModule ;; Control whether group invites and notices are stored for offline users. @@ -949,8 +949,8 @@ ;; Time a thread must be idle (in seconds) before it dies ; IdleTimeout = 60 - ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable - ; MinTimerInterval = 0.5 + ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable + ; MinTimerInterval = 0.5 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", @@ -977,7 +977,7 @@ ;; at this time some mono versions seem to have problems with the true option ;; so default is now false until a fix is found, to simply life of less technical skilled users. ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited. - AppDomainLoading = false + AppDomainLoading = false ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) ;; co-op will be more stable but this option is currently experimental. @@ -1163,7 +1163,7 @@ ; Applies Flotsam Group only. V2 has this always on, no other option ; MessageOnlineUsersOnly = false - ;; This makes the Group module very chatty on the console. + ;; This makes the Groups module very chatty on the console. ; DebugEnabled = false ; This makes the Group Messaging module very chatty on the console. @@ -1177,17 +1177,17 @@ [InterestManagement] ;; This section controls how state updates are prioritized for each client - + ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness ;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance - ;; SimpleAngularDistance does use more cpu + ;; SimpleAngularDistance does use more cpu ; UpdatePrioritizationScheme = BestAvatarResponsiveness - ;; ObjectsCullingByDistance, if true, don't send object updates if outside view range - ;; currently viewers are also told to delete objects that leave view range - ;; only avater position is considered, free camera may not see objects - ;; does increase cpu load - ; ObjectsCullingByDistance = false + ;; ObjectsCullingByDistance, if true, don't send object updates if outside view range + ;; currently viewers are also told to delete objects that leave view range + ;; only avater position is considered, free camera may not see objects + ;; does increase cpu load + ; ObjectsCullingByDistance = false [MediaOnAPrim] ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true @@ -1199,22 +1199,22 @@ ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false ; Enabled = false - ;; several options to control NPCs creation + ;; several options to control NPCs creation ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true - ;; allow NPCs to be created not Owned {true false} default: true + ;; allow NPCs to be created not Owned {true false} default: true ; AllowNotOwned = true ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true - ;; allow NPCs to set to be sensed as Avatars {true false} default: true + ;; allow NPCs to set to be sensed as Avatars {true false} default: true ; AllowSenseAsAvatar = true ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true - ;; allow NPCs to created cloning any avatar in region {true false} default: true + ;; allow NPCs to created cloning any avatar in region {true false} default: true ; AllowCloneOtherAvatars = true ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true - ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true + ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true ; NoNPCGroup = true @@ -1223,8 +1223,8 @@ ; InitialTerrain = "pinhead-island" [LandManagement] - ;; set this to false to not display parcel ban lines - ;ShowParcelBansLines = true + ;; set this to false to not display parcel ban lines + ;ShowParcelBansLines = true [UserProfiles] ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} @@ -1248,9 +1248,9 @@ ;; Uncomment and customize appropriately if you want this behavior. ;; ;[GodNames] -; Enabled = false -; FullNames = "Test User, Foo Bar" -; Surnames = "Kryztlsk" +; Enabled = false +; FullNames = "Test User, Foo Bar" +; Surnames = "Kryztlsk" [Architecture] ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini @@ -1264,7 +1264,7 @@ ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before ;; editing it to set the database and backend services that OpenSim will use. ;; - Include-Architecture = "config-include/Standalone.ini" + Include-Architecture = "config-include/Standalone.ini" ; Include-Architecture = "config-include/StandaloneHypergrid.ini" ; Include-Architecture = "config-include/Grid.ini" ; Include-Architecture = "config-include/GridHypergrid.ini"