* minor: slightly pointlessly increase the verbosity of the message given when a queued deletion from scene to inventory fails because the root part of the group has been zapped
parent
5469c0d6f8
commit
07019c6a84
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@ -1563,7 +1563,8 @@ namespace OpenSim.Region.Environment.Scenes
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private bool InventoryDeQueueAndDelete()
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private bool InventoryDeQueueAndDelete()
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{
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{
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DeleteToInventoryHolder x;
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DeleteToInventoryHolder x = null;
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try
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try
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{
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{
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lock (m_inventoryDeletes)
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lock (m_inventoryDeletes)
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@ -1577,9 +1578,14 @@ namespace OpenSim.Region.Environment.Scenes
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return true;
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return true;
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}
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}
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}
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}
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} catch(Exception e)
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}
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catch(Exception e)
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{
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{
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m_log.Error(e.ToString());
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// We can't put the object group details in here since the root part may have disappeared (which is where these sit).
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// FIXME: This needs to be fixed.
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}",
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(x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString());
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}
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}
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m_log.Info("No objects left in inventory delete queue.");
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m_log.Info("No objects left in inventory delete queue.");
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