* Updating some file locations.
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@ -33,7 +33,7 @@ using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Framework
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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@ -212,6 +212,11 @@ namespace OpenSim.Region.Environment.Modules.Framework
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m_name = name;
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}
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public Dictionary<string, ICommand> Commands
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{
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get { return m_commands; }
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}
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#region ICommander Members
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public void RegisterCommand(string commandName, ICommand command)
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@ -28,13 +28,14 @@
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using System;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Framework
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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public class CommanderTestModule : IRegionModule, ICommandableModule
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{
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private Commander m_commander = new Commander("CommanderTest");
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private readonly Commander m_commander = new Commander("CommanderTest");
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private Scene m_scene;
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#region ICommandableModule Members
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@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.IO;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Framework;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Serialiser
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@ -34,7 +34,7 @@ using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Framework;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
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using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
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using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
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