Minor formatting cleanup.
parent
dddf7bba4e
commit
0718aa0b7f
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@ -212,7 +212,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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/// </summary>
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/// </summary>
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private void loadTests()
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private void loadTests()
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{
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{
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lock(tests)
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lock (tests)
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{
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{
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if (!testsLoaded)
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if (!testsLoaded)
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{
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{
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@ -185,7 +185,7 @@ namespace OpenSim.Data.MySQL
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else
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else
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m_FieldMap[name].SetValue(es, false);
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m_FieldMap[name].SetValue(es, false);
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}
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}
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else if(m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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{
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{
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LLUUID uuid = LLUUID.Zero;
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LLUUID uuid = LLUUID.Zero;
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@ -109,7 +109,7 @@ namespace OpenSim.Data.SQLite
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else
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else
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m_FieldMap[name].SetValue(es, false);
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m_FieldMap[name].SetValue(es, false);
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}
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}
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else if(m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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{
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{
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LLUUID uuid = LLUUID.Zero;
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LLUUID uuid = LLUUID.Zero;
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@ -295,7 +295,7 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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public ulong GetGroupPowers(LLUUID groupID)
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public ulong GetGroupPowers(LLUUID groupID)
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{
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{
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if(m_groupPowers.ContainsKey(groupID))
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if (m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return m_groupPowers[groupID];
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return 0;
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return 0;
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}
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}
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@ -6291,7 +6291,7 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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packet.ObjectData.ObjectID = objectID;
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packet.ObjectData.ObjectID = objectID;
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SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
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SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
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uint idx = 0;
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uint idx = 0;
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foreach(KeyValuePair<int, float> pair in parameters)
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foreach (KeyValuePair<int, float> pair in parameters)
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{
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{
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SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
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SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
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block.Type = pair.Key;
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block.Type = pair.Key;
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@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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// acks being appended to the payload, just don't send
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// acks being appended to the payload, just don't send
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// any with this packet type until libsl is fixed.
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// any with this packet type until libsl is fixed.
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//
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//
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if(packet is libsecondlife.Packets.ViewerEffectPacket)
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if (packet is libsecondlife.Packets.ViewerEffectPacket)
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return;
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return;
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// Add acks to outgoing packets
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// Add acks to outgoing packets
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@ -295,7 +295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public ulong GetGroupPowers(LLUUID groupID)
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public ulong GetGroupPowers(LLUUID groupID)
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{
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{
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if(m_groupPowers.ContainsKey(groupID))
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if (m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return m_groupPowers[groupID];
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return 0;
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return 0;
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}
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}
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@ -6292,7 +6292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.ObjectData.ObjectID = objectID;
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packet.ObjectData.ObjectID = objectID;
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SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
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SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
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uint idx = 0;
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uint idx = 0;
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foreach(KeyValuePair<int, float> pair in parameters)
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foreach (KeyValuePair<int, float> pair in parameters)
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{
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{
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SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
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SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
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block.Type = pair.Key;
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block.Type = pair.Key;
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@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// acks being appended to the payload, just don't send
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// acks being appended to the payload, just don't send
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// any with this packet type until libsl is fixed.
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// any with this packet type until libsl is fixed.
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//
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//
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if(packet is libsecondlife.Packets.ViewerEffectPacket)
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if (packet is libsecondlife.Packets.ViewerEffectPacket)
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return;
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return;
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// Add acks to outgoing packets
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// Add acks to outgoing packets
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@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
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{
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{
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if(texture == LLUUID.Zero)
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if (texture == LLUUID.Zero)
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return;
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return;
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switch (corner)
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switch (corner)
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@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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set
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set
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{
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{
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// Will "fix" terrain hole problems. Although not fantastically.
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// Will "fix" terrain hole problems. Although not fantastically.
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if(Double.IsNaN(value) || Double.IsInfinity(value))
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if (Double.IsNaN(value) || Double.IsInfinity(value))
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return;
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return;
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if (map[x, y] != value)
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if (map[x, y] != value)
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@ -6924,7 +6924,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// the object we are in
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to set the camera for
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// we need the permission first, to know which avatar we want to set the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6934,16 +6934,16 @@ namespace OpenSim.Region.ScriptEngine.Common
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ScenePresence presence = World.GetScenePresence(agentID);
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
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SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
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object[] data = rules.Data;
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object[] data = rules.Data;
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for(int i = 0; i < data.Length; ++i) {
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for (int i = 0; i < data.Length; ++i) {
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int type = Convert.ToInt32(data[i++]);
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int type = Convert.ToInt32(data[i++]);
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if(i >= data.Length) break; // odd number of entries => ignore the last
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if (i >= data.Length) break; // odd number of entries => ignore the last
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// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
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// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
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switch(type) {
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switch (type) {
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case BuiltIn_Commands_BaseClass.CAMERA_FOCUS:
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case BuiltIn_Commands_BaseClass.CAMERA_FOCUS:
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case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET:
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case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET:
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case BuiltIn_Commands_BaseClass.CAMERA_POSITION:
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case BuiltIn_Commands_BaseClass.CAMERA_POSITION:
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@ -6954,15 +6954,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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break;
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default:
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default:
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// TODO: clean that up as soon as the implicit casts are in
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// TODO: clean that up as soon as the implicit casts are in
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if(data[i] is LSL_Types.LSLFloat)
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if (data[i] is LSL_Types.LSLFloat)
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parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
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parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
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else if(data[i] is LSL_Types.LSLInteger)
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else if (data[i] is LSL_Types.LSLInteger)
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parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
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parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
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else parameters.Add(type, Convert.ToSingle(data[i]));
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else parameters.Add(type, Convert.ToSingle(data[i]));
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break;
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break;
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}
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}
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}
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}
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if(parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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}
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}
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public void llClearCameraParams()
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public void llClearCameraParams()
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@ -6975,7 +6975,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// the object we are in
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to clear the camera for
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// we need the permission first, to know which avatar we want to clear the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6985,7 +6985,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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ScenePresence presence = World.GetScenePresence(agentID);
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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presence.ControllingClient.SendClearFollowCamProperties(objectID);
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presence.ControllingClient.SendClearFollowCamProperties(objectID);
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}
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}
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@ -6702,7 +6702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// the object we are in
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to set the camera for
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// we need the permission first, to know which avatar we want to set the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6712,16 +6712,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentID);
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
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SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
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object[] data = rules.Data;
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object[] data = rules.Data;
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for(int i = 0; i < data.Length; ++i) {
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for (int i = 0; i < data.Length; ++i) {
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int type = Convert.ToInt32(data[i++]);
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int type = Convert.ToInt32(data[i++]);
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if(i >= data.Length) break; // odd number of entries => ignore the last
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if (i >= data.Length) break; // odd number of entries => ignore the last
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// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
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// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
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switch(type) {
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switch (type) {
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case ScriptBaseClass.CAMERA_FOCUS:
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case ScriptBaseClass.CAMERA_FOCUS:
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case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
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case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
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case ScriptBaseClass.CAMERA_POSITION:
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case ScriptBaseClass.CAMERA_POSITION:
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@ -6732,15 +6732,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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break;
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default:
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default:
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// TODO: clean that up as soon as the implicit casts are in
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// TODO: clean that up as soon as the implicit casts are in
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if(data[i] is LSL_Types.LSLFloat)
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if (data[i] is LSL_Types.LSLFloat)
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parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
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parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
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else if(data[i] is LSL_Types.LSLInteger)
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else if (data[i] is LSL_Types.LSLInteger)
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parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
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parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
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else parameters.Add(type, Convert.ToSingle(data[i]));
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else parameters.Add(type, Convert.ToSingle(data[i]));
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break;
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break;
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}
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}
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}
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}
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if(parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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}
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}
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public void llClearCameraParams()
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public void llClearCameraParams()
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@ -6753,7 +6753,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// the object we are in
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to clear the camera for
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// we need the permission first, to know which avatar we want to clear the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6763,7 +6763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentID);
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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presence.ControllingClient.SendClearFollowCamProperties(objectID);
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presence.ControllingClient.SendClearFollowCamProperties(objectID);
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}
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}
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@ -1401,7 +1401,7 @@ default
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{
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{
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state_entry()
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state_entry()
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{
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{
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while(1<0);
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while (1<0);
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}
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}
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}";
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}";
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@ -1426,7 +1426,7 @@ default
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state_entry()
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state_entry()
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{
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{
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do;
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do;
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while(1<0);
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while (1<0);
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}
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}
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}";
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}";
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@ -1451,7 +1451,7 @@ default
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{
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{
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state_entry()
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state_entry()
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{
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{
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if(1<0);
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if (1<0);
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}
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}
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}";
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}";
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@ -1475,7 +1475,7 @@ default
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{
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{
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state_entry()
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state_entry()
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{
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{
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if(1<0);
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if (1<0);
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else;
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else;
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}
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}
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}";
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}";
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@ -1502,7 +1502,7 @@ default
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{
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{
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state_entry()
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state_entry()
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{
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{
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for(x = 4; 1<0; x += 2);
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for (x = 4; 1<0; x += 2);
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}
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}
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}";
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}";
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@ -1528,13 +1528,13 @@ default
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{
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{
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integer x;
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integer x;
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while(x = 14) llOwnerSay(""x is: "" + (string) x);
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while (x = 14) llOwnerSay(""x is: "" + (string) x);
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if(x = 24) llOwnerSay(""x is: "" + (string) x);
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if (x = 24) llOwnerSay(""x is: "" + (string) x);
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do
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do
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llOwnerSay(""x is: "" + (string) x);
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llOwnerSay(""x is: "" + (string) x);
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while(x = 44);
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while (x = 44);
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}
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}
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}";
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}";
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