Minor formatting cleanup.
parent
dddf7bba4e
commit
0718aa0b7f
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@ -212,7 +212,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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/// </summary>
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private void loadTests()
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{
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lock(tests)
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lock (tests)
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{
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if (!testsLoaded)
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{
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@ -744,9 +744,9 @@ namespace OpenSim.Data.MySQL
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DataRow row = rawsettings[0];
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RegionSettings newSettings = buildRegionSettings(row);
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newSettings.OnSave += StoreRegionSettings;
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newSettings.OnSave += StoreRegionSettings;
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return newSettings;
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return newSettings;
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}
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}
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@ -185,7 +185,7 @@ namespace OpenSim.Data.MySQL
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else
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m_FieldMap[name].SetValue(es, false);
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}
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else if(m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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{
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LLUUID uuid = LLUUID.Zero;
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@ -109,7 +109,7 @@ namespace OpenSim.Data.SQLite
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else
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m_FieldMap[name].SetValue(es, false);
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}
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else if(m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
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{
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LLUUID uuid = LLUUID.Zero;
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@ -318,7 +318,7 @@ namespace OpenSim.Framework
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ulong ActiveGroupPowers { get; }
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ulong GetGroupPowers(LLUUID groupID);
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ulong GetGroupPowers(LLUUID groupID);
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string FirstName { get; }
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@ -115,7 +115,7 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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protected LLUUID m_activeGroupID = LLUUID.Zero;
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protected string m_activeGroupName = String.Empty;
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protected ulong m_activeGroupPowers = 0;
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protected Dictionary<LLUUID,ulong> m_groupPowers = new Dictionary<LLUUID, ulong>();
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protected Dictionary<LLUUID,ulong> m_groupPowers = new Dictionary<LLUUID, ulong>();
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/* Instantiated Designated Event Delegates */
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//- used so we don't create new objects for each incoming packet and then toss it out later */
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@ -293,12 +293,12 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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get { return m_activeGroupPowers; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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if(m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return 0;
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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if (m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return 0;
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}
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/// <summary>
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/// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
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@ -6291,7 +6291,7 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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packet.ObjectData.ObjectID = objectID;
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SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
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uint idx = 0;
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foreach(KeyValuePair<int, float> pair in parameters)
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foreach (KeyValuePair<int, float> pair in parameters)
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{
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SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
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block.Type = pair.Key;
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@ -248,12 +248,12 @@ namespace OpenSim.Region.ClientStack.FunSLUDP
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private void AddAcks(ref Packet packet)
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{
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// This packet type has shown to have issues with
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// acks being appended to the payload, just don't send
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// any with this packet type until libsl is fixed.
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//
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if(packet is libsecondlife.Packets.ViewerEffectPacket)
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return;
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// This packet type has shown to have issues with
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// acks being appended to the payload, just don't send
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// any with this packet type until libsl is fixed.
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//
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if (packet is libsecondlife.Packets.ViewerEffectPacket)
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return;
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// Add acks to outgoing packets
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//
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@ -115,7 +115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected LLUUID m_activeGroupID = LLUUID.Zero;
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protected string m_activeGroupName = String.Empty;
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protected ulong m_activeGroupPowers = 0;
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protected Dictionary<LLUUID,ulong> m_groupPowers = new Dictionary<LLUUID, ulong>();
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protected Dictionary<LLUUID,ulong> m_groupPowers = new Dictionary<LLUUID, ulong>();
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/* Instantiated Designated Event Delegates */
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//- used so we don't create new objects for each incoming packet and then toss it out later */
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@ -293,12 +293,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_activeGroupPowers; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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if(m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return 0;
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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if (m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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return 0;
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}
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/// <summary>
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/// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
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@ -6292,7 +6292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.ObjectData.ObjectID = objectID;
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SetFollowCamPropertiesPacket.CameraPropertyBlock[] camPropBlock = new SetFollowCamPropertiesPacket.CameraPropertyBlock[parameters.Count];
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uint idx = 0;
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foreach(KeyValuePair<int, float> pair in parameters)
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foreach (KeyValuePair<int, float> pair in parameters)
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{
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SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
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block.Type = pair.Key;
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@ -248,12 +248,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void AddAcks(ref Packet packet)
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{
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// This packet type has shown to have issues with
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// acks being appended to the payload, just don't send
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// any with this packet type until libsl is fixed.
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//
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if(packet is libsecondlife.Packets.ViewerEffectPacket)
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return;
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// This packet type has shown to have issues with
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// acks being appended to the payload, just don't send
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// any with this packet type until libsl is fixed.
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//
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if (packet is libsecondlife.Packets.ViewerEffectPacket)
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return;
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// Add acks to outgoing packets
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//
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@ -121,7 +121,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
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{
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if(texture == LLUUID.Zero)
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if (texture == LLUUID.Zero)
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return;
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switch (corner)
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@ -761,10 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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if (m_scene.RegionInfo.RegionSettings.Sandbox)
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flags |= Simulator.RegionFlags.Sandbox;
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// Fudge these to always on, so the menu options activate
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//
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flags |= Simulator.RegionFlags.AllowLandmark;
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flags |= Simulator.RegionFlags.AllowSetHome;
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// Fudge these to always on, so the menu options activate
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//
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flags |= Simulator.RegionFlags.AllowLandmark;
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flags |= Simulator.RegionFlags.AllowSetHome;
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// TODO: SkipUpdateInterestList
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@ -166,8 +166,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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if (estateModule != null)
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regionFlags = estateModule.GetRegionFlags();
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// In a perfect world, this would have worked.
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//
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// In a perfect world, this would have worked.
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//
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// if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
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// regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
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// if (landData.OwnerID == remote_client.AgentId)
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@ -365,10 +365,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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get { return 0; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public virtual int NextAnimationSequenceNumber
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{
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@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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set
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{
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// Will "fix" terrain hole problems. Although not fantastically.
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if(Double.IsNaN(value) || Double.IsInfinity(value))
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if (Double.IsNaN(value) || Double.IsInfinity(value))
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return;
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if (map[x, y] != value)
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@ -231,4 +231,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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}
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}
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}
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}
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}
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@ -277,10 +277,10 @@ namespace OpenSim.Region.Examples.SimpleModule
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get { return 0; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public virtual int NextAnimationSequenceNumber
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{
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@ -2426,7 +2426,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
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// constants for llSetCameraParams
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// constants for llSetCameraParams
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public const int CAMERA_PITCH = 0;
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public const int CAMERA_FOCUS_OFFSET = 1;
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public const int CAMERA_FOCUS_OFFSET_X = 2;
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@ -6924,7 +6924,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to set the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
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object[] data = rules.Data;
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for(int i = 0; i < data.Length; ++i) {
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for (int i = 0; i < data.Length; ++i) {
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int type = Convert.ToInt32(data[i++]);
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if(i >= data.Length) break; // odd number of entries => ignore the last
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if (i >= data.Length) break; // odd number of entries => ignore the last
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// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
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switch(type) {
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switch (type) {
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case BuiltIn_Commands_BaseClass.CAMERA_FOCUS:
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case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET:
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case BuiltIn_Commands_BaseClass.CAMERA_POSITION:
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@ -6954,15 +6954,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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default:
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// TODO: clean that up as soon as the implicit casts are in
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if(data[i] is LSL_Types.LSLFloat)
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if (data[i] is LSL_Types.LSLFloat)
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parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
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else if(data[i] is LSL_Types.LSLInteger)
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else if (data[i] is LSL_Types.LSLInteger)
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parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
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else parameters.Add(type, Convert.ToSingle(data[i]));
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break;
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}
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}
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if(parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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}
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public void llClearCameraParams()
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@ -6975,7 +6975,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to clear the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6985,7 +6985,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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presence.ControllingClient.SendClearFollowCamProperties(objectID);
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}
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@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// </summary>
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private void EventQueueThreadLoop()
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{
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CultureInfo USCulture = new CultureInfo("en-US");
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Thread.CurrentThread.CurrentCulture = USCulture;
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CultureInfo USCulture = new CultureInfo("en-US");
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Thread.CurrentThread.CurrentCulture = USCulture;
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//myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread spawned");
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try
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@ -6702,7 +6702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to set the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6712,16 +6712,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
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object[] data = rules.Data;
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for(int i = 0; i < data.Length; ++i) {
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for (int i = 0; i < data.Length; ++i) {
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int type = Convert.ToInt32(data[i++]);
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if(i >= data.Length) break; // odd number of entries => ignore the last
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if (i >= data.Length) break; // odd number of entries => ignore the last
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// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
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switch(type) {
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switch (type) {
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case ScriptBaseClass.CAMERA_FOCUS:
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case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
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case ScriptBaseClass.CAMERA_POSITION:
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@ -6732,15 +6732,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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default:
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// TODO: clean that up as soon as the implicit casts are in
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if(data[i] is LSL_Types.LSLFloat)
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if (data[i] is LSL_Types.LSLFloat)
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parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
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else if(data[i] is LSL_Types.LSLInteger)
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else if (data[i] is LSL_Types.LSLInteger)
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parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
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else parameters.Add(type, Convert.ToSingle(data[i]));
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break;
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}
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}
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if(parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
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}
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public void llClearCameraParams()
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@ -6753,7 +6753,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// the object we are in
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LLUUID objectID = m_host.ParentUUID;
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if(objectID == LLUUID.Zero) return;
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if (objectID == LLUUID.Zero) return;
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// we need the permission first, to know which avatar we want to clear the camera for
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LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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@ -6763,7 +6763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentID);
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// we are not interested in child-agents
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if(presence.IsChildAgent) return;
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if (presence.IsChildAgent) return;
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presence.ControllingClient.SendClearFollowCamProperties(objectID);
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}
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@ -1401,7 +1401,7 @@ default
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{
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state_entry()
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{
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while(1<0);
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while (1<0);
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}
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}";
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@ -1426,7 +1426,7 @@ default
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state_entry()
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{
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do;
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while(1<0);
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while (1<0);
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}
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}";
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@ -1451,7 +1451,7 @@ default
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{
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state_entry()
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{
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if(1<0);
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if (1<0);
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}
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}";
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@ -1475,7 +1475,7 @@ default
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{
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state_entry()
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{
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if(1<0);
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if (1<0);
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else;
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}
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}";
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@ -1502,7 +1502,7 @@ default
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{
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state_entry()
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{
|
||||
for(x = 4; 1<0; x += 2);
|
||||
for (x = 4; 1<0; x += 2);
|
||||
}
|
||||
}";
|
||||
|
||||
|
@ -1528,13 +1528,13 @@ default
|
|||
{
|
||||
integer x;
|
||||
|
||||
while(x = 14) llOwnerSay(""x is: "" + (string) x);
|
||||
while (x = 14) llOwnerSay(""x is: "" + (string) x);
|
||||
|
||||
if(x = 24) llOwnerSay(""x is: "" + (string) x);
|
||||
if (x = 24) llOwnerSay(""x is: "" + (string) x);
|
||||
|
||||
do
|
||||
llOwnerSay(""x is: "" + (string) x);
|
||||
while(x = 44);
|
||||
while (x = 44);
|
||||
}
|
||||
}";
|
||||
|
||||
|
|
Loading…
Reference in New Issue