From 0727784186ec906804e0b6d3cdc17877f1da9e06 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 22 Jan 2013 02:26:04 +0000 Subject: [PATCH] Set script delay factor to 0 in co-op termination tests This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests. --- .../ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs index 149a27bd38..019375df47 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs @@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests xEngineConfig.Set("ScriptStopStrategy", "co-op"); + // Make sure loops aren't actually being terminated by a script delay wait. + xEngineConfig.Set("ScriptDelayFactor", 0); + // This is really just set for debugging the test. xEngineConfig.Set("WriteScriptSourceToDebugFile", true);