From 07298c8b4f0a6a9f540a3c7d35758092f438aa3a Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 4 Jul 2012 00:15:03 +0100 Subject: [PATCH] refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is --- OpenSim/Framework/Watchdog.cs | 6 +++--- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs index 7552cd15b6..2b3a719daf 100644 --- a/OpenSim/Framework/Watchdog.cs +++ b/OpenSim/Framework/Watchdog.cs @@ -41,8 +41,8 @@ namespace OpenSim.Framework /// Timer interval in milliseconds for the watchdog timer const double WATCHDOG_INTERVAL_MS = 2500.0d; - /// Maximum timeout in milliseconds before a thread is considered dead - public const int WATCHDOG_TIMEOUT_MS = 5000; + /// Default timeout in milliseconds before a thread is considered dead + public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000; [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] public class ThreadWatchdogInfo @@ -122,7 +122,7 @@ namespace OpenSim.Framework public static Thread StartThread( ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) { - return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS); + return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS); } /// diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 44c65e0460..468d5246ef 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP false, true, GetWatchdogIncomingAlarmData, - Watchdog.WATCHDOG_TIMEOUT_MS); + Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); Watchdog.StartThread( OutgoingPacketHandler, @@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP false, true, GetWatchdogOutgoingAlarmData, - Watchdog.WATCHDOG_TIMEOUT_MS); + Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); m_elapsedMSSinceLastStatReport = Environment.TickCount; }