change bitmasks work
parent
8ab5a87520
commit
0731220a9d
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@ -2033,25 +2033,18 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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{
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UUID parcel = UUID.Zero;
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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ExtendedLandData extLandData = new ExtendedLandData();
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if(!Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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if(!Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
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out extLandData.X, out extLandData.Y))
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out extLandData.X, out extLandData.Y))
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return null;
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return null;
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m_log.DebugFormat("[LAND MANAGEMENT MODULE] : Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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extLandData.RegionHandle, extLandData.X, extLandData.Y);
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// for this region or for somewhere else?
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// for this region or for somewhere else?
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
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{
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{
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ILandObject extLandObject = this.GetLandObject(extLandData.X, extLandData.Y);
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extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
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if(extLandObject == null)
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{
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m_log.DebugFormat("[LAND MANAGEMENT MODULE]: ParcelInfoRequest: a FakeParcelID points to outside the region");
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return null;
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}
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extLandData.LandData = extLandObject.LandData;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
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}
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}
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else
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else
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@ -1460,9 +1460,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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for (int i = 0; i < bitmapLen; i++)
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for (int i = 0; i < bitmapLen; i++)
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{
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{
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tempByte = LandData.Bitmap[i];
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tempByte = LandData.Bitmap[i];
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for (int bitNum = 0; bitNum < 8; bitNum++)
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for (int bitmask = 0x80; bitmask > 0; bitmask = bitmask >> 1)
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{
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{
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bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
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bool bit = (tempByte & bitmask) == bitmask;
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try
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try
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{
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{
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tempConvertMap[x, y] = bit;
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tempConvertMap[x, y] = bit;
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