Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot

These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
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Justin Clark-Casey (justincc) 2010-12-15 23:11:42 +00:00
parent ed26376ec5
commit 0745d65344
1 changed files with 203 additions and 196 deletions

View File

@ -327,7 +327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
/// ownerless phantom. /// ownerless phantom.
/// ///
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock /// All manipulation of this set has to occur under a lock
/// ///
/// </value> /// </value>
protected HashSet<uint> m_killRecord; protected HashSet<uint> m_killRecord;
@ -1521,7 +1521,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_scene.GetScenePresence(localID) == null) if (m_scene.GetScenePresence(localID) == null)
{ {
lock (m_entityUpdates.SyncRoot) // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{ {
m_killRecord.Add(localID); m_killRecord.Add(localID);
@ -3558,6 +3560,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
int updatesThisCall = 0; int updatesThisCall = 0;
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
EntityUpdate update; EntityUpdate update;
while (updatesThisCall < maxUpdates) while (updatesThisCall < maxUpdates)
{ {
@ -3661,36 +3667,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// { // {
// SceneObjectPart sop = (SceneObjectPart)update.Entity; // SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text; // string text = sop.Text;
// if (text.IndexOf("\n") >= 0) // if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n")); // text = text.Remove(text.IndexOf("\n"));
// //
// if (m_attachmentsSent.Contains(sop.ParentID)) // if (m_attachmentsSent.Contains(sop.ParentID))
// { // {
//// m_log.DebugFormat( //// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}", //// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text); //// sop.LocalId, text);
// //
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
// //
// m_attachmentsSent.Add(sop.LocalId); // m_attachmentsSent.Add(sop.LocalId);
// } // }
// else // else
// { // {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID); // sop.LocalId, text, sop.ParentID);
// //
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// } // }
// } // }
// else // else
// { // {
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
// } // }
} }
} }
else if (!canUseImproved) else if (!canUseImproved)
@ -3774,6 +3780,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, ThrottleOutPacketType.Task, true); OutPacket(packet, ThrottleOutPacketType.Task, true);
} }
}
#endregion Packet Sending #endregion Packet Sending
} }