diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index e756c70052..9e6cc1af6b 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs @@ -635,15 +635,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice // TODO: EstateSettings don't seem to get propagated... if (!scene.RegionInfo.EstateSettings.AllowVoice) { - m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", - scene.RegionInfo.RegionName); + //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", + // scene.RegionInfo.RegionName); channel_uri = String.Empty; } if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0) { - m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", - scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); + //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", + // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); channel_uri = String.Empty; } else