From 0767523834b51772cbdf61002e9c7cbae334ee72 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 18 Jun 2013 21:21:59 +0100 Subject: [PATCH] Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6c79b13e2e..1e4d558de5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -326,7 +326,7 @@ namespace OpenSim.Region.Framework.Scenes // Update item with new asset item.AssetID = asset.FullID; if (group.UpdateInventoryItem(item)) - remoteClient.SendAgentAlertMessage("Script saved", false); + remoteClient.SendAlertMessage("Script saved"); part.SendPropertiesToClient(remoteClient); @@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes } else { - remoteClient.SendAgentAlertMessage("Script saved", false); + remoteClient.SendAlertMessage("Script saved"); } // Tell anyone managing scripts that a script has been reloaded/changed @@ -1616,11 +1616,11 @@ namespace OpenSim.Region.Framework.Scenes remoteClient, part, transactionID, currentItem); if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) - remoteClient.SendAgentAlertMessage("Notecard saved", false); + remoteClient.SendAlertMessage("Notecard saved"); else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) - remoteClient.SendAgentAlertMessage("Script saved", false); + remoteClient.SendAlertMessage("Script saved"); else - remoteClient.SendAgentAlertMessage("Item saved", false); + remoteClient.SendAlertMessage("Item saved"); } // Base ALWAYS has move