switch default physics engine to ODE and default meshmerizer to Meshmerizer in code and in OpenSim.ini.example

remotes/origin/0.6.7-post-fixes
Justin Clark-Casey (justincc) 2009-09-16 18:44:55 +01:00
parent a4c093469a
commit 077d01c225
2 changed files with 16 additions and 11 deletions

View File

@ -305,8 +305,8 @@ namespace OpenSim
config.Set("region_info_source", "filesystem");
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("meshing", "ZeroMesher");
config.Set("physics", "OpenDynamicsEngine");
config.Set("meshing", "Meshmerizer");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);

View File

@ -134,19 +134,24 @@
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; Select a mesher here. ZeroMesher is safe and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note that only ODE physics currently deals with meshed prims in a satisfactory way
; Select a mesher here.
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Meshmerizer properly handles complex prims by using triangle meshes.
; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
;
; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
; Usually this is only a box
meshing = Meshmerizer
;meshing = ZeroMesher
; Choose one of the physics engines below
physics = basicphysics
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom
physics = OpenDynamicsEngine
;physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX
; ##