switch default physics engine to ODE and default meshmerizer to Meshmerizer in code and in OpenSim.ini.example
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a4c093469a
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077d01c225
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@ -305,8 +305,8 @@ namespace OpenSim
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config.Set("region_info_source", "filesystem");
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config.Set("gridmode", false);
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config.Set("physics", "basicphysics");
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config.Set("meshing", "ZeroMesher");
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config.Set("physics", "OpenDynamicsEngine");
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config.Set("meshing", "Meshmerizer");
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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@ -134,19 +134,24 @@
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; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
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; Select a mesher here. ZeroMesher is safe and fast.
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; ZeroMesher also means that the physics engine models the physics of prims
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note that only ODE physics currently deals with meshed prims in a satisfactory way
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; Select a mesher here.
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;
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meshing = ZeroMesher
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;meshing = Meshmerizer
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; Meshmerizer properly handles complex prims by using triangle meshes.
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; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
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;
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; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
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; Usually this is only a box
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meshing = Meshmerizer
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;meshing = ZeroMesher
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; Choose one of the physics engines below
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physics = basicphysics
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; basicphysics effectively does not model physics at all, making all objects phantom
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physics = OpenDynamicsEngine
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;physics = basicphysics
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;physics = POS
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;physics = OpenDynamicsEngine
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;physics = modified_BulletX
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; ##
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