more startup/initialisation refactoring
parent
2a249373d3
commit
079469b3f5
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@ -21,12 +21,12 @@ namespace OpenSim.Framework
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set { m_meshEngineName = value; }
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set { m_meshEngineName = value; }
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}
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}
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private bool m_sandbox;
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private bool m_standalone;
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public bool Sandbox
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public bool Standalone
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{
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{
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get { return m_sandbox; }
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get { return m_standalone; }
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set { m_sandbox = value; }
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set { m_standalone = value; }
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}
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}
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private bool m_see_into_region_from_neighbor;
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private bool m_see_into_region_from_neighbor;
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@ -90,7 +90,7 @@ namespace OpenSim
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (ConfigurationSettings.Sandbox ? "sandbox" : "grid"));
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m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (ConfigurationSettings.Standalone ? "sandbox" : "grid"));
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m_console = new ConsoleBase("Region", this);
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m_console = new ConsoleBase("Region", this);
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MainConsole.Instance = m_console;
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MainConsole.Instance = m_console;
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@ -642,7 +642,7 @@ namespace OpenSim
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ShowPluginCommandsHelp(CombineParams(helpArgs, 0), m_console);
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ShowPluginCommandsHelp(CombineParams(helpArgs, 0), m_console);
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if (ConfigurationSettings.Sandbox)
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if (ConfigurationSettings.Standalone)
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{
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{
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m_console.Notice("");
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m_console.Notice("");
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m_console.Notice("create user - adds a new user.");
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m_console.Notice("create user - adds a new user.");
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@ -56,7 +56,7 @@ namespace OpenSim
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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m_log.InfoFormat("[OPENSIM MAIN]: Running in background {0} mode", ConfigurationSettings.Sandbox ? "sandbox" : "grid");
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m_log.InfoFormat("[OPENSIM MAIN]: Running in background {0} mode", ConfigurationSettings.Standalone ? "sandbox" : "grid");
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base.Startup();
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base.Startup();
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@ -271,7 +271,7 @@ namespace OpenSim
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if (startupConfig != null)
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if (startupConfig != null)
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{
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{
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m_configSettings.Sandbox = !startupConfig.GetBoolean("gridmode");
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m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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@ -333,44 +333,10 @@ namespace OpenSim
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LibraryRootFolder libraryRootFolder = new LibraryRootFolder();
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LibraryRootFolder libraryRootFolder = new LibraryRootFolder();
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// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
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// StandAlone mode? is determined by !startupConfig.GetBoolean("gridmode", false)
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if (m_configSettings.Sandbox)
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if (m_configSettings.Standalone)
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{
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{
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LocalInventoryService inventoryService = new LocalInventoryService();
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InitialiseStandaloneServices(libraryRootFolder);
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inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
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LocalUserServices userService =
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new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
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m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
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LocalBackEndServices backendService = new LocalBackEndServices();
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_networkServersInfo,
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m_configSettings.StandaloneAuthenticate, libraryRootFolder);
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m_commsManager
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= new CommunicationsLocal(
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m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
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inventoryService, backendService, backendService, userService,
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libraryRootFolder, m_dumpAssetsToFile);
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// provides the web form login
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m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// Provides the LLSD login
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m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// provide grid info
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// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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m_gridInfoService = new GridInfoService(m_config.Source);
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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}
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}
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else
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else
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{
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{
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@ -393,6 +359,49 @@ namespace OpenSim
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m_commsManager.GridService.RegionLoginsEnabled = true;
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m_commsManager.GridService.RegionLoginsEnabled = true;
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}
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}
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/// <summary>
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/// Initialises the backend services for standalone mode, and registers some http handlers
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/// </summary>
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/// <param name="libraryRootFolder"></param>
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protected void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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{
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
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LocalUserServices userService =
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new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
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m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
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LocalBackEndServices backendService = new LocalBackEndServices();
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_networkServersInfo,
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m_configSettings.StandaloneAuthenticate, libraryRootFolder);
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m_commsManager
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= new CommunicationsLocal(
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m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
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inventoryService, backendService, backendService, userService,
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libraryRootFolder, m_dumpAssetsToFile);
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// provides the web form login
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m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// Provides the LLSD login
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m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// provide grid info
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// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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m_gridInfoService = new GridInfoService(m_config.Source);
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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}
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protected override void Initialize()
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protected override void Initialize()
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{
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{
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//
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//
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@ -401,6 +410,16 @@ namespace OpenSim
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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InitialiseAssetCache();
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m_sceneManager.OnRestartSim += handleRestartRegion;
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}
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/// <summary>
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/// Initialises the assetcache
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/// </summary>
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protected void InitialiseAssetCache()
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{
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IAssetServer assetServer;
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IAssetServer assetServer;
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if (m_configSettings.AssetStorage == "grid")
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if (m_configSettings.AssetStorage == "grid")
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{
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{
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@ -428,8 +447,6 @@ namespace OpenSim
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}
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}
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m_assetCache = new AssetCache(assetServer);
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m_assetCache = new AssetCache(assetServer);
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m_sceneManager.OnRestartSim += handleRestartRegion;
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}
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}
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public UUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
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public UUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
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