diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 28d0477206..cf3ed852da 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -110,6 +110,7 @@ namespace OpenSim
{
Directory.CreateDirectory(Util.logDir());
}
+
m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
MainLog.Instance = m_log;
@@ -226,107 +227,6 @@ namespace OpenSim
}
#endregion
-
- /*private void SetupFromConfigFile(IGenericConfig configData)
- {
- // Log filename
- string attri = "";
- attri = configData.GetAttribute("LogFilename");
- if (String.IsNullOrEmpty(attri))
- {
- }
- else
- {
- m_logFilename = attri;
- }
-
- // SandBoxMode
- attri = "";
- attri = configData.GetAttribute("SandBox");
- if ((attri == "") || ((attri != "false") && (attri != "true")))
- {
- this.m_sandbox = false;
- configData.SetAttribute("SandBox", "false");
- }
- else
- {
- this.m_sandbox = Convert.ToBoolean(attri);
- }
-
- // LoginServer
- attri = "";
- attri = configData.GetAttribute("LoginServer");
- if ((attri == "") || ((attri != "false") && (attri != "true")))
- {
- this.m_loginserver = false;
- configData.SetAttribute("LoginServer", "false");
- }
- else
- {
- this.m_loginserver = Convert.ToBoolean(attri);
- }
-
- // Sandbox User accounts
- attri = "";
- attri = configData.GetAttribute("UserAccount");
- if ((attri == "") || ((attri != "false") && (attri != "true")))
- {
- this.user_accounts = false;
- configData.SetAttribute("UserAccounts", "false");
- }
- else if (attri == "true")
- {
- this.user_accounts = Convert.ToBoolean(attri);
- }
-
- // Grid mode hack to use local asset server
- attri = "";
- attri = configData.GetAttribute("LocalAssets");
- if ((attri == "") || ((attri != "false") && (attri != "true")))
- {
- this.m_gridLocalAsset = false;
- configData.SetAttribute("LocalAssets", "false");
- }
- else if (attri == "true")
- {
- this.m_gridLocalAsset = Convert.ToBoolean(attri);
- }
-
-
- attri = "";
- attri = configData.GetAttribute("PhysicsEngine");
- switch (attri)
- {
- default:
- throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
-
- case "":
- case "basicphysics":
- this.m_physicsEngine = "basicphysics";
- configData.SetAttribute("PhysicsEngine", "basicphysics");
- ScenePresence.PhysicsEngineFlying = false;
- break;
-
- case "RealPhysX":
- this.m_physicsEngine = "RealPhysX";
- ScenePresence.PhysicsEngineFlying = true;
- break;
-
- case "OpenDynamicsEngine":
- this.m_physicsEngine = "OpenDynamicsEngine";
- ScenePresence.PhysicsEngineFlying = true;
- break;
-
- case "BulletXEngine":
- this.m_physicsEngine = "BulletXEngine";
- ScenePresence.PhysicsEngineFlying = true;
- break;
- }
-
- configData.Commit();
-
- }*/
-
///
/// Performs any last-minute sanity checking and shuts down the region server
///
@@ -339,7 +239,7 @@ namespace OpenSim
m_log.Verbose("Closing console and terminating");
for (int i = 0; i < m_localScenes.Count; i++)
{
- ((Scene)m_localScenes[i]).Close();
+ m_localScenes[i].Close();
}
m_log.Close();
Environment.Exit(0);
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 9d2250e3b8..24bcfb1158 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -122,9 +122,9 @@ namespace OpenSim.Region.ClientStack
}
- protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IScene world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
+ protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
{
- return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
+ return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, inventoryCache, authenSessions );
}
///
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index ea93050299..150a8ed9d7 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -15,9 +15,9 @@ namespace OpenSim.Region.Environment
{
protected Scene m_scene;
- public PermissionManager(Scene world)
+ public PermissionManager(Scene scene)
{
- m_scene = world;
+ m_scene = scene;
}
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 3eb34b4c77..84e8120514 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -57,10 +57,10 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public AllNewSceneObjectGroup2(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
+ public AllNewSceneObjectGroup2(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
{
m_regionHandle = regionHandle;
- m_scene = world;
+ m_scene = scene;
this.Pos = pos;
LLVector3 rootOffset = new LLVector3(0, 0, 0);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4a57d13866..203f8316a3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Constructors
///
- /// Creates a new World class, and a region to go with it.
+ /// Creates a new Scene class, and a region to go with it.
///
/// Dictionary to contain client threads
/// Region Handle for this region
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- /// Performs per-frame updates on the scene, this should be the central world loop
+ /// Performs per-frame updates on the scene, this should be the central scene loop
///
public override void Update()
{
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes
// General purpose event manager
m_eventManager.TriggerOnFrame();
- //backup world data
+ //backup scene data
storageCount++;
if (storageCount > 1200) //set to how often you want to backup
{
@@ -293,9 +293,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
+ catch (NotImplementedException)
+ {
+ throw;
+ }
catch (Exception e)
{
- MainLog.Instance.Warn("scene", "World.cs: Update() - Failed with exception " + e.ToString());
+ MainLog.Instance.Error("Scene", "Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
}