Mantis #2530. Thank you kindly, Idb for a patch that:

The attached patch changes the casts from explicit to implicit.
0.6.0-stable
Charles Krinke 2008-11-03 01:57:10 +00:00
parent 9c8e4d0914
commit 07ba2f4363
1 changed files with 5 additions and 5 deletions

View File

@ -102,7 +102,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new Vector3(s); return new Vector3(s);
} }
public static explicit operator list(Vector3 vec) public static implicit operator list(Vector3 vec)
{ {
return new list(new object[] { vec }); return new list(new object[] { vec });
} }
@ -356,7 +356,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new Quaternion(s); return new Quaternion(s);
} }
public static explicit operator list(Quaternion r) public static implicit operator list(Quaternion r)
{ {
return new list(new object[] { r }); return new list(new object[] { r });
} }
@ -1404,7 +1404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new LSLFloat(Convert.ToDouble(s.m_string)); return new LSLFloat(Convert.ToDouble(s.m_string));
} }
public static explicit operator list(LSLString s) public static implicit operator list(LSLString s)
{ {
return new list(new object[]{s}); return new list(new object[]{s});
} }
@ -1503,7 +1503,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new LSLString(i.ToString()); return new LSLString(i.ToString());
} }
public static explicit operator list(LSLInteger i) public static implicit operator list(LSLInteger i)
{ {
return new list(new object[] { i }); return new list(new object[] { i });
} }
@ -1796,7 +1796,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new LSLFloat(double.Parse(v)); return new LSLFloat(double.Parse(v));
} }
public static explicit operator list(LSLFloat f) public static implicit operator list(LSLFloat f)
{ {
return new list(new object[] { f }); return new list(new object[] { f });
} }