Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(0.6.0-stable
parent
eaf9383b59
commit
07bd749ac5
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@ -58,11 +58,6 @@ namespace OpenSim.Framework
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private int m_pricePerMeter;
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private int m_redirectGridX;
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private int m_redirectGridY;
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private float m_sunHour;
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private LLVector3 m_sunPosition;
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private string m_terrainFile;
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private LLUUID m_terrainImageID;
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private double m_terrainMultiplier;
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public EstateSettings()
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{
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@ -126,25 +121,6 @@ namespace OpenSim.Framework
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}
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}
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public float sunHour
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{
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get { return m_sunHour; }
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set
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{
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m_sunHour = value;
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}
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}
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public LLVector3 sunPosition
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{
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get { return m_sunPosition; }
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set
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{
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//Just set - does not need to be written to settings file
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m_sunPosition = value;
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}
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}
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public int pricePerMeter
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{
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get { return m_pricePerMeter; }
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@ -155,45 +131,6 @@ namespace OpenSim.Framework
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}
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}
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// First quad - each point is bilinearly interpolated at each meter of terrain
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// Terrain Default (Must be in F32 Format!)
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public string terrainFile
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{
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get { return m_terrainFile; }
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set
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{
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m_terrainFile = value;
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configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString());
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}
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}
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public double terrainMultiplier
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{
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get { return m_terrainMultiplier; }
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set
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{
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m_terrainMultiplier = value;
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configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString());
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}
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}
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public LLUUID terrainImageID
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{
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get { return m_terrainImageID; }
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set
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{
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m_terrainImageID = value;
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// I don't think there is a reason that this actually
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// needs to be written back to the estate settings
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// file.
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// configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString());
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}
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}
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// Estate name
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public string estateName
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@ -461,22 +398,11 @@ namespace OpenSim.Framework
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"0", true);
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configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
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"0", true);
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configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0",
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true);
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configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty,
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"false", true);
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configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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String.Empty, "1", true);
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configMember.addConfigurationOption("terrain_file",
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ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, String.Empty,
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"default.r32", true);
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configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty,
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"20.0", true);
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configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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String.Empty, "00000000-0000-0000-0000-000000000000", true);
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configMember.addConfigurationOption("estate_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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String.Empty, "TestEstate", true);
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@ -521,26 +447,13 @@ namespace OpenSim.Framework
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case "redirect_grid_y":
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m_redirectGridY = (int) configuration_result;
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break;
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case "sun_hour":
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m_sunHour = (float) configuration_result;
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break;
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case "price_per_meter":
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m_pricePerMeter = Convert.ToInt32(configuration_result);
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break;
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case "terrain_file":
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m_terrainFile = (string) configuration_result;
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break;
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case "estate_name":
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m_estateName = (string) configuration_result;
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break;
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case "terrain_multiplier":
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m_terrainMultiplier = Convert.ToDouble(configuration_result);
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break;
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case "terrain_image_id":
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m_terrainImageID = (LLUUID) configuration_result;
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break;
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case "estate_manager_0":
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m_estateManager0 = (LLUUID) configuration_result;
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break;
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@ -474,6 +474,22 @@ namespace OpenSim.Framework
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set { m_UseEstateSun = value; }
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}
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private LLVector3 m_SunVector;
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public LLVector3 SunVector
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{
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get { return m_SunVector; }
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set { m_SunVector = value; }
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}
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private LLUUID m_TerrainImageID;
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public LLUUID TerrainImageID
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{
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get { return m_TerrainImageID; }
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set { m_TerrainImageID = value; }
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}
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private bool m_FixedSun = false;
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public bool FixedSun
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@ -5884,21 +5884,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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break;
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case "texturebase":
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if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
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}
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}
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}
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break;
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// case "texturebase":
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// if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
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// {
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// foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
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// {
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// string s = Helpers.FieldToUTF8String(block.Parameter);
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// string[] splitField = s.Split(' ');
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// if (splitField.Length == 2)
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// {
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// LLUUID tempUUID = new LLUUID(splitField[1]);
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// OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
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// }
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// }
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// }
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// break;
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case "texturedetail":
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if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
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{
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@ -208,7 +208,7 @@ namespace OpenSim.Region.Communications.Local
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map.X = (ushort) regInfo.RegionLocX;
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map.Y = (ushort) regInfo.RegionLocY;
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map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight;
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map.MapImageId = regInfo.EstateSettings.terrainImageID;
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map.MapImageId = regInfo.RegionSettings.TerrainImageID;
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map.Agents = 1;
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map.RegionFlags = 72458694;
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map.Access = 13;
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@ -118,7 +118,7 @@ namespace OpenSim.Region.Communications.OGS1
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GridParams["sim_name"] = regionInfo.RegionName;
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GridParams["http_port"] = serversInfo.HttpListenerPort.ToString();
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GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString();
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GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToString();
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GridParams["map-image-id"] = regionInfo.RegionSettings.TerrainImageID.ToString();
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GridParams["originUUID"] = regionInfo.originRegionID.ToString();
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GridParams["server_uri"] = regionInfo.ServerURI;
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GridParams["region_secret"] = regionInfo.regionSecret;
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@ -118,6 +118,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
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break;
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}
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m_scene.RegionInfo.RegionSettings.Save();
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}
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public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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@ -141,6 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
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break;
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}
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m_scene.RegionInfo.RegionSettings.Save();
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}
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private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
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@ -160,10 +162,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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// Time of day / fixed sun
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m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
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m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
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m_scene.RegionInfo.RegionSettings.SunPosition = SunHour;
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m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour);
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//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
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//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
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sendRegionInfoPacketToAll();
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m_scene.RegionInfo.RegionSettings.Save();
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}
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@ -368,7 +373,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.simAccess = mature;
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if (m_scene.RegionInfo.RegionSettings.FixedSun)
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args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
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args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
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else
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args.sunHour = m_scene.EventManager.GetSunLindenHour();
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@ -586,8 +591,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public void changeWaterHeight(float height)
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{
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setRegionTerrainSettings(height, (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit,
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m_scene.RegionInfo.RegionSettings.FixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
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setRegionTerrainSettings(height,
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(float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
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(float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit,
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m_scene.RegionInfo.RegionSettings.FixedSun,
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(float)m_scene.RegionInfo.RegionSettings.SunPosition);
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sendRegionInfoPacketToAll();
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}
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@ -597,7 +606,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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{
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client.OnDetailedEstateDataRequest += sendDetailedEstateData;
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client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
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client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
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// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
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client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
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client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
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client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
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client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
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@ -618,7 +628,66 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public uint GetRegionFlags()
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{
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Simulator.RegionFlags flags = Simulator.RegionFlags.None;
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//m_scene.RegionInfo.RegionSettings.
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// Fully implemented
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//
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if(m_scene.RegionInfo.RegionSettings.AllowDamage)
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flags |= Simulator.RegionFlags.AllowDamage;
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if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
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flags |= Simulator.RegionFlags.BlockTerraform;
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if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
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flags |= Simulator.RegionFlags.BlockLandResell;
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if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
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flags |= Simulator.RegionFlags.SkipCollisions;
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if(m_scene.RegionInfo.RegionSettings.DisableScripts)
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flags |= Simulator.RegionFlags.SkipScripts;
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if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
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flags |= Simulator.RegionFlags.SkipPhysics;
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if(m_scene.RegionInfo.RegionSettings.BlockFly)
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flags |= Simulator.RegionFlags.NoFly;
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if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
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flags |= Simulator.RegionFlags.RestrictPushObject;
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if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
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flags |= Simulator.RegionFlags.AllowParcelChanges;
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if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
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flags |= (Simulator.RegionFlags)(1 << 29);
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// Partially implemented
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//
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if(m_scene.RegionInfo.RegionSettings.FixedSun)
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flags |= Simulator.RegionFlags.SunFixed;
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// Not implemented
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//
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// TODO: ExternallyVisible
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flags |= Simulator.RegionFlags.ExternallyVisible;
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// TODO: PublicAllowed
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flags |= Simulator.RegionFlags.PublicAllowed;
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// TODO: AllowDirectTeleport
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flags |= Simulator.RegionFlags.AllowDirectTeleport;
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// TODO: AllowVoice
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flags |= Simulator.RegionFlags.AllowVoice;
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// TDOD: AllowLandmark
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// TDOD: AllowSetHome
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// TODO: ResetHomeOnTeleport
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// TODO: TaxFree ? (Linden-ism)
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// TODO: Sandbox ?
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// TODO: SkipUpdateInterestList
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// TODO: ExternallyVisible
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// TODO: DenyAnonymous
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// TODO: DenyIdentified
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// TODO: DenyTransacted
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// TODO: AbuseEmailToEstateOwner
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// TODO: BlockDwell
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// TODO: EstateSkipScripts
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// Omitted
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//
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// Omitted: NullLayer (what is that?)
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// Omitted: SkipAgentAction (what does it do?)
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// Omitted: MainlandVisible (Do we need it)
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return (uint)flags;
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}
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}
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@ -301,7 +301,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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// set estate settings for region access to sun position
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m_scene.RegionInfo.EstateSettings.sunPosition = Position;
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m_scene.RegionInfo.RegionSettings.SunVector = Position;
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//m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
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}
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public void ForceSunUpdateToAllClients()
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@ -316,8 +316,8 @@ namespace OpenSim.Region.Environment.Modules
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}
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// set estate settings for region access to sun position
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m_scene.RegionInfo.EstateSettings.sunPosition = Position;
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m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
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m_scene.RegionInfo.RegionSettings.SunVector = Position;
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m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
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}
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/// <summary>
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/// Calculate the sun's orbital position and its velocity.
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@ -1354,10 +1354,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
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}
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m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID;
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m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID;
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AssetBase asset = new AssetBase();
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
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asset.Data = data;
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asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
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asset.Description = RegionInfo.RegionName;
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@ -1405,10 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes
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TerrainImageLLUUID = lastMapRegionUUID;
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}
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m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID;
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m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID;
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AssetBase asset = new AssetBase();
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
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asset.Data = data;
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asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
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asset.Description = RegionInfo.RegionName;
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@ -3274,7 +3274,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
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// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
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SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
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SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
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SunDoubleVector3.x = (double)SunFloatVector3.X;
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SunDoubleVector3.y = (double)SunFloatVector3.Y;
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SunDoubleVector3.z = (double)SunFloatVector3.Z;
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@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
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// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
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SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
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SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
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SunDoubleVector3.x = (double)SunFloatVector3.X;
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SunDoubleVector3.y = (double)SunFloatVector3.Y;
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SunDoubleVector3.z = (double)SunFloatVector3.Z;
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