Selling an object in-place (as original) now works. Builders can

now ply their trade. Is that nuts?
0.6.0-stable
Melanie Thielker 2008-08-24 06:39:54 +00:00
parent c9b5641c49
commit 07cb1d4f0e
4 changed files with 61 additions and 2 deletions

View File

@ -1554,6 +1554,11 @@ namespace OpenSim.Data.MySQL
row["LoopedSound"] = prim.Sound.ToString();
row["LoopedSoundGain"] = prim.SoundGain;
}
else
{
row["LoopedSound"] = LLUUID.Zero;
row["LoopedSoundGain"] = 0.0f;
}
row["TextureAnimation"] = prim.TextureAnimation;
@ -1562,22 +1567,29 @@ namespace OpenSim.Data.MySQL
row["OmegaZ"] = prim.RotationalVelocity.Z;
row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().Y;
row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
row["CameraAtOffsetX"] = prim.GetCameraAtOffset().Y;
row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
if (prim.GetForceMouselook())
row["ForceMouselook"] = 1;
else
row["ForceMouselook"] = 0;
row["ScriptAccessPin"] = prim.ScriptAccessPin;
if (prim.AllowedDrop)
row["AllowedDrop"] = 1;
else
row["AllowedDrop"] = 0;
if (prim.DIE_AT_EDGE)
row["DieAtEdge"] = 1;
else
row["DieAtEdge"] = 0;
row["SalePrice"] = prim.SalePrice;
row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);

View File

@ -1312,6 +1312,11 @@ namespace OpenSim.Region.Environment.Scenes
{
if (((SceneObjectGroup)ent).LocalId == childPrims[i])
{
// Make sure no child prim is set for sale
// So that, on delink, no prims are unwittingly
// left for sale and sold off
((SceneObjectGroup)ent).RootPart.ObjectSaleType = 0;
((SceneObjectGroup)ent).RootPart.SalePrice = 10;
children.Add((SceneObjectGroup)ent);
}
}

View File

@ -1985,6 +1985,10 @@ namespace OpenSim.Region.Environment.Scenes
if (rootPart.OwnerID != item.Owner)
{
//Need to kill the for sale here
rootPart.ObjectSaleType = 0;
rootPart.SalePrice = 10;
if (ExternalChecks.ExternalChecksPropagatePermissions())
{
if ((item.CurrentPermissions & 8) != 0)

View File

@ -3948,6 +3948,44 @@ namespace OpenSim.Region.Environment.Scenes
public void PerformObjectBuy(IClientAPI remoteClient, LLUUID categoryID,
uint localID, byte saleType)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if(part == null)
return;
switch (saleType)
{
case 1: // Sell as original (in-place sale)
if(part.ParentGroup == null)
return;
part.ParentGroup.SetOwnerId(remoteClient.AgentId);
part.ParentGroup.SetRootPartOwner(part, remoteClient.AgentId,
remoteClient.ActiveGroupId);
List<SceneObjectPart> partList =
new List<SceneObjectPart>(part.ParentGroup.Children.Values);
if (ExternalChecks.ExternalChecksPropagatePermissions())
{
foreach (SceneObjectPart child in partList)
{
child.OwnerMask &= child.NextOwnerMask;
child.GroupMask &= child.NextOwnerMask;
child.EveryoneMask &= child.NextOwnerMask;
child.BaseMask &= child.NextOwnerMask;
}
}
part.ObjectSaleType = 0;
part.SalePrice = 10;
part.ParentGroup.HasGroupChanged = true;
part.GetProperties(remoteClient);
part.ScheduleFullUpdate();
break;
}
}
}
}