refactor: make RezObject() more readable

prebuild-update
Justin Clark-Casey (justincc) 2010-08-24 20:53:25 +01:00
parent 46d06b6c4c
commit 07d5a0779a
1 changed files with 78 additions and 79 deletions

View File

@ -1966,22 +1966,21 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart sourcePart, TaskInventoryItem item,
Vector3 pos, Quaternion rot, Vector3 vel, int param)
{
// Rez object
if (item != null)
{
UUID ownerID = item.OwnerID;
if (null == item)
return null;
UUID ownerID = item.OwnerID;
AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
if (rezAsset != null)
{
if (null == rezAsset)
return null;
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
{
return null;
}
group.ResetIDs();
AddNewSceneObject(group, true);
@ -2010,6 +2009,7 @@ namespace OpenSim.Region.Framework.Scenes
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
group.ApplyNextOwnerPermissions();
}
}
@ -2022,6 +2022,7 @@ namespace OpenSim.Region.Framework.Scenes
part.OwnerID = item.OwnerID;
part.Inventory.ChangeInventoryOwner(item.OwnerID);
}
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
@ -2042,6 +2043,7 @@ namespace OpenSim.Region.Framework.Scenes
group.Velocity = vel;
rootPart.ScheduleFullUpdate();
}
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
rootPart.ScheduleFullUpdate();
@ -2050,11 +2052,8 @@ namespace OpenSim.Region.Framework.Scenes
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
return rootPart.ParentGroup;
}
}
return null;
return rootPart.ParentGroup;
}
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)