Merge branch 'master' into mantis5110
commit
07db35697b
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@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader.ReadStartElement(name);
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vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
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vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
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reader.ReadEndElement();
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@ -1501,15 +1501,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader.ReadStartElement(name, String.Empty); // Shape
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string nodeName = string.Empty;
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while (reader.NodeType != XmlNodeType.EndElement)
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{
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nodeName = reader.Name;
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//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
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ShapeXmlProcessor p = null;
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if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
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{
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try
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{
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p(shape, reader);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e);
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if (reader.NodeType == XmlNodeType.EndElement)
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reader.Read();
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}
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}
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else
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{
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
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reader.ReadOuterXml();
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}
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}
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@ -7267,6 +7267,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
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part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
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break;
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case (int)ScriptBaseClass.PRIM_NAME:
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if (remain < 1)
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return;
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string primName = rules.GetLSLStringItem(idx++);
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part.Name = primName;
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break;
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case (int)ScriptBaseClass.PRIM_DESC:
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if (remain < 1)
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return;
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string primDesc = rules.GetLSLStringItem(idx++);
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part.Description = primDesc;
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break;
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case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
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if (remain < 1)
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return;
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LSL_Rotation lr = rules.GetQuaternionItem(idx++);
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SetRot(part, Rot2Quaternion(lr));
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break;
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}
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}
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@ -7813,6 +7831,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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textColor.B));
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res.Add(new LSL_Float(textColor.A));
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break;
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case (int)ScriptBaseClass.PRIM_NAME:
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res.Add(part.Name);
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break;
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case (int)ScriptBaseClass.PRIM_DESC:
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res.Add(part.Description);
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break;
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case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
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res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
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break;
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}
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}
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return res;
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@ -316,6 +316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_GLOW = 25;
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public const int PRIM_TEXT = 26;
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public const int PRIM_NAME = 27;
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public const int PRIM_DESC = 28;
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public const int PRIM_ROT_LOCAL = 29;
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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