diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 17da0d93d5..456c8cc4af 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1568,8 +1568,14 @@ namespace OpenSim.Region.Framework.Scenes // Here's where you get them. m_AgentControlFlags = flags; m_headrotation = agentData.HeadRotation; + byte oldState = State; State = agentData.State; + // We need to send this back to the client in order to stop the edit beams + if ((oldState & (uint)AgentState.Editing) != 0 && State == (uint)AgentState.None) + ControllingClient.SendAgentTerseUpdate(this); + + PhysicsActor actor = PhysicsActor; if (actor == null) {