added musings on llInstantMessage
parent
af6eb67999
commit
081a66d570
|
@ -831,6 +831,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
public void llInstantMessage(string user, string message)
|
||||
{
|
||||
NotImplemented("llInstantMessage");
|
||||
|
||||
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
|
||||
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
|
||||
// but I don't think we have a list of scenes available from here.
|
||||
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
|
||||
|
||||
// TODO: figure out values for client, fromSession, and imSessionID
|
||||
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
|
||||
}
|
||||
|
||||
public void llEmail(string address, string subject, string message)
|
||||
|
|
Loading…
Reference in New Issue