added musings on llInstantMessage

afrisby
Jeff Ames 2007-12-10 05:58:30 +00:00
parent af6eb67999
commit 081a66d570
1 changed files with 8 additions and 0 deletions

View File

@ -831,6 +831,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llInstantMessage(string user, string message) public void llInstantMessage(string user, string message)
{ {
NotImplemented("llInstantMessage"); NotImplemented("llInstantMessage");
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
// but I don't think we have a list of scenes available from here.
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
// TODO: figure out values for client, fromSession, and imSessionID
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
} }
public void llEmail(string address, string subject, string message) public void llEmail(string address, string subject, string message)