added musings on llInstantMessage
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af6eb67999
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081a66d570
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@ -831,6 +831,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llInstantMessage(string user, string message)
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public void llInstantMessage(string user, string message)
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{
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{
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NotImplemented("llInstantMessage");
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NotImplemented("llInstantMessage");
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// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
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// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
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// but I don't think we have a list of scenes available from here.
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// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
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// TODO: figure out values for client, fromSession, and imSessionID
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// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
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}
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}
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public void llEmail(string address, string subject, string message)
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public void llEmail(string address, string subject, string message)
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