* Cleaned up some locking on the ODEPlugin to make it more developer friendly
* Expect the occasional deadlock?0.6.0-stable
parent
7981c45750
commit
081b2ac34e
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@ -293,6 +293,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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_parent_scene.addActivePrim(this);
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}
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#region Mass Calculation
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private float CalculateMass()
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{
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float volume = 0;
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@ -598,6 +600,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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return returnMass;
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}
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#endregion
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public void setMass()
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{
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if (Body != (IntPtr) 0)
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@ -734,11 +739,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private void changelink(float timestep)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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if (_parent == null && m_taintparent != null)
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{
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if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
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@ -763,18 +764,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_linkJoint = (IntPtr)0;
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}
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ode.dunlock(_parent_scene.world);
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_parent = m_taintparent;
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}
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private void changeSelectedStatus(float timestep)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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if (m_taintselected)
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{
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@ -831,7 +828,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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ode.dunlock(_parent_scene.world);
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resetCollisionAccounting();
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m_isSelected = m_taintselected;
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}
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@ -860,10 +857,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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public void changeadd(float timestep)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
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IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
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@ -992,7 +987,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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ode.dunlock(_parent_scene.world);
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_parent_scene.geom_name_map[prim_geom] = this.m_primName;
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_parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
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@ -1004,10 +999,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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public void Move(float timestep)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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if (m_isphysical)
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@ -1057,7 +1049,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.SpaceAdd(m_targetSpace, prim_geom);
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}
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}
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ode.dunlock(_parent_scene.world);
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changeSelectedStatus(timestep);
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@ -1067,10 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void rotate(float timestep)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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@ -1082,8 +1071,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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d.BodySetQuaternion(Body, ref myrot);
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}
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ode.dunlock(_parent_scene.world);
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resetCollisionAccounting();
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m_taintrot = _orientation;
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@ -1098,46 +1085,35 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void changedisable(float timestep)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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m_disabled = true;
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if (Body != (IntPtr)0)
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{
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d.BodyDisable(Body);
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Body = (IntPtr)0;
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}
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ode.dunlock(_parent_scene.world);
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m_taintdisable = false;
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}
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public void changePhysicsStatus(float timestep)
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{
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lock (ode)
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if (m_isphysical == true)
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{
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while (ode.lockquery())
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if (Body == (IntPtr)0)
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{
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enableBody();
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}
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ode.dlock(_parent_scene.world);
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if (m_isphysical == true)
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}
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else
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{
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if (Body != (IntPtr)0)
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{
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if (Body == (IntPtr)0)
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{
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enableBody();
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}
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disableBody();
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}
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else
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{
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if (Body != (IntPtr)0)
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{
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disableBody();
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}
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}
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ode.dunlock(_parent_scene.world);
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}
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changeSelectedStatus(timestep);
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@ -1148,10 +1124,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void changesize(float timestamp)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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//if (!_parent_scene.geom_name_map.ContainsKey(prim_geom))
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//{
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// m_taintsize = _size;
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@ -1311,8 +1284,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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_parent_scene.geom_name_map[prim_geom] = oldname;
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ode.dunlock(_parent_scene.world);
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changeSelectedStatus(timestamp);
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resetCollisionAccounting();
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@ -1321,12 +1292,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void changeshape(float timestamp)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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string oldname = _parent_scene.geom_name_map[prim_geom];
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// Cleanup of old prim geometry and Bodies
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@ -1471,8 +1437,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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_parent_scene.geom_name_map[prim_geom] = oldname;
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ode.dunlock(_parent_scene.world);
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changeSelectedStatus(timestamp);
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resetCollisionAccounting();
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@ -1483,10 +1447,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (!m_isSelected)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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lock (m_forcelist)
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@ -1505,7 +1466,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_forcelist.Clear();
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}
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ode.dunlock(_parent_scene.world);
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m_collisionscore = 0;
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m_interpenetrationcount = 0;
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@ -1517,24 +1477,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (!m_isSelected)
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{
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lock (ode)
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System.Threading.Thread.Sleep(20);
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if (IsPhysical)
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{
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while (ode.lockquery())
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if (Body != (IntPtr)0)
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{
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d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
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}
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ode.dlock(_parent_scene.world);
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System.Threading.Thread.Sleep(20);
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if (IsPhysical)
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{
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if (Body != (IntPtr)0)
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{
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d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
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}
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}
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ode.dunlock(_parent_scene.world);
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}
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}
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//resetCollisionAccounting();
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}
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m_taintVelocity = PhysicsVector.Zero;
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@ -1763,12 +1716,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f)
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{
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base.RaiseOutOfBounds(_position);
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//if (m_crossingfailures < 5)
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//{
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//base.RequestPhysicsterseUpdate();
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//}
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//else
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//{
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//base.RaiseOutOfBounds(_position);
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//}
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}
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//if (m_crossingfailures < 5)
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//{
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//base.RequestPhysicsterseUpdate();
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//}
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//}
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if (l_position.Z < 0)
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{
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