* Remove unused prims.ParentID field from SQLite and MySQL
* Since this is a db change, as always I strongly recommend that you backup your database before updating to this revision * Haven't touched MSSQL in case I get it wrong - looking for some kind soul to take care of this.0.6.3-post-fixes
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92e6bbcd63
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0828c28501
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@ -934,7 +934,6 @@ VALUES
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prim.UUID = new UUID((String)primRow["UUID"]);
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prim.UUID = new UUID((String)primRow["UUID"]);
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// explicit conversion of integers is required, which sort
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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// of sucks. No idea if there is a shortcut here or not.
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//prim.ParentID = (uint)Convert.ToInt32(primRow["ParentID"]);
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prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
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prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]);
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prim.Name = (String)primRow["Name"];
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prim.Name = (String)primRow["Name"];
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// various text fields
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// various text fields
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@ -1315,7 +1314,6 @@ VALUES
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parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
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parameters.Add(_Database.CreateParameter("UUID", prim.UUID));
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parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
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parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
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//parameters.Add(_Database.CreateParameter("ParentID", (int)prim.ParentID));
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parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
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parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate));
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parameters.Add(_Database.CreateParameter("Name", prim.Name));
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parameters.Add(_Database.CreateParameter("Name", prim.Name));
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parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
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parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID));
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@ -0,0 +1,5 @@
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BEGIN;
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ALTER TABLE prims DROP COLUMN ParentID;
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COMMIT;
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@ -0,0 +1,8 @@
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BEGIN;
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CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
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INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
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DROP TABLE prims;
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CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
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INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
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DROP TABLE prims_backup;
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COMMIT;
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@ -404,13 +404,12 @@ namespace OpenSim.Data.SQLite
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DataTable shapes = ds.Tables["primshapes"];
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DataTable shapes = ds.Tables["primshapes"];
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string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
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string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
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string orderByParent = "ParentID ASC";
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lock (ds)
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lock (ds)
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{
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{
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DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
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DataRow[] primsForRegion = prims.Select(byRegion);
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m_log.Info("[REGION DB]: " +
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m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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// First, create all groups
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// First, create all groups
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foreach (DataRow primRow in primsForRegion)
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foreach (DataRow primRow in primsForRegion)
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{
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{
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