Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
082a9ecd31
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@ -35,8 +35,8 @@ namespace OpenSim.Framework
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public interface ILandObject
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public interface ILandObject
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{
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{
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int GetParcelMaxPrimCount(ILandObject thisObject);
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int GetParcelMaxPrimCount();
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int GetSimulatorMaxPrimCount(ILandObject thisObject);
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int GetSimulatorMaxPrimCount();
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int GetPrimsFree();
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int GetPrimsFree();
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LandData LandData { get; set; }
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LandData LandData { get; set; }
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@ -349,7 +349,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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if (!m_merge)
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if (!m_merge)
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m_scene.LandChannel.Clear(false);
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{
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bool setupDefaultParcel = (landData.Count == 0);
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m_scene.LandChannel.Clear(setupDefaultParcel);
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}
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m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
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m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
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@ -313,6 +313,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
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Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
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Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
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Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
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Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
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// Temporary
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// Temporary
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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}
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@ -520,8 +520,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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}
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}
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/// <summary>
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/// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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/// </summary>
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/// <param name="avatar"></param>
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public void EventManagerOnClientMovement(ScenePresence avatar)
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public void EventManagerOnClientMovement(ScenePresence avatar)
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//Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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//
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{
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{
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ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if (over != null)
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if (over != null)
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@ -534,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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}
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}
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public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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int landLocalID, IClientAPI remote_client)
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int landLocalID, IClientAPI remote_client)
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{
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{
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@ -670,13 +673,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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m_landList.Clear();
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m_landList.Clear();
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}
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ResetSimLandObjects();
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ResetSimLandObjects();
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if (setupDefaultParcel)
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if (setupDefaultParcel)
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CreateDefaultParcel();
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CreateDefaultParcel();
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}
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}
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}
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private void performFinalLandJoin(ILandObject master, ILandObject slave)
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private void performFinalLandJoin(ILandObject master, ILandObject slave)
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{
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{
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@ -1390,10 +1393,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public void EventManagerOnNoLandDataFromStorage()
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public void EventManagerOnNoLandDataFromStorage()
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{
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lock (m_landList)
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{
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{
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ResetSimLandObjects();
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ResetSimLandObjects();
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CreateDefaultParcel();
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CreateDefaultParcel();
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}
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}
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}
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#endregion
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#endregion
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@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public int GetPrimsFree()
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public int GetPrimsFree()
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{
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{
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
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int free = GetSimulatorMaxPrimCount() - m_landData.SimwidePrims;
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return free;
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return free;
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}
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}
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@ -181,11 +181,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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overrideSimulatorMaxPrimCount = overrideDel;
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overrideSimulatorMaxPrimCount = overrideDel;
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}
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}
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public int GetParcelMaxPrimCount(ILandObject thisObject)
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public int GetParcelMaxPrimCount()
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{
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{
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if (overrideParcelMaxPrimCount != null)
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if (overrideParcelMaxPrimCount != null)
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{
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{
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return overrideParcelMaxPrimCount(thisObject);
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return overrideParcelMaxPrimCount(this);
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}
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}
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else
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else
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{
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{
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@ -197,11 +197,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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return parcelMax;
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return parcelMax;
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}
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}
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}
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}
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public int GetSimulatorMaxPrimCount(ILandObject thisObject)
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public int GetSimulatorMaxPrimCount()
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{
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{
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if (overrideSimulatorMaxPrimCount != null)
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if (overrideSimulatorMaxPrimCount != null)
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{
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{
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return overrideSimulatorMaxPrimCount(thisObject);
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return overrideSimulatorMaxPrimCount(this);
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}
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}
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else
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else
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{
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{
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@ -244,8 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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remote_client.SendLandProperties(seq_id,
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remote_client.SendLandProperties(seq_id,
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snap_selection, request_result, this,
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snap_selection, request_result, this,
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(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
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(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
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GetParcelMaxPrimCount(this),
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GetParcelMaxPrimCount(),
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GetSimulatorMaxPrimCount(this), regionFlags);
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GetSimulatorMaxPrimCount(), regionFlags);
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}
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}
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public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
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public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
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@ -70,14 +70,14 @@ namespace OpenSim.Region.CoreModules.World.Region
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false, "region restart bluebox",
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false, "region restart bluebox",
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"region restart bluebox <message> <delta seconds>+",
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"region restart bluebox <message> <delta seconds>+",
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"Schedule a region restart",
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"Schedule a region restart",
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"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
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"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
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HandleRegionRestart);
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HandleRegionRestart);
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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false, "region restart notice",
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false, "region restart notice",
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"region restart notice <message> <delta seconds>+",
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"region restart notice <message> <delta seconds>+",
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"Schedule a region restart",
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"Schedule a region restart",
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"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
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"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
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HandleRegionRestart);
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HandleRegionRestart);
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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@ -924,9 +924,9 @@ namespace OpenSim.Region.Framework.Scenes
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uint callbackID, string description, string name,
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uint callbackID, string description, string name,
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sbyte invType, sbyte type, UUID olditemID)
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sbyte invType, sbyte type, UUID olditemID)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
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// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
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remoteClient.Name, name, folderID, olditemID);
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// remoteClient.Name, name, folderID, olditemID);
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if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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return;
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@ -934,20 +934,25 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence presence;
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ScenePresence presence;
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if (TryGetScenePresence(remoteClient.AgentId, out presence))
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if (TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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{
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bool linkAlreadyExists = false;
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// Disabled the check for duplicate links.
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List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
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//
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foreach (InventoryItemBase item in existingItems)
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// When outfits are being adjusted, the viewer rapidly sends delete link messages followed by
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if (item.AssetID == olditemID)
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// create links. However, since these are handled asynchronously, the deletes do not complete before
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linkAlreadyExists = true;
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// the creates are handled. Therefore, we cannot enforce a duplicate link check.
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// InventoryItemBase existingLink = null;
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if (linkAlreadyExists)
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// List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
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{
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// foreach (InventoryItemBase item in existingItems)
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m_log.WarnFormat(
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// if (item.AssetID == olditemID)
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"[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists",
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// existingLink = item;
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remoteClient.Name, name, folderID, olditemID);
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//
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|
// if (existingLink != null)
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return;
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// {
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}
|
// m_log.WarnFormat(
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// "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link named {4} with id {5} already exists",
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|
// remoteClient.Name, name, folderID, olditemID, existingLink.Name, existingLink.ID);
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|
//
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|
// return;
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|
// }
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AssetBase asset = new AssetBase();
|
AssetBase asset = new AssetBase();
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asset.FullID = olditemID;
|
asset.FullID = olditemID;
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@ -975,7 +980,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="itemID"></param>
|
/// <param name="itemID"></param>
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private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
|
private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
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{
|
{
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//m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId);
|
// m_log.DebugFormat(
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|
// "[AGENT INVENTORY]: Removing inventory items {0} for {1}",
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|
// string.Join(",", itemIDs.ConvertAll<string>(uuid => uuid.ToString()).ToArray()),
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|
// remoteClient.Name);
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|
|
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InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
|
InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
|
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}
|
}
|
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|
|
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|
|
|
@ -83,6 +83,7 @@ namespace OpenSim.Region.OptionalModules
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scene.Permissions.OnRezObject += CanRezObject;
|
scene.Permissions.OnRezObject += CanRezObject;
|
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scene.Permissions.OnObjectEntry += CanObjectEnter;
|
scene.Permissions.OnObjectEntry += CanObjectEnter;
|
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scene.Permissions.OnDuplicateObject += CanDuplicateObject;
|
scene.Permissions.OnDuplicateObject += CanDuplicateObject;
|
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|
|
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m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName);
|
m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName);
|
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}
|
}
|
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|
|
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|
@ -92,6 +93,7 @@ namespace OpenSim.Region.OptionalModules
|
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{
|
{
|
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.Permissions.OnRezObject -= CanRezObject;
|
scene.Permissions.OnRezObject -= CanRezObject;
|
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scene.Permissions.OnObjectEntry -= CanObjectEnter;
|
scene.Permissions.OnObjectEntry -= CanObjectEnter;
|
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scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
|
scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
|
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|
@ -104,11 +106,9 @@ namespace OpenSim.Region.OptionalModules
|
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|
|
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private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
|
private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
|
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{
|
{
|
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// This may be a little long winded and can probably be optomized
|
ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||||
int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total;
|
int usedPrims = lo.PrimCounts.Total;
|
||||||
LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData;
|
int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
|
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int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
|
|
||||||
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
|
|
||||||
|
|
||||||
if (objectCount + usedPrims > simulatorCapacity)
|
if (objectCount + usedPrims > simulatorCapacity)
|
||||||
{
|
{
|
||||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
//OnMoveObject
|
|
||||||
private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
|
private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
|
||||||
{
|
{
|
||||||
SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
|
SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
|
||||||
|
@ -128,9 +128,7 @@ namespace OpenSim.Region.OptionalModules
|
||||||
ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
|
ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
|
||||||
|
|
||||||
int usedPrims = newParcel.PrimCounts.Total;
|
int usedPrims = newParcel.PrimCounts.Total;
|
||||||
LandData landData = newParcel.LandData;
|
int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
|
||||||
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
|
|
||||||
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
|
|
||||||
|
|
||||||
// The prim hasn't crossed a region boundry so we don't need to worry
|
// The prim hasn't crossed a region boundry so we don't need to worry
|
||||||
// about prim counts here
|
// about prim counts here
|
||||||
|
@ -138,35 +136,38 @@ namespace OpenSim.Region.OptionalModules
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prim counts are determined by the location of the root prim. if we're
|
// Prim counts are determined by the location of the root prim. if we're
|
||||||
// moving a child prim, just let it pass
|
// moving a child prim, just let it pass
|
||||||
if(!obj.IsRoot)
|
if(!obj.IsRoot)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
// Add Special Case here for temporary prims
|
|
||||||
|
// TODO: Add Special Case here for temporary prims
|
||||||
|
|
||||||
if(objectCount + usedPrims > simulatorCapacity)
|
if(objectCount + usedPrims > simulatorCapacity)
|
||||||
{
|
{
|
||||||
m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full");
|
m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//OnDuplicateObject
|
//OnDuplicateObject
|
||||||
private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
|
private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
|
||||||
{
|
{
|
||||||
// This may be a little long winded and can probably be optomized
|
ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||||
int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total;
|
int usedPrims = lo.PrimCounts.Total;
|
||||||
LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData;
|
int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
|
||||||
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
|
|
||||||
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
|
|
||||||
|
|
||||||
if(objectCount + usedPrims > simulatorCapacity)
|
if(objectCount + usedPrims > simulatorCapacity)
|
||||||
{
|
{
|
||||||
m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full");
|
m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9908,31 +9908,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
|
public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
|
|
||||||
// Which probably will be irrelevent in OpenSim....
|
|
||||||
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
||||||
|
|
||||||
float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus;
|
ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
|
||||||
|
|
||||||
if (land == null)
|
if (lo == null)
|
||||||
{
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
|
|
||||||
if (sim_wide != 0)
|
if (sim_wide != 0)
|
||||||
{
|
return lo.GetSimulatorMaxPrimCount();
|
||||||
decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor;
|
|
||||||
|
|
||||||
return (int)v;
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
return lo.GetParcelMaxPrimCount();
|
||||||
decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor;
|
|
||||||
|
|
||||||
return (int)v;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
|
public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Security;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
@ -143,7 +144,7 @@ namespace OpenSim.Server.Handlers.Grid
|
||||||
sb.Append("<gridinfo>\n");
|
sb.Append("<gridinfo>\n");
|
||||||
foreach (string k in _info.Keys)
|
foreach (string k in _info.Keys)
|
||||||
{
|
{
|
||||||
sb.AppendFormat("<{0}>{1}</{0}>\n", k, _info[k]);
|
sb.AppendFormat("<{0}>{1}</{0}>\n", k, SecurityElement.Escape(_info[k].ToString()));
|
||||||
}
|
}
|
||||||
sb.Append("</gridinfo>\n");
|
sb.Append("</gridinfo>\n");
|
||||||
|
|
||||||
|
|
|
@ -40,10 +40,12 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
public class TestLandChannel : ILandChannel
|
public class TestLandChannel : ILandChannel
|
||||||
{
|
{
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
private List<ILandObject> m_parcels;
|
||||||
|
|
||||||
public TestLandChannel(Scene scene)
|
public TestLandChannel(Scene scene)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
|
m_parcels = new List<ILandObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||||
|
@ -53,12 +55,19 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public List<ILandObject> AllParcels()
|
public List<ILandObject> AllParcels()
|
||||||
{
|
{
|
||||||
return new List<ILandObject>();
|
return m_parcels;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear(bool setupDefaultParcel)
|
public void Clear(bool setupDefaultParcel)
|
||||||
{
|
{
|
||||||
// Intentionally blank since we don't save any parcel data in the test channel
|
m_parcels.Clear();
|
||||||
|
|
||||||
|
if (setupDefaultParcel)
|
||||||
|
{
|
||||||
|
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
||||||
|
obj.LandData.Name = "Your Parcel";
|
||||||
|
m_parcels.Add(obj);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ILandObject GetNoLand()
|
protected ILandObject GetNoLand()
|
||||||
|
|
Loading…
Reference in New Issue