Merge branch 'avination' into careminster

avinationmerge
Melanie 2013-01-06 10:52:22 +00:00
commit 083ac92b34
20 changed files with 1130 additions and 466 deletions

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@ -117,7 +117,7 @@ namespace OpenSim.Capabilities.Handlers
/// <param name="data"></param> /// <param name="data"></param>
private void BakedTextureUploaded(UUID assetID, byte[] data) private void BakedTextureUploaded(UUID assetID, byte[] data)
{ {
// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
AssetBase asset; AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());

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@ -66,7 +66,7 @@ namespace OpenSim.Framework
protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f); protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
protected float m_avatarFeetOffset = 0; protected float m_avatarFeetOffset = 0;
protected float m_avatarAnimOffset = 0; protected float m_avatarAnimOffset = 0;
protected WearableCacheItem[] cacheitems;
public virtual int Serial public virtual int Serial
{ {
get { return m_serial; } get { return m_serial; }
@ -116,6 +116,12 @@ namespace OpenSim.Framework
set { m_avatarHeight = value; } set { m_avatarHeight = value; }
} }
public virtual WearableCacheItem[] WearableCacheItems
{
get { return cacheitems; }
set { cacheitems = value; }
}
public AvatarAppearance() public AvatarAppearance()
{ {
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance"); // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");

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@ -64,7 +64,7 @@ namespace OpenSim.Framework
public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize); public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
public delegate void StartAnim(IClientAPI remoteClient, UUID animID); public delegate void StartAnim(IClientAPI remoteClient, UUID animID);

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@ -70,6 +70,7 @@ namespace OpenSim.Framework
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool IsEitherBannedOrRestricted(UUID avatar); bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar); bool IsBannedFromLand(UUID avatar);
bool CanBeOnThisLand(UUID avatar, float posHeight);
bool IsRestrictedFromLand(UUID avatar); bool IsRestrictedFromLand(UUID avatar);
bool IsInLandAccessList(UUID avatar); bool IsInLandAccessList(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client); void SendLandUpdateToClient(IClientAPI remote_client);

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@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class WearableCacheItem
{
public uint TextureIndex { get; set; }
public UUID CacheId { get; set; }
public UUID TextureID { get; set; }
}
}

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@ -461,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
#endregion Properties #endregion Properties
// ~LLClientView() // ~LLClientView()
@ -585,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Disable UDP handling for this client // Disable UDP handling for this client
m_udpClient.Shutdown(); m_udpClient.Shutdown();
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
//GC.Collect(); //GC.Collect();
//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@ -2750,8 +2752,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
req.AssetInf.ID, req.AssetInf.Metadata.ContentType); req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
return; return;
} }
int WearableOut = 0;
bool isWearable = false;
if (req.AssetInf != null)
isWearable =
((AssetType) req.AssetInf.Type ==
AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
//m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
//if (isWearable)
// m_log.Debug((AssetType)req.AssetInf.Type);
//m_log.Debug("sending asset " + req.RequestAssetID);
TransferInfoPacket Transfer = new TransferInfoPacket(); TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2; Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0; Transfer.TransferInfo.Status = 0;
@ -2773,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Transfer.TransferInfo.Size = req.AssetInf.Data.Length; Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID; Transfer.TransferInfo.TransferID = req.TransferRequestID;
Transfer.Header.Zerocoded = true; Transfer.Header.Zerocoded = true;
OutPacket(Transfer, ThrottleOutPacketType.Asset); OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
if (req.NumPackets == 1) if (req.NumPackets == 1)
{ {
@ -2784,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TransferPacket.TransferData.Data = req.AssetInf.Data; TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1; TransferPacket.TransferData.Status = 1;
TransferPacket.Header.Zerocoded = true; TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, ThrottleOutPacketType.Asset); OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
} }
else else
{ {
@ -2817,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TransferPacket.TransferData.Status = 1; TransferPacket.TransferData.Status = 1;
} }
TransferPacket.Header.Zerocoded = true; TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, ThrottleOutPacketType.Asset); OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
processedLength += chunkSize; processedLength += chunkSize;
packetNumber++; packetNumber++;
@ -3572,24 +3587,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
AgentWearablesUpdatePacket.WearableDataBlock awb; AgentWearablesUpdatePacket.WearableDataBlock awb;
int idx = 0; int idx = 0;
for (int i = 0; i < wearables.Length; i++) for (int i = 0; i < wearables.Length; i++)
{ {
for (int j = 0; j < wearables[i].Count; j++) for (int j = 0; j < wearables[i].Count; j++)
{ {
awb = new AgentWearablesUpdatePacket.WearableDataBlock(); awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i; awb.WearableType = (byte) i;
awb.AssetID = wearables[i][j].AssetID; awb.AssetID = wearables[i][j].AssetID;
awb.ItemID = wearables[i][j].ItemID; awb.ItemID = wearables[i][j].ItemID;
aw.WearableData[idx] = awb; aw.WearableData[idx] = awb;
idx++; idx++;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name); // awb.ItemID, awb.AssetID, i, Name);
} }
} }
OutPacket(aw, ThrottleOutPacketType.Task); OutPacket(aw, ThrottleOutPacketType.State);
} }
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@ -3614,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
avp.Sender.IsTrial = false; avp.Sender.IsTrial = false;
avp.Sender.ID = agentID; avp.Sender.ID = agentID;
//m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
OutPacket(avp, ThrottleOutPacketType.Task); OutPacket(avp, ThrottleOutPacketType.State);
} }
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
@ -6282,12 +6298,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[] visualparams = new byte[appear.VisualParam.Length]; byte[] visualparams = new byte[appear.VisualParam.Length];
for (int i = 0; i < appear.VisualParam.Length; i++) for (int i = 0; i < appear.VisualParam.Length; i++)
visualparams[i] = appear.VisualParam[i].ParamValue; visualparams[i] = appear.VisualParam[i].ParamValue;
//var b = appear.WearableData[0];
Primitive.TextureEntry te = null; Primitive.TextureEntry te = null;
if (appear.ObjectData.TextureEntry.Length > 1) if (appear.ObjectData.TextureEntry.Length > 1)
te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
handlerSetAppearance(sender, te, visualparams,avSize); WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
for (int i=0; i<appear.WearableData.Length;i++)
cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
} }
catch (Exception e) catch (Exception e)
{ {
@ -7798,6 +7821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// surrounding scene // surrounding scene
if ((ImageType)block.Type == ImageType.Baked) if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f; args.Priority *= 2.0f;
int wearableout = 0;
ImageManager.EnqueueReq(args); ImageManager.EnqueueReq(args);
} }
@ -11688,6 +11712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (cachedtex.AgentData.SessionID != SessionId) if (cachedtex.AgentData.SessionID != SessionId)
return false; return false;
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId; cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId; cachedresp.AgentData.SessionID = m_sessionId;
@ -11696,6 +11721,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
cachedresp.WearableData = cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
// var item = fac.GetBakedTextureFaces(AgentId);
//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
if (cache == null) if (cache == null)
{ {
@ -11703,7 +11732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = UUID.Zero; cachedresp.WearableData[i].TextureID = UUID.Zero; //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0]; cachedresp.WearableData[i].HostName = new byte[0];
} }
} }
@ -11713,10 +11742,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
if(cache.Check(cachedtex.WearableData[i].ID.ToString()))
if (cache.Check(cachedtex.WearableData[i].ID.ToString()))
cachedresp.WearableData[i].TextureID = UUID.Zero; cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
else else
cachedresp.WearableData[i].TextureID = UUID.Zero; cachedresp.WearableData[i].TextureID = UUID.Zero; // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0]; cachedresp.WearableData[i].HostName = new byte[0];
} }
} }

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@ -140,18 +140,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="sp"></param> /// <param name="sp"></param>
/// <param name="texture"></param> /// <param name="texture"></param>
/// <param name="visualParam"></param> /// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
{ {
SetAppearance(sp, appearance.Texture, appearance.VisualParams); SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
} }
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
{ {
float oldoff = sp.Appearance.AvatarFeetOffset; float oldoff = sp.Appearance.AvatarFeetOffset;
Vector3 oldbox = sp.Appearance.AvatarBoxSize; Vector3 oldbox = sp.Appearance.AvatarBoxSize;
SetAppearance(sp, textureEntry, visualParams); SetAppearance(sp, textureEntry, visualParams, cacheItems);
sp.Appearance.SetSize(avSize); sp.Appearance.SetSize(avSize);
float off = sp.Appearance.AvatarFeetOffset; float off = sp.Appearance.AvatarFeetOffset;
@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="sp"></param> /// <param name="sp"></param>
/// <param name="texture"></param> /// <param name="texture"></param>
/// <param name="visualParam"></param> /// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
@ -205,11 +205,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// ((ScenePresence)sp).SetSize(box,off); // ((ScenePresence)sp).SetSize(box,off);
} }
//if (cacheItems.Length > 0)
//{
sp.Appearance.WearableCacheItems = cacheItems;
//}
// Process the baked texture array // Process the baked texture array
if (textureEntry != null) if (textureEntry != null)
{ {
// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat); // WriteBakedTexturesReport(sp, m_log.DebugFormat);
@ -278,6 +281,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return GetBakedTextureFaces(sp); return GetBakedTextureFaces(sp);
} }
public WearableCacheItem[] GetCachedItems(UUID agentId)
{
ScenePresence sp = m_scene.GetScenePresence(agentId);
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp);
WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
//foreach (WearableCacheItem item in items)
//{
//}
return items;
}
public bool SaveBakedTextures(UUID agentId) public bool SaveBakedTextures(UUID agentId)
{ {
ScenePresence sp = m_scene.GetScenePresence(agentId); ScenePresence sp = m_scene.GetScenePresence(agentId);
@ -660,12 +676,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="client"></param> /// <param name="client"></param>
/// <param name="texture"></param> /// <param name="texture"></param>
/// <param name="visualParam"></param> /// <param name="visualParam"></param>
private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
{ {
// m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
ScenePresence sp = m_scene.GetScenePresence(client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp != null) if (sp != null)
SetAppearance(sp, textureEntry, visualParams,avSize); SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
else else
m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
} }

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@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
for (byte i = 0; i < visualParams.Length; i++) for (byte i = 0; i < visualParams.Length; i++)
visualParams[i] = i; visualParams[i] = i;
afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
// TODO: Check baked texture // TODO: Check baked texture
Assert.AreEqual(visualParams, sp.Appearance.VisualParams); Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
eyesFace.TextureID = eyesTextureId; eyesFace.TextureID = eyesTextureId;
afm.SetAppearance(sp, bakedTextureEntry, visualParams); afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
afm.SaveBakedTextures(userId); afm.SaveBakedTextures(userId);
// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);

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@ -442,6 +442,19 @@ namespace OpenSim.Region.CoreModules.World.Land
return false; return false;
} }
public bool CanBeOnThisLand(UUID avatar, float posHeight)
{
if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
{
return false;
}
else if (IsRestrictedFromLand(avatar))
{
return false;
}
return true;
}
public bool HasGroupAccess(UUID avatar) public bool HasGroupAccess(UUID avatar)
{ {
if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)

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@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAvatarFactoryModule public interface IAvatarFactoryModule
{ {
void SetAppearance(IScenePresence sp, AvatarAppearance appearance); void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems);
/// <summary> /// <summary>
/// Send the appearance of an avatar to others in the scene. /// Send the appearance of an avatar to others in the scene.
@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
WearableCacheItem[] GetCachedItems(UUID agentId);
/// <summary> /// <summary>
/// Save the baked textures for the given agent permanently in the asset database. /// Save the baked textures for the given agent permanently in the asset database.
/// </summary> /// </summary>

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@ -923,6 +923,33 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
UUID groupUUID = UUID.Zero;
string GroupName = string.Empty;
ulong groupPowers = 0;
// ----------------------------------
// Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
try
{
if (gm != null)
{
groupUUID = ControllingClient.ActiveGroupId;
GroupRecord record = gm.GetGroupRecord(groupUUID);
if (record != null)
GroupName = record.GroupName;
GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
if (groupMembershipData != null)
groupPowers = groupMembershipData.GroupPowers;
}
ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
Grouptitle);
}
catch (Exception e)
{
m_log.Debug("[AGENTUPDATE]: " + e.ToString());
}
// ------------------------------------
if (ParentID == 0) if (ParentID == 0)
{ {
// Moved this from SendInitialData to ensure that Appearance is initialized // Moved this from SendInitialData to ensure that Appearance is initialized
@ -1961,7 +1988,8 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
MovingToTarget = false; MovingToTarget = false;
MoveToPositionTarget = Vector3.Zero; // MoveToPositionTarget = Vector3.Zero;
m_forceToApply = null; // cancel possible last action
// We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct
// resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag.
@ -2080,9 +2108,6 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null) if (part == null)
return; return;
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
if (PhysicsActor != null) if (PhysicsActor != null)
m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
@ -2101,25 +2126,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) if (PhysicsSit(part,offset)) // physics engine
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
// Name, part.Name, part.LocalId);
if (m_scene.PhysicsScene != null &&
part.PhysActor != null &&
Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
{
Vector3 camdif = CameraPosition - part.AbsolutePosition;
camdif.Normalize();
// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return; return;
}
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{ {
@ -2127,22 +2135,22 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true; canSit = true;
} }
// else
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
// Name, part.Name, part.LocalId);
// }
} }
if (canSit) if (canSit)
{ {
if (PhysicsActor != null) if (PhysicsActor != null)
{ {
// We can remove the physicsActor until they stand up. // We can remove the physicsActor until they stand up.
RemoveFromPhysicalScene(); RemoveFromPhysicalScene();
} }
if (MovingToTarget)
ResetMoveToTarget();
Velocity = Vector3.Zero;
part.AddSittingAvatar(UUID); part.AddSittingAvatar(UUID);
cameraAtOffset = part.GetCameraAtOffset(); cameraAtOffset = part.GetCameraAtOffset();
@ -2179,14 +2187,6 @@ namespace OpenSim.Region.Framework.Scenes
m_requestedSitTargetID = part.LocalId; m_requestedSitTargetID = part.LocalId;
m_requestedSitTargetUUID = targetID; m_requestedSitTargetUUID = targetID;
// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
if (m_scene.PhysicsScene.SupportsRayCast())
{
//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
//SitRayCastAvatarPosition(part);
//return;
}
} }
else else
{ {
@ -2196,28 +2196,87 @@ namespace OpenSim.Region.Framework.Scenes
SendSitResponse(targetID, offset, Quaternion.Identity); SendSitResponse(targetID, offset, Quaternion.Identity);
} }
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) // returns false if does not suport so older sit can be tried
public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
{ {
if (status < 0)
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
return;
}
if (status == 0)
return;
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null || part.ParentGroup.IsAttachment) if (part == null || part.ParentGroup.IsAttachment)
{ {
return true;
}
if ( m_scene.PhysicsScene == null)
return false;
if (part.PhysActor == null)
{
// none physcis shape
if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
else
{ // non physical phantom TODO
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
return false;
}
return true;
}
// not doing autopilot
m_requestedSitTargetID = 0;
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return true;
return false;
}
private bool CanEnterLandPosition(Vector3 testPos)
{
ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y);
if (land == null || land.LandData.Name == "NO_LAND")
return true;
return land.CanBeOnThisLand(UUID,testPos.Z);
}
// status
// < 0 ignore
// 0 bad sit spot
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
{
if (status < 0)
return;
if (status == 0)
{
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
return; return;
} }
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null)
return;
Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
if(!CanEnterLandPosition(targetPos))
{
ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
return;
}
// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString()); // m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
RemoveFromPhysicalScene();
if (MovingToTarget)
ResetMoveToTarget();
Velocity = Vector3.Zero;
part.AddSittingAvatar(UUID); part.AddSittingAvatar(UUID);
Vector3 cameraAtOffset = part.GetCameraAtOffset(); Vector3 cameraAtOffset = part.GetCameraAtOffset();
Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
bool forceMouselook = part.GetForceMouselook(); bool forceMouselook = part.GetForceMouselook();
@ -2225,23 +2284,23 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendSitResponse( ControllingClient.SendSitResponse(
part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); // not using autopilot
// assuming no autopilot in use
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
Rotation = Orientation; Rotation = Orientation;
m_pos = offset; m_pos = offset;
m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now m_requestedSitTargetID = 0;
part.ParentGroup.AddAvatar(UUID); part.ParentGroup.AddAvatar(UUID);
ParentPart = part; ParentPart = part;
ParentID = part.LocalId; ParentID = part.LocalId;
if(status == 3)
Animator.TrySetMovementAnimation("SIT_GROUND");
else
Animator.TrySetMovementAnimation("SIT"); Animator.TrySetMovementAnimation("SIT");
SendAvatarDataToAllAgents(); SendAvatarDataToAllAgents();
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
} }
@ -2260,6 +2319,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
if (part.SitTargetAvatar == UUID) if (part.SitTargetAvatar == UUID)
{ {
Vector3 sitTargetPos = part.SitTargetPosition; Vector3 sitTargetPos = part.SitTargetPosition;

View File

@ -911,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
// Mimicking LLClientView which gets always set appearance from client. // Mimicking LLClientView which gets always set appearance from client.
AvatarAppearance appearance; AvatarAppearance appearance;
m_scene.GetAvatarAppearance(this, out appearance); m_scene.GetAvatarAppearance(this, out appearance);
OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize); OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]);
} }
public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)

View File

@ -108,7 +108,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// ScenePresence.SendInitialData() to reset our entire appearance. // ScenePresence.SendInitialData() to reset our entire appearance.
m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
m_afMod.SetAppearance(sp, originalTe, null); m_afMod.SetAppearance(sp, originalTe, null, new WearableCacheItem[0] );
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);

View File

@ -38,6 +38,9 @@ namespace OpenSim.Region.Physics.Manager
public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
public delegate void RayCallback(List<ContactResult> list); public delegate void RayCallback(List<ContactResult> list);
public delegate void ProbeBoxCallback(List<ContactResult> list);
public delegate void ProbeSphereCallback(List<ContactResult> list);
public delegate void ProbePlaneCallback(List<ContactResult> list);
public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation); public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
public delegate void JointMoved(PhysicsJoint joint); public delegate void JointMoved(PhysicsJoint joint);
@ -56,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager
volumedtc = 0x40, volumedtc = 0x40,
// ray cast colision control (may only work for meshs) // ray cast colision control (may only work for meshs)
ContactsUnImportant = 0x2000,
BackFaceCull = 0x4000, BackFaceCull = 0x4000,
ClosestHit = 0x8000, ClosestHit = 0x8000,
@ -351,9 +355,22 @@ namespace OpenSim.Region.Physics.Manager
return false; return false;
} }
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){} public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { } {
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count) return new List<ContactResult>();
}
public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}
public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}
public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
{ {
return new List<ContactResult>(); return new List<ContactResult>();
} }

View File

@ -715,7 +715,17 @@ namespace OpenSim.Region.Physics.OdePlugin
Vector3 off = _velocity; Vector3 off = _velocity;
float t = 0.5f * timeStep; float t = 0.5f * timeStep;
off = off * t; off = off * t;
d.Quaternion qtmp;
d.GeomCopyQuaternion(bbox, out qtmp);
Quaternion q;
q.X = qtmp.X;
q.Y = qtmp.Y;
q.Z = qtmp.Z;
q.W = qtmp.W;
off *= Quaternion.Conjugate(q);
d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z); d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z);
off.X = 2.0f * (m_size.X + Math.Abs(off.X)); off.X = 2.0f * (m_size.X + Math.Abs(off.X));
off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y)); off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y));
off.Z = m_size.Z + 2.0f * Math.Abs(off.Z); off.Z = m_size.Z + 2.0f * Math.Abs(off.Z);
@ -741,6 +751,9 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
} }
uint cat1 = d.GeomGetCategoryBits(bbox);
uint col1 = d.GeomGetCollideBits(bbox);
} }
} }
@ -1526,10 +1539,13 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void UnSubscribeEvents() public override void UnSubscribeEvents()
{ {
if (CollisionEventsThisFrame != null) if (CollisionEventsThisFrame != null)
{
lock (CollisionEventsThisFrame)
{ {
CollisionEventsThisFrame.Clear(); CollisionEventsThisFrame.Clear();
CollisionEventsThisFrame = null; CollisionEventsThisFrame = null;
} }
}
m_eventsubscription = 0; m_eventsubscription = 0;
} }
@ -1537,15 +1553,20 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (CollisionEventsThisFrame == null) if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate(); CollisionEventsThisFrame = new CollisionEventUpdate();
lock (CollisionEventsThisFrame)
{
CollisionEventsThisFrame.AddCollider(CollidedWith, contact); CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
_parent_scene.AddCollisionEventReporting(this); _parent_scene.AddCollisionEventReporting(this);
} }
}
public void SendCollisions() public void SendCollisions()
{ {
if (CollisionEventsThisFrame == null) if (CollisionEventsThisFrame == null)
return; return;
lock (CollisionEventsThisFrame)
{
if (m_cureventsubscription < m_eventsubscription) if (m_cureventsubscription < m_eventsubscription)
return; return;
@ -1569,6 +1590,7 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
} }
}
internal void AddCollisionFrameTime(int t) internal void AddCollisionFrameTime(int t)
{ {

View File

@ -56,8 +56,11 @@ namespace OpenSim.Region.Physics.OdePlugin
private OdeScene m_scene; private OdeScene m_scene;
IntPtr ray; // the ray. we only need one for our lifetime IntPtr ray; // the ray. we only need one for our lifetime
IntPtr Sphere;
IntPtr Box;
IntPtr Plane;
private const int ColisionContactGeomsPerTest = 5; private int CollisionContactGeomsPerTest = 25;
private const int DefaultMaxCount = 25; private const int DefaultMaxCount = 25;
private const int MaxTimePerCallMS = 30; private const int MaxTimePerCallMS = 30;
@ -65,6 +68,7 @@ namespace OpenSim.Region.Physics.OdePlugin
/// ODE near callback delegate /// ODE near callback delegate
/// </summary> /// </summary>
private d.NearCallback nearCallback; private d.NearCallback nearCallback;
private d.NearCallback nearProbeCallback;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<ContactResult> m_contactResults = new List<ContactResult>(); private List<ContactResult> m_contactResults = new List<ContactResult>();
private RayFilterFlags CurrentRayFilter; private RayFilterFlags CurrentRayFilter;
@ -74,155 +78,21 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
m_scene = pScene; m_scene = pScene;
nearCallback = near; nearCallback = near;
nearProbeCallback = nearProbe;
ray = d.CreateRay(IntPtr.Zero, 1.0f); ray = d.CreateRay(IntPtr.Zero, 1.0f);
d.GeomSetCategoryBits(ray,0); d.GeomSetCategoryBits(ray, 0);
Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
d.GeomSetCategoryBits(Box, 0);
Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
d.GeomSetCategoryBits(Sphere, 0);
Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
d.GeomSetCategoryBits(Sphere, 0);
} }
/// <summary> public void QueueRequest(ODERayRequest req)
/// Queues request for a raycast to all world
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray direction</param>
/// <param name="length">Ray length</param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod)
{ {
ODERayRequest req = new ODERayRequest(); if (req.Count == 0)
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.Count = DefaultMaxCount; req.Count = DefaultMaxCount;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
/// <summary>
/// Queues request for a raycast to particular part
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray direction</param>
/// <param name="length">Ray length</param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = DefaultMaxCount;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.Count = DefaultMaxCount;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.filter = RayFilterFlags.AllPrims | RayFilterFlags.land;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = DefaultMaxCount;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
/// <summary>
/// Queues a raycast
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray normal</param>
/// <param name="length">Ray length</param>
/// <param name="count"></param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count,RayFilterFlags filter , RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = filter;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req); m_PendingRequests.Enqueue(req);
} }
@ -258,21 +128,64 @@ namespace OpenSim.Region.Physics.OdePlugin
CurrentRayFilter = req.filter; CurrentRayFilter = req.filter;
CurrentMaxCount = req.Count; CurrentMaxCount = req.Count;
CollisionContactGeomsPerTest = req.Count & 0xffff;
closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
if (req.callbackMethod is ProbeBoxCallback)
{
if (CollisionContactGeomsPerTest > 80)
CollisionContactGeomsPerTest = 80;
d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
d.Quaternion qtmp;
qtmp.X = req.orientation.X;
qtmp.Y = req.orientation.Y;
qtmp.Z = req.orientation.Z;
qtmp.W = req.orientation.W;
d.GeomSetQuaternion(Box, ref qtmp);
}
else if (req.callbackMethod is ProbeSphereCallback)
{
if (CollisionContactGeomsPerTest > 80)
CollisionContactGeomsPerTest = 80;
d.GeomSphereSetRadius(Sphere, req.length);
d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
}
else if (req.callbackMethod is ProbePlaneCallback)
{
if (CollisionContactGeomsPerTest > 80)
CollisionContactGeomsPerTest = 80;
d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
}
else
{
if (CollisionContactGeomsPerTest > 25)
CollisionContactGeomsPerTest = 25;
d.GeomRaySetLength(ray, req.length); d.GeomRaySetLength(ray, req.length);
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
d.GeomRaySetParams(ray, 0, backfacecull); d.GeomRaySetParams(ray, 0, backfacecull);
d.GeomRaySetClosestHit(ray, closestHit); d.GeomRaySetClosestHit(ray, closestHit);
if (req.callbackMethod is RaycastCallback) if (req.callbackMethod is RaycastCallback)
// if we only want one get only one per colision pair saving memory // if we only want one get only one per Collision pair saving memory
CurrentRayFilter |= RayFilterFlags.ClosestHit; CurrentRayFilter |= RayFilterFlags.ClosestHit;
}
if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
unchecked
{
CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
}
if (req.geom == IntPtr.Zero) if (req.geom == IntPtr.Zero)
{ {
// translate ray filter to colision flags // translate ray filter to Collision flags
catflags = 0; catflags = 0;
if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0) if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
catflags |= CollisionCategories.VolumeDtc; catflags |= CollisionCategories.VolumeDtc;
@ -288,18 +201,51 @@ namespace OpenSim.Region.Physics.OdePlugin
catflags |= CollisionCategories.Water; catflags |= CollisionCategories.Water;
if (catflags != 0) if (catflags != 0)
{
if (req.callbackMethod is ProbeBoxCallback)
{
catflags |= CollisionCategories.Space;
d.GeomSetCollideBits(Box, (uint)catflags);
d.GeomSetCategoryBits(Box, (uint)catflags);
doProbe(req, Box);
}
else if (req.callbackMethod is ProbeSphereCallback)
{
catflags |= CollisionCategories.Space;
d.GeomSetCollideBits(Sphere, (uint)catflags);
d.GeomSetCategoryBits(Sphere, (uint)catflags);
doProbe(req, Sphere);
}
else if (req.callbackMethod is ProbePlaneCallback)
{
catflags |= CollisionCategories.Space;
d.GeomSetCollideBits(Plane, (uint)catflags);
d.GeomSetCategoryBits(Plane, (uint)catflags);
doPlane(req);
}
else
{ {
d.GeomSetCollideBits(ray, (uint)catflags); d.GeomSetCollideBits(ray, (uint)catflags);
doSpaceRay(req); doSpaceRay(req);
} }
} }
}
else else
{ {
// if we select a geom don't use filters // if we select a geom don't use filters
if (req.callbackMethod is ProbePlaneCallback)
{
d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
doPlane(req);
}
else
{
d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
doGeomRay(req); doGeomRay(req);
} }
} }
}
if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS) if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
break; break;
@ -382,6 +328,61 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
private void doProbe(ODERayRequest req, IntPtr probe)
{
// Collide tests
if ((CurrentRayFilter & FilterActiveSpace) != 0)
{
d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
}
if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
lock (m_PendingRequests)
{
cresult.AddRange(m_contactResults);
m_contactResults.Clear();
}
if (req.callbackMethod is ProbeBoxCallback)
((ProbeBoxCallback)req.callbackMethod)(cresult);
else if (req.callbackMethod is ProbeSphereCallback)
((ProbeSphereCallback)req.callbackMethod)(cresult);
}
private void doPlane(ODERayRequest req)
{
// Collide tests
if (req.geom == IntPtr.Zero)
{
if ((CurrentRayFilter & FilterActiveSpace) != 0)
{
d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
}
if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
}
else
{
d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback);
}
List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
lock (m_PendingRequests)
{
cresult.AddRange(m_contactResults);
m_contactResults.Clear();
}
((ProbePlaneCallback)req.callbackMethod)(cresult);
}
/// <summary> /// <summary>
/// Method that actually initiates the raycast with a geom /// Method that actually initiates the raycast with a geom
/// </summary> /// </summary>
@ -436,7 +437,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
{ {
IntPtr ContactgeomsArray = m_scene.ContactgeomsArray; IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest) if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
return false; return false;
IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
@ -469,7 +470,7 @@ namespace OpenSim.Region.Physics.OdePlugin
int count = 0; int count = 0;
try try
{ {
count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
} }
catch (Exception e) catch (Exception e)
{ {
@ -479,6 +480,12 @@ namespace OpenSim.Region.Physics.OdePlugin
if (count == 0) if (count == 0)
return; return;
/*
uint cat1 = d.GeomGetCategoryBits(g1);
uint cat2 = d.GeomGetCategoryBits(g2);
uint col1 = d.GeomGetCollideBits(g1);
uint col2 = d.GeomGetCollideBits(g2);
*/
uint ID = 0; uint ID = 0;
PhysicsActor p2 = null; PhysicsActor p2 = null;
@ -486,31 +493,8 @@ namespace OpenSim.Region.Physics.OdePlugin
m_scene.actor_name_map.TryGetValue(g2, out p2); m_scene.actor_name_map.TryGetValue(g2, out p2);
if (p2 == null) if (p2 == null)
{
/*
string name;
if (!m_scene.geom_name_map.TryGetValue(g2, out name))
return; return;
if (name == "Terrain")
{
// land colision
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
return;
}
else if (name == "Water")
{
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
return;
}
else
return;
*/
return;
}
else
{
switch (p2.PhysicsActorType) switch (p2.PhysicsActorType)
{ {
case (int)ActorTypes.Prim: case (int)ActorTypes.Prim:
@ -557,6 +541,149 @@ namespace OpenSim.Region.Physics.OdePlugin
default: default:
break; break;
} }
d.ContactGeom curcontact = new d.ContactGeom();
// closestHit for now only works for meshs, so must do it for others
if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
{
// Loop all contacts, build results.
for (int i = 0; i < count; i++)
{
if (!GetCurContactGeom(i, ref curcontact))
break;
ContactResult collisionresult = new ContactResult();
collisionresult.ConsumerID = ID;
collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
collisionresult.Depth = curcontact.depth;
collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
curcontact.normal.Z);
lock (m_contactResults)
{
m_contactResults.Add(collisionresult);
if (m_contactResults.Count >= CurrentMaxCount)
return;
}
}
}
else
{
// keep only closest contact
ContactResult collisionresult = new ContactResult();
collisionresult.ConsumerID = ID;
collisionresult.Depth = float.MaxValue;
for (int i = 0; i < count; i++)
{
if (!GetCurContactGeom(i, ref curcontact))
break;
if (curcontact.depth < collisionresult.Depth)
{
collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
collisionresult.Depth = curcontact.depth;
collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
curcontact.normal.Z);
}
}
if (collisionresult.Depth != float.MaxValue)
{
lock (m_contactResults)
m_contactResults.Add(collisionresult);
}
}
}
private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2)
{
if (g1 == IntPtr.Zero || g1 == g2)
return;
if (m_contactResults.Count >= CurrentMaxCount)
return;
if (d.GeomIsSpace(g1))
{
try
{
d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback);
}
catch (Exception e)
{
m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
}
return;
}
int count = 0;
try
{
count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
}
catch (Exception e)
{
m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
return;
}
if (count == 0)
return;
uint ID = 0;
PhysicsActor p1 = null;
m_scene.actor_name_map.TryGetValue(g1, out p1);
if (p1 == null)
return;
switch (p1.PhysicsActorType)
{
case (int)ActorTypes.Prim:
RayFilterFlags thisFlags;
if (p1.IsPhysical)
thisFlags = RayFilterFlags.physical;
else
thisFlags = RayFilterFlags.nonphysical;
if (p1.Phantom)
thisFlags |= RayFilterFlags.phantom;
if (p1.IsVolumeDtc)
thisFlags |= RayFilterFlags.volumedtc;
if ((thisFlags & CurrentRayFilter) == 0)
return;
ID = ((OdePrim)p1).LocalID;
break;
case (int)ActorTypes.Agent:
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
return;
else
ID = ((OdeCharacter)p1).LocalID;
break;
case (int)ActorTypes.Ground:
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
return;
break;
case (int)ActorTypes.Water:
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
return;
break;
default:
break;
} }
d.ContactGeom curcontact = new d.ContactGeom(); d.ContactGeom curcontact = new d.ContactGeom();
@ -624,6 +751,21 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomDestroy(ray); d.GeomDestroy(ray);
ray = IntPtr.Zero; ray = IntPtr.Zero;
} }
if (Box != IntPtr.Zero)
{
d.GeomDestroy(Box);
Box = IntPtr.Zero;
}
if (Sphere != IntPtr.Zero)
{
d.GeomDestroy(Sphere);
Sphere = IntPtr.Zero;
}
if (Plane != IntPtr.Zero)
{
d.GeomDestroy(Plane);
Plane = IntPtr.Zero;
}
} }
} }
@ -636,5 +778,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public float length; public float length;
public object callbackMethod; public object callbackMethod;
public RayFilterFlags filter; public RayFilterFlags filter;
public Quaternion orientation;
} }
} }

View File

@ -52,6 +52,21 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
private static Vector3 SitAjust = new Vector3(0, 0, 0.4f); private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
private void RotAroundZ(float x, float y, ref Quaternion ori)
{
double ang = Math.Atan2(y, x);
ang *= 0.5d;
float s = (float)Math.Sin(ang);
float c = (float)Math.Cos(ang);
ori.X = 0;
ori.Y = 0;
ori.Z = s;
ori.W = c;
}
public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse) public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
{ {
@ -63,55 +78,45 @@ namespace OpenSim.Region.Physics.OdePlugin
IntPtr geom = ((OdePrim)actor).prim_geom; IntPtr geom = ((OdePrim)actor).prim_geom;
d.Vector3 dtmp = d.GeomGetPosition(geom); Vector3 geopos = d.GeomGetPositionOMV(geom);
Vector3 geopos; Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
geopos.X = dtmp.X; Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
geopos.Y = dtmp.Y;
geopos.Z = dtmp.Z;
Quaternion ori = Quaternion.Identity;
d.AABB aabb; Vector3 rayDir = geopos + offset - avCameraPosition;
Quaternion ori;
d.Quaternion qtmp;
d.GeomCopyQuaternion(geom, out qtmp);
Quaternion geomOri;
geomOri.X = qtmp.X;
geomOri.Y = qtmp.Y;
geomOri.Z = qtmp.Z;
geomOri.W = qtmp.W;
Quaternion geomInvOri;
geomInvOri.X = -qtmp.X;
geomInvOri.Y = -qtmp.Y;
geomInvOri.Z = -qtmp.Z;
geomInvOri.W = qtmp.W;
Vector3 target = geopos + offset;
Vector3 rayDir = target - avCameraPosition;
float raylen = rayDir.Length(); float raylen = rayDir.Length();
if (raylen < 0.001f)
{
PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
return;
}
float t = 1 / raylen; float t = 1 / raylen;
rayDir.X *= t; rayDir.X *= t;
rayDir.Y *= t; rayDir.Y *= t;
rayDir.Z *= t; rayDir.Z *= t;
raylen += 0.5f; raylen += 30f; // focal point may be far
List<ContactResult> rayResults; List<ContactResult> rayResults;
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1); rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID) if (rayResults.Count == 0)
{ {
d.GeomGetAABB(geom,out aabb); /* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
d.AABB aabb;
d.GeomGetAABB(geom, out aabb);
offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z); offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
ori = geomInvOri; ori = geomInvOri;
offset *= geomInvOri; offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori); PhysicsSitResponse(1, actor.LocalID, offset, ori);
*/
PhysicsSitResponse(0, actor.LocalID, offset, ori);
return; return;
} }
int status = 1;
offset = rayResults[0].Pos - geopos; offset = rayResults[0].Pos - geopos;
double ang;
float s;
float c;
d.GeomClassID geoclass = d.GeomGetClass(geom); d.GeomClassID geoclass = d.GeomGetClass(geom);
@ -122,18 +127,15 @@ namespace OpenSim.Region.Physics.OdePlugin
offset.Normalize(); offset.Normalize();
offset *= r; offset *= r;
ang = Math.Atan2(offset.Y, offset.X); RotAroundZ(offset.X, offset.Y, ref ori);
ang *= 0.5d;
s = (float)Math.Sin(ang);
c = (float)Math.Cos(ang);
ori = new Quaternion(0, 0, s, c);
if (r < 0.4f) if (r < 0.4f)
{ {
offset = new Vector3(0, 0, r); offset = new Vector3(0, 0, r);
} }
else if (offset.Z < 0.4f) else
{
if (offset.Z < 0.4f)
{ {
t = offset.Z; t = offset.Z;
float rsq = r * r; float rsq = r * r;
@ -146,36 +148,206 @@ namespace OpenSim.Region.Physics.OdePlugin
offset.X *= t; offset.X *= t;
offset.Y *= t; offset.Y *= t;
} }
else if (r > 0.8f && offset.Z > 0.8f * r)
{
status = 3;
avOffset.X = -avOffset.X;
avOffset.Z *= 1.6f;
}
}
offset += avOffset * ori; offset += avOffset * ori;
ori = geomInvOri * ori; ori = geomInvOri * ori;
offset *= geomInvOri; offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori); PhysicsSitResponse(status, actor.LocalID, offset, ori);
return; return;
} }
Vector3 norm = rayResults[0].Normal; Vector3 norm = rayResults[0].Normal;
if (norm.Z < 0) if (norm.Z < -0.4f)
{ {
PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity); PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
return; return;
} }
ang = Math.Atan2(-rayDir.Y, -rayDir.X);
ang *= 0.5d;
s = (float)Math.Sin(ang);
c = (float)Math.Cos(ang);
ori = new Quaternion(0, 0, s, c); float SitNormX = -rayDir.X;
float SitNormY = -rayDir.Y;
Vector3 pivot = geopos + offset;
float edgeNormalX = norm.X;
float edgeNormalY = norm.Y;
float edgeDirX = -rayDir.X;
float edgeDirY = -rayDir.Y;
Vector3 edgePos = rayResults[0].Pos;
float edgeDist = float.MaxValue;
bool foundEdge = false;
if (norm.Z < 0.5f)
{
float rayDist = 4.0f;
float curEdgeDist = 0.0f;
for (int i = 0; i < 6; i++)
{
pivot.X -= 0.005f * norm.X;
pivot.Y -= 0.005f * norm.Y;
pivot.Z -= 0.005f * norm.Z;
rayDir.X = -norm.X * norm.Z;
rayDir.Y = -norm.Y * norm.Z;
rayDir.Z = 1.0f - norm.Z * norm.Z;
rayDir.Normalize();
rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
if (rayResults.Count == 0)
break;
curEdgeDist += rayResults[0].Depth;
if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
{
rayDist -= rayResults[0].Depth;
if (rayDist < 0f)
break;
pivot = rayResults[0].Pos;
norm = rayResults[0].Normal;
edgeNormalX = norm.X;
edgeNormalY = norm.Y;
edgeDirX = -rayDir.X;
edgeDirY = -rayDir.Y;
}
else
{
foundEdge = true;
edgeDist = curEdgeDist;
edgePos = rayResults[0].Pos;
break;
}
}
if (!foundEdge)
{
PhysicsSitResponse(0, actor.LocalID, offset, ori);
return;
}
avOffset.X *= 0.5f;
}
else if (norm.Z > 0.866f)
{
float toCamBaseX = avCameraPosition.X - pivot.X;
float toCamBaseY = avCameraPosition.Y - pivot.Y;
float toCamX = toCamBaseX;
float toCamY = toCamBaseY;
for (int j = 0; j < 4; j++)
{
float rayDist = 1.0f;
float curEdgeDist = 0.0f;
for (int i = 0; i < 3; i++)
{
pivot.Z -= 0.005f;
rayDir.X = toCamX;
rayDir.Y = toCamY;
rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
rayDir.Normalize();
rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
if (rayResults.Count == 0)
break;
curEdgeDist += rayResults[0].Depth;
if (rayResults[0].Normal.Z > 0.5f)
{
rayDist -= rayResults[0].Depth;
if (rayDist < 0f)
break;
pivot = rayResults[0].Pos;
norm = rayResults[0].Normal;
}
else
{
foundEdge = true;
if (curEdgeDist < edgeDist)
{
edgeDist = curEdgeDist;
edgeNormalX = rayResults[0].Normal.X;
edgeNormalY = rayResults[0].Normal.Y;
edgeDirX = rayDir.X;
edgeDirY = rayDir.Y;
edgePos = rayResults[0].Pos;
}
break;
}
}
if (foundEdge && edgeDist < 0.2f)
break;
pivot = geopos + offset;
switch (j)
{
case 0:
toCamX = -toCamBaseY;
toCamY = toCamBaseX;
break;
case 1:
toCamX = toCamBaseY;
toCamY = -toCamBaseX;
break;
case 2:
toCamX = -toCamBaseX;
toCamY = -toCamBaseY;
break;
default:
break;
}
}
if (!foundEdge)
{
avOffset.X = -avOffset.X;
avOffset.Z *= 1.6f;
RotAroundZ(SitNormX, SitNormY, ref ori);
offset += avOffset * ori; offset += avOffset * ori;
ori = geomInvOri * ori; ori = geomInvOri * ori;
offset *= geomInvOri; offset *= geomInvOri;
PhysicsSitResponse(3, actor.LocalID, offset, ori);
return;
}
avOffset.X *= 0.5f;
}
SitNormX = edgeNormalX;
SitNormY = edgeNormalY;
if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
{
SitNormX = -SitNormX;
SitNormY = -SitNormY;
}
RotAroundZ(SitNormX, SitNormY, ref ori);
offset = edgePos + avOffset * ori;
offset -= geopos;
ori = geomInvOri * ori;
offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori); PhysicsSitResponse(1, actor.LocalID, offset, ori);
return; return;
} }

View File

@ -44,7 +44,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Security; using System.Security;
using OMV = OpenMetaverse;
namespace OdeAPI namespace OdeAPI
{ {
//#if dDOUBLE //#if dDOUBLE
@ -925,9 +925,20 @@ namespace OdeAPI
{ {
unsafe { return *(GeomGetPositionUnsafe(geom)); } unsafe { return *(GeomGetPositionUnsafe(geom)); }
} }
public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
{
Vector3 vtmp = GeomGetPosition(geom);
return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
}
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q); public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
{
Quaternion qtmp;
GeomCopyQuaternion(geom, out qtmp);
return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
}
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X); public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);

View File

@ -2579,7 +2579,16 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (retMethod != null) if (retMethod != null)
{ {
m_rayCastManager.QueueRequest(position, direction, length, retMethod); ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = 0;
req.filter = RayFilterFlags.All;
m_rayCastManager.QueueRequest(req);
} }
} }
@ -2587,29 +2596,51 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (retMethod != null) if (retMethod != null)
{ {
m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod); ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = RayFilterFlags.All;
m_rayCastManager.QueueRequest(req);
} }
} }
// don't like this
public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
{ {
ContactResult[] ourResults = null; List<ContactResult> ourresults = new List<ContactResult>();
object SyncObject = new object();
RayCallback retMethod = delegate(List<ContactResult> results) RayCallback retMethod = delegate(List<ContactResult> results)
{ {
ourResults = new ContactResult[results.Count]; lock (SyncObject)
results.CopyTo(ourResults, 0);
};
int waitTime = 0;
m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
while (ourResults == null && waitTime < 1000)
{ {
Thread.Sleep(1); ourresults = results;
waitTime++; Monitor.PulseAll(SyncObject);
}
};
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = RayFilterFlags.All;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return null;
else
return ourresults;
} }
if (ourResults == null)
return new List<ContactResult>();
return new List<ContactResult>(ourResults);
} }
public override bool SuportsRaycastWorldFiltered() public override bool SuportsRaycastWorldFiltered()
@ -2631,9 +2662,18 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
}; };
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = filter;
lock (SyncObject) lock (SyncObject)
{ {
m_rayCastManager.QueueRequest(position, direction, length, Count,filter, retMethod); m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500)) if (!Monitor.Wait(SyncObject, 500))
return null; return null;
else else
@ -2641,46 +2681,11 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
{ {
if (retMethod != null && actor !=null) if (actor == null)
{ return new List<ContactResult>();
IntPtr geom;
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
else
return;
if (geom == IntPtr.Zero)
return;
m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod);
}
}
public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
{
if (retMethod != null && actor != null)
{
IntPtr geom;
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
else
return;
if (geom == IntPtr.Zero)
return;
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
}
}
// don't like this
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
{
if (actor != null)
{
IntPtr geom; IntPtr geom;
if (actor is OdePrim) if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom; geom = ((OdePrim)actor).prim_geom;
@ -2688,29 +2693,153 @@ namespace OpenSim.Region.Physics.OdePlugin
geom = ((OdePrim)actor).prim_geom; geom = ((OdePrim)actor).prim_geom;
else else
return new List<ContactResult>(); return new List<ContactResult>();
if (geom == IntPtr.Zero) if (geom == IntPtr.Zero)
return new List<ContactResult>(); return new List<ContactResult>();
ContactResult[] ourResults = null; List<ContactResult> ourResults = null;
object SyncObject = new object();
RayCallback retMethod = delegate(List<ContactResult> results) RayCallback retMethod = delegate(List<ContactResult> results)
{ {
ourResults = new ContactResult[results.Count]; lock (SyncObject)
results.CopyTo(ourResults, 0);
};
int waitTime = 0;
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
while (ourResults == null && waitTime < 1000)
{ {
Thread.Sleep(1); ourResults = results;
waitTime++; Monitor.PulseAll(SyncObject);
} }
};
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null) if (ourResults == null)
return new List<ContactResult>(); return new List<ContactResult>();
return new List<ContactResult>(ourResults); return ourResults;
} }
public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
{
List<ContactResult> ourResults = null;
object SyncObject = new object();
ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
{
lock (SyncObject)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
}
};
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.Normal = size;
req.Origin = position;
req.orientation = orientation;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>(); return new List<ContactResult>();
} }
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
{
List<ContactResult> ourResults = null;
object SyncObject = new object();
ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
};
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = radius;
req.Origin = position;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
{
IntPtr geom = IntPtr.Zero;;
if (actor != null)
{
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
}
List<ContactResult> ourResults = null;
object SyncObject = new object();
ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
};
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = plane.W;
req.Normal.X = plane.X;
req.Normal.Y = plane.Y;
req.Normal.Z = plane.Z;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
{ {
Util.FireAndForget( delegate Util.FireAndForget( delegate

View File

@ -144,7 +144,7 @@ namespace OpenSim.Tests.Performance
// ScenePresence.SendInitialData() to reset our entire appearance. // ScenePresence.SendInitialData() to reset our entire appearance.
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null); afm.SetAppearance(sp, originalTe, null, new WearableCacheItem[0]);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();