Merge branch 'avination' into careminster

avinationmerge
Melanie 2013-01-06 10:52:22 +00:00
commit 083ac92b34
20 changed files with 1130 additions and 466 deletions

View File

@ -117,7 +117,7 @@ namespace OpenSim.Capabilities.Handlers
/// <param name="data"></param>
private void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());

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@ -66,7 +66,7 @@ namespace OpenSim.Framework
protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
protected float m_avatarFeetOffset = 0;
protected float m_avatarAnimOffset = 0;
protected WearableCacheItem[] cacheitems;
public virtual int Serial
{
get { return m_serial; }
@ -116,6 +116,12 @@ namespace OpenSim.Framework
set { m_avatarHeight = value; }
}
public virtual WearableCacheItem[] WearableCacheItems
{
get { return cacheitems; }
set { cacheitems = value; }
}
public AvatarAppearance()
{
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");

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@ -64,7 +64,7 @@ namespace OpenSim.Framework
public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
public delegate void StartAnim(IClientAPI remoteClient, UUID animID);

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@ -70,6 +70,7 @@ namespace OpenSim.Framework
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool CanBeOnThisLand(UUID avatar, float posHeight);
bool IsRestrictedFromLand(UUID avatar);
bool IsInLandAccessList(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);

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@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class WearableCacheItem
{
public uint TextureIndex { get; set; }
public UUID CacheId { get; set; }
public UUID TextureID { get; set; }
}
}

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@ -461,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
#endregion Properties
// ~LLClientView()
@ -585,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Disable UDP handling for this client
m_udpClient.Shutdown();
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
//GC.Collect();
//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@ -2750,8 +2752,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
return;
}
int WearableOut = 0;
bool isWearable = false;
if (req.AssetInf != null)
isWearable =
((AssetType) req.AssetInf.Type ==
AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
//m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
//if (isWearable)
// m_log.Debug((AssetType)req.AssetInf.Type);
//m_log.Debug("sending asset " + req.RequestAssetID);
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
@ -2773,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID;
Transfer.Header.Zerocoded = true;
OutPacket(Transfer, ThrottleOutPacketType.Asset);
OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
if (req.NumPackets == 1)
{
@ -2784,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
}
else
{
@ -2817,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TransferPacket.TransferData.Status = 1;
}
TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
processedLength += chunkSize;
packetNumber++;
@ -3572,24 +3587,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
AgentWearablesUpdatePacket.WearableDataBlock awb;
int idx = 0;
for (int i = 0; i < wearables.Length; i++)
{
for (int j = 0; j < wearables[i].Count; j++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i][j].AssetID;
awb.ItemID = wearables[i][j].ItemID;
aw.WearableData[idx] = awb;
idx++;
// m_log.DebugFormat(
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name);
}
}
for (int i = 0; i < wearables.Length; i++)
{
for (int j = 0; j < wearables[i].Count; j++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte) i;
awb.AssetID = wearables[i][j].AssetID;
awb.ItemID = wearables[i][j].ItemID;
aw.WearableData[idx] = awb;
idx++;
OutPacket(aw, ThrottleOutPacketType.Task);
// m_log.DebugFormat(
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name);
}
}
OutPacket(aw, ThrottleOutPacketType.State);
}
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@ -3614,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
//m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
OutPacket(avp, ThrottleOutPacketType.Task);
OutPacket(avp, ThrottleOutPacketType.State);
}
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
@ -6282,12 +6298,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[] visualparams = new byte[appear.VisualParam.Length];
for (int i = 0; i < appear.VisualParam.Length; i++)
visualparams[i] = appear.VisualParam[i].ParamValue;
//var b = appear.WearableData[0];
Primitive.TextureEntry te = null;
if (appear.ObjectData.TextureEntry.Length > 1)
te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
handlerSetAppearance(sender, te, visualparams,avSize);
WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
for (int i=0; i<appear.WearableData.Length;i++)
cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
}
catch (Exception e)
{
@ -7798,6 +7821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// surrounding scene
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
int wearableout = 0;
ImageManager.EnqueueReq(args);
}
@ -11688,6 +11712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (cachedtex.AgentData.SessionID != SessionId)
return false;
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId;
@ -11696,6 +11721,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
// var item = fac.GetBakedTextureFaces(AgentId);
//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
if (cache == null)
{
@ -11703,7 +11732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = UUID.Zero;
cachedresp.WearableData[i].TextureID = UUID.Zero; //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
}
@ -11713,10 +11742,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
if(cache.Check(cachedtex.WearableData[i].ID.ToString()))
if (cache.Check(cachedtex.WearableData[i].ID.ToString()))
cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
else
cachedresp.WearableData[i].TextureID = UUID.Zero;
cachedresp.WearableData[i].TextureID = UUID.Zero; // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
}

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@ -140,18 +140,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="sp"></param>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
{
SetAppearance(sp, appearance.Texture, appearance.VisualParams);
SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
}
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize)
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
{
float oldoff = sp.Appearance.AvatarFeetOffset;
Vector3 oldbox = sp.Appearance.AvatarBoxSize;
SetAppearance(sp, textureEntry, visualParams);
SetAppearance(sp, textureEntry, visualParams, cacheItems);
sp.Appearance.SetSize(avSize);
float off = sp.Appearance.AvatarFeetOffset;
@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="sp"></param>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
{
// m_log.DebugFormat(
// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
@ -205,11 +205,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// ((ScenePresence)sp).SetSize(box,off);
}
//if (cacheItems.Length > 0)
//{
sp.Appearance.WearableCacheItems = cacheItems;
//}
// Process the baked texture array
if (textureEntry != null)
{
// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
@ -278,6 +281,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return GetBakedTextureFaces(sp);
}
public WearableCacheItem[] GetCachedItems(UUID agentId)
{
ScenePresence sp = m_scene.GetScenePresence(agentId);
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp);
WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
//foreach (WearableCacheItem item in items)
//{
//}
return items;
}
public bool SaveBakedTextures(UUID agentId)
{
ScenePresence sp = m_scene.GetScenePresence(agentId);
@ -660,12 +676,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="client"></param>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize)
private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
{
// m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp != null)
SetAppearance(sp, textureEntry, visualParams,avSize);
SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
else
m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
}

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@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
for (byte i = 0; i < visualParams.Length; i++)
visualParams[i] = i;
afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams);
afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
// TODO: Check baked texture
Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
eyesFace.TextureID = eyesTextureId;
afm.SetAppearance(sp, bakedTextureEntry, visualParams);
afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
afm.SaveBakedTextures(userId);
// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);

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@ -442,6 +442,19 @@ namespace OpenSim.Region.CoreModules.World.Land
return false;
}
public bool CanBeOnThisLand(UUID avatar, float posHeight)
{
if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
{
return false;
}
else if (IsRestrictedFromLand(avatar))
{
return false;
}
return true;
}
public bool HasGroupAccess(UUID avatar)
{
if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)

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@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAvatarFactoryModule
{
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems);
/// <summary>
/// Send the appearance of an avatar to others in the scene.
@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
WearableCacheItem[] GetCachedItems(UUID agentId);
/// <summary>
/// Save the baked textures for the given agent permanently in the asset database.
/// </summary>

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@ -923,6 +923,33 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
UUID groupUUID = UUID.Zero;
string GroupName = string.Empty;
ulong groupPowers = 0;
// ----------------------------------
// Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
try
{
if (gm != null)
{
groupUUID = ControllingClient.ActiveGroupId;
GroupRecord record = gm.GetGroupRecord(groupUUID);
if (record != null)
GroupName = record.GroupName;
GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
if (groupMembershipData != null)
groupPowers = groupMembershipData.GroupPowers;
}
ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
Grouptitle);
}
catch (Exception e)
{
m_log.Debug("[AGENTUPDATE]: " + e.ToString());
}
// ------------------------------------
if (ParentID == 0)
{
// Moved this from SendInitialData to ensure that Appearance is initialized
@ -1961,7 +1988,8 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
MovingToTarget = false;
MoveToPositionTarget = Vector3.Zero;
// MoveToPositionTarget = Vector3.Zero;
m_forceToApply = null; // cancel possible last action
// We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct
// resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag.
@ -2080,9 +2108,6 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
if (PhysicsActor != null)
m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
@ -2101,25 +2126,8 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
// Name, part.Name, part.LocalId);
if (m_scene.PhysicsScene != null &&
part.PhysActor != null &&
Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
{
Vector3 camdif = CameraPosition - part.AbsolutePosition;
camdif.Normalize();
// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return;
}
if (PhysicsSit(part,offset)) // physics engine
return;
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{
@ -2127,22 +2135,22 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true;
}
// else
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
// Name, part.Name, part.LocalId);
// }
}
if (canSit)
{
if (PhysicsActor != null)
{
// We can remove the physicsActor until they stand up.
RemoveFromPhysicalScene();
}
if (MovingToTarget)
ResetMoveToTarget();
Velocity = Vector3.Zero;
part.AddSittingAvatar(UUID);
cameraAtOffset = part.GetCameraAtOffset();
@ -2179,14 +2187,6 @@ namespace OpenSim.Region.Framework.Scenes
m_requestedSitTargetID = part.LocalId;
m_requestedSitTargetUUID = targetID;
// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
if (m_scene.PhysicsScene.SupportsRayCast())
{
//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
//SitRayCastAvatarPosition(part);
//return;
}
}
else
{
@ -2196,28 +2196,87 @@ namespace OpenSim.Region.Framework.Scenes
SendSitResponse(targetID, offset, Quaternion.Identity);
}
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
// returns false if does not suport so older sit can be tried
public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
{
if (status < 0)
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
return;
}
if (status == 0)
return;
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null || part.ParentGroup.IsAttachment)
{
return true;
}
if ( m_scene.PhysicsScene == null)
return false;
if (part.PhysActor == null)
{
// none physcis shape
if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
else
{ // non physical phantom TODO
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
return false;
}
return true;
}
// not doing autopilot
m_requestedSitTargetID = 0;
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return true;
return false;
}
private bool CanEnterLandPosition(Vector3 testPos)
{
ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y);
if (land == null || land.LandData.Name == "NO_LAND")
return true;
return land.CanBeOnThisLand(UUID,testPos.Z);
}
// status
// < 0 ignore
// 0 bad sit spot
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
{
if (status < 0)
return;
if (status == 0)
{
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
return;
}
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null)
return;
Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
if(!CanEnterLandPosition(targetPos))
{
ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
return;
}
// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
RemoveFromPhysicalScene();
if (MovingToTarget)
ResetMoveToTarget();
Velocity = Vector3.Zero;
part.AddSittingAvatar(UUID);
Vector3 cameraAtOffset = part.GetCameraAtOffset();
Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
bool forceMouselook = part.GetForceMouselook();
@ -2225,23 +2284,23 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendSitResponse(
part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
// assuming no autopilot in use
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
// not using autopilot
Rotation = Orientation;
m_pos = offset;
m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now
m_requestedSitTargetID = 0;
part.ParentGroup.AddAvatar(UUID);
ParentPart = part;
ParentID = part.LocalId;
Animator.TrySetMovementAnimation("SIT");
if(status == 3)
Animator.TrySetMovementAnimation("SIT_GROUND");
else
Animator.TrySetMovementAnimation("SIT");
SendAvatarDataToAllAgents();
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
}
@ -2260,6 +2319,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
if (part.SitTargetAvatar == UUID)
{
Vector3 sitTargetPos = part.SitTargetPosition;

View File

@ -911,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
// Mimicking LLClientView which gets always set appearance from client.
AvatarAppearance appearance;
m_scene.GetAvatarAppearance(this, out appearance);
OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize);
OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]);
}
public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)

View File

@ -108,7 +108,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// ScenePresence.SendInitialData() to reset our entire appearance.
m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
m_afMod.SetAppearance(sp, originalTe, null);
m_afMod.SetAppearance(sp, originalTe, null, new WearableCacheItem[0] );
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);

View File

@ -38,6 +38,9 @@ namespace OpenSim.Region.Physics.Manager
public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
public delegate void RayCallback(List<ContactResult> list);
public delegate void ProbeBoxCallback(List<ContactResult> list);
public delegate void ProbeSphereCallback(List<ContactResult> list);
public delegate void ProbePlaneCallback(List<ContactResult> list);
public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
public delegate void JointMoved(PhysicsJoint joint);
@ -56,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager
volumedtc = 0x40,
// ray cast colision control (may only work for meshs)
ContactsUnImportant = 0x2000,
BackFaceCull = 0x4000,
ClosestHit = 0x8000,
@ -351,9 +355,22 @@ namespace OpenSim.Region.Physics.Manager
return false;
}
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}
public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}
public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}
public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}

View File

@ -715,7 +715,17 @@ namespace OpenSim.Region.Physics.OdePlugin
Vector3 off = _velocity;
float t = 0.5f * timeStep;
off = off * t;
d.Quaternion qtmp;
d.GeomCopyQuaternion(bbox, out qtmp);
Quaternion q;
q.X = qtmp.X;
q.Y = qtmp.Y;
q.Z = qtmp.Z;
q.W = qtmp.W;
off *= Quaternion.Conjugate(q);
d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z);
off.X = 2.0f * (m_size.X + Math.Abs(off.X));
off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y));
off.Z = m_size.Z + 2.0f * Math.Abs(off.Z);
@ -741,6 +751,9 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
}
uint cat1 = d.GeomGetCategoryBits(bbox);
uint col1 = d.GeomGetCollideBits(bbox);
}
}
@ -1527,8 +1540,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (CollisionEventsThisFrame != null)
{
CollisionEventsThisFrame.Clear();
CollisionEventsThisFrame = null;
lock (CollisionEventsThisFrame)
{
CollisionEventsThisFrame.Clear();
CollisionEventsThisFrame = null;
}
}
m_eventsubscription = 0;
}
@ -1537,8 +1553,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate();
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
_parent_scene.AddCollisionEventReporting(this);
lock (CollisionEventsThisFrame)
{
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
_parent_scene.AddCollisionEventReporting(this);
}
}
public void SendCollisions()
@ -1546,26 +1565,29 @@ namespace OpenSim.Region.Physics.OdePlugin
if (CollisionEventsThisFrame == null)
return;
if (m_cureventsubscription < m_eventsubscription)
return;
m_cureventsubscription = 0;
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
if (!SentEmptyCollisionsEvent || ncolisions > 0)
lock (CollisionEventsThisFrame)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (m_cureventsubscription < m_eventsubscription)
return;
if (ncolisions == 0)
m_cureventsubscription = 0;
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
if (!SentEmptyCollisionsEvent || ncolisions > 0)
{
SentEmptyCollisionsEvent = true;
_parent_scene.RemoveCollisionEventReporting(this);
}
else
{
SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear();
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (ncolisions == 0)
{
SentEmptyCollisionsEvent = true;
_parent_scene.RemoveCollisionEventReporting(this);
}
else
{
SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear();
}
}
}
}

View File

@ -56,8 +56,11 @@ namespace OpenSim.Region.Physics.OdePlugin
private OdeScene m_scene;
IntPtr ray; // the ray. we only need one for our lifetime
IntPtr Sphere;
IntPtr Box;
IntPtr Plane;
private const int ColisionContactGeomsPerTest = 5;
private int CollisionContactGeomsPerTest = 25;
private const int DefaultMaxCount = 25;
private const int MaxTimePerCallMS = 30;
@ -65,6 +68,7 @@ namespace OpenSim.Region.Physics.OdePlugin
/// ODE near callback delegate
/// </summary>
private d.NearCallback nearCallback;
private d.NearCallback nearProbeCallback;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<ContactResult> m_contactResults = new List<ContactResult>();
private RayFilterFlags CurrentRayFilter;
@ -74,155 +78,21 @@ namespace OpenSim.Region.Physics.OdePlugin
{
m_scene = pScene;
nearCallback = near;
nearProbeCallback = nearProbe;
ray = d.CreateRay(IntPtr.Zero, 1.0f);
d.GeomSetCategoryBits(ray,0);
d.GeomSetCategoryBits(ray, 0);
Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
d.GeomSetCategoryBits(Box, 0);
Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
d.GeomSetCategoryBits(Sphere, 0);
Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
d.GeomSetCategoryBits(Sphere, 0);
}
/// <summary>
/// Queues request for a raycast to all world
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray direction</param>
/// <param name="length">Ray length</param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod)
public void QueueRequest(ODERayRequest req)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.Count = DefaultMaxCount;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
/// <summary>
/// Queues request for a raycast to particular part
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray direction</param>
/// <param name="length">Ray length</param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = DefaultMaxCount;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.Count = DefaultMaxCount;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.filter = RayFilterFlags.AllPrims | RayFilterFlags.land;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = DefaultMaxCount;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
/// <summary>
/// Queues a raycast
/// </summary>
/// <param name="position">Origin of Ray</param>
/// <param name="direction">Ray normal</param>
/// <param name="length">Ray length</param>
/// <param name="count"></param>
/// <param name="retMethod">Return method to send the results</param>
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count,RayFilterFlags filter , RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = filter;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = RayFilterFlags.AllPrims;
if (req.Count == 0)
req.Count = DefaultMaxCount;
m_PendingRequests.Enqueue(req);
}
@ -258,21 +128,64 @@ namespace OpenSim.Region.Physics.OdePlugin
CurrentRayFilter = req.filter;
CurrentMaxCount = req.Count;
CollisionContactGeomsPerTest = req.Count & 0xffff;
closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
d.GeomRaySetLength(ray, req.length);
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
d.GeomRaySetParams(ray, 0, backfacecull);
d.GeomRaySetClosestHit(ray, closestHit);
if (req.callbackMethod is ProbeBoxCallback)
{
if (CollisionContactGeomsPerTest > 80)
CollisionContactGeomsPerTest = 80;
d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
d.Quaternion qtmp;
qtmp.X = req.orientation.X;
qtmp.Y = req.orientation.Y;
qtmp.Z = req.orientation.Z;
qtmp.W = req.orientation.W;
d.GeomSetQuaternion(Box, ref qtmp);
}
else if (req.callbackMethod is ProbeSphereCallback)
{
if (CollisionContactGeomsPerTest > 80)
CollisionContactGeomsPerTest = 80;
if (req.callbackMethod is RaycastCallback)
// if we only want one get only one per colision pair saving memory
CurrentRayFilter |= RayFilterFlags.ClosestHit;
d.GeomSphereSetRadius(Sphere, req.length);
d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
}
else if (req.callbackMethod is ProbePlaneCallback)
{
if (CollisionContactGeomsPerTest > 80)
CollisionContactGeomsPerTest = 80;
d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
}
else
{
if (CollisionContactGeomsPerTest > 25)
CollisionContactGeomsPerTest = 25;
d.GeomRaySetLength(ray, req.length);
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
d.GeomRaySetParams(ray, 0, backfacecull);
d.GeomRaySetClosestHit(ray, closestHit);
if (req.callbackMethod is RaycastCallback)
// if we only want one get only one per Collision pair saving memory
CurrentRayFilter |= RayFilterFlags.ClosestHit;
}
if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
unchecked
{
CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
}
if (req.geom == IntPtr.Zero)
{
// translate ray filter to colision flags
// translate ray filter to Collision flags
catflags = 0;
if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
catflags |= CollisionCategories.VolumeDtc;
@ -289,15 +202,48 @@ namespace OpenSim.Region.Physics.OdePlugin
if (catflags != 0)
{
d.GeomSetCollideBits(ray, (uint)catflags);
doSpaceRay(req);
if (req.callbackMethod is ProbeBoxCallback)
{
catflags |= CollisionCategories.Space;
d.GeomSetCollideBits(Box, (uint)catflags);
d.GeomSetCategoryBits(Box, (uint)catflags);
doProbe(req, Box);
}
else if (req.callbackMethod is ProbeSphereCallback)
{
catflags |= CollisionCategories.Space;
d.GeomSetCollideBits(Sphere, (uint)catflags);
d.GeomSetCategoryBits(Sphere, (uint)catflags);
doProbe(req, Sphere);
}
else if (req.callbackMethod is ProbePlaneCallback)
{
catflags |= CollisionCategories.Space;
d.GeomSetCollideBits(Plane, (uint)catflags);
d.GeomSetCategoryBits(Plane, (uint)catflags);
doPlane(req);
}
else
{
d.GeomSetCollideBits(ray, (uint)catflags);
doSpaceRay(req);
}
}
}
else
{
// if we select a geom don't use filters
d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
doGeomRay(req);
if (req.callbackMethod is ProbePlaneCallback)
{
d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
doPlane(req);
}
else
{
d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
doGeomRay(req);
}
}
}
@ -382,6 +328,61 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
private void doProbe(ODERayRequest req, IntPtr probe)
{
// Collide tests
if ((CurrentRayFilter & FilterActiveSpace) != 0)
{
d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
}
if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
lock (m_PendingRequests)
{
cresult.AddRange(m_contactResults);
m_contactResults.Clear();
}
if (req.callbackMethod is ProbeBoxCallback)
((ProbeBoxCallback)req.callbackMethod)(cresult);
else if (req.callbackMethod is ProbeSphereCallback)
((ProbeSphereCallback)req.callbackMethod)(cresult);
}
private void doPlane(ODERayRequest req)
{
// Collide tests
if (req.geom == IntPtr.Zero)
{
if ((CurrentRayFilter & FilterActiveSpace) != 0)
{
d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
}
if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
}
else
{
d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback);
}
List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
lock (m_PendingRequests)
{
cresult.AddRange(m_contactResults);
m_contactResults.Clear();
}
((ProbePlaneCallback)req.callbackMethod)(cresult);
}
/// <summary>
/// Method that actually initiates the raycast with a geom
/// </summary>
@ -436,7 +437,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
{
IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest)
if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
return false;
IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
@ -469,7 +470,157 @@ namespace OpenSim.Region.Physics.OdePlugin
int count = 0;
try
{
count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
}
catch (Exception e)
{
m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
return;
}
if (count == 0)
return;
/*
uint cat1 = d.GeomGetCategoryBits(g1);
uint cat2 = d.GeomGetCategoryBits(g2);
uint col1 = d.GeomGetCollideBits(g1);
uint col2 = d.GeomGetCollideBits(g2);
*/
uint ID = 0;
PhysicsActor p2 = null;
m_scene.actor_name_map.TryGetValue(g2, out p2);
if (p2 == null)
return;
switch (p2.PhysicsActorType)
{
case (int)ActorTypes.Prim:
RayFilterFlags thisFlags;
if (p2.IsPhysical)
thisFlags = RayFilterFlags.physical;
else
thisFlags = RayFilterFlags.nonphysical;
if (p2.Phantom)
thisFlags |= RayFilterFlags.phantom;
if (p2.IsVolumeDtc)
thisFlags |= RayFilterFlags.volumedtc;
if ((thisFlags & CurrentRayFilter) == 0)
return;
ID = ((OdePrim)p2).LocalID;
break;
case (int)ActorTypes.Agent:
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
return;
else
ID = ((OdeCharacter)p2).LocalID;
break;
case (int)ActorTypes.Ground:
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
return;
break;
case (int)ActorTypes.Water:
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
return;
break;
default:
break;
}
d.ContactGeom curcontact = new d.ContactGeom();
// closestHit for now only works for meshs, so must do it for others
if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
{
// Loop all contacts, build results.
for (int i = 0; i < count; i++)
{
if (!GetCurContactGeom(i, ref curcontact))
break;
ContactResult collisionresult = new ContactResult();
collisionresult.ConsumerID = ID;
collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
collisionresult.Depth = curcontact.depth;
collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
curcontact.normal.Z);
lock (m_contactResults)
{
m_contactResults.Add(collisionresult);
if (m_contactResults.Count >= CurrentMaxCount)
return;
}
}
}
else
{
// keep only closest contact
ContactResult collisionresult = new ContactResult();
collisionresult.ConsumerID = ID;
collisionresult.Depth = float.MaxValue;
for (int i = 0; i < count; i++)
{
if (!GetCurContactGeom(i, ref curcontact))
break;
if (curcontact.depth < collisionresult.Depth)
{
collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
collisionresult.Depth = curcontact.depth;
collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
curcontact.normal.Z);
}
}
if (collisionresult.Depth != float.MaxValue)
{
lock (m_contactResults)
m_contactResults.Add(collisionresult);
}
}
}
private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2)
{
if (g1 == IntPtr.Zero || g1 == g2)
return;
if (m_contactResults.Count >= CurrentMaxCount)
return;
if (d.GeomIsSpace(g1))
{
try
{
d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback);
}
catch (Exception e)
{
m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
}
return;
}
int count = 0;
try
{
count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
}
catch (Exception e)
{
@ -481,82 +632,58 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
uint ID = 0;
PhysicsActor p2 = null;
PhysicsActor p1 = null;
m_scene.actor_name_map.TryGetValue(g2, out p2);
m_scene.actor_name_map.TryGetValue(g1, out p1);
if (p2 == null)
{
/*
string name;
if (!m_scene.geom_name_map.TryGetValue(g2, out name))
return;
if (name == "Terrain")
{
// land colision
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
return;
}
else if (name == "Water")
{
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
return;
}
else
return;
*/
if (p1 == null)
return;
}
else
switch (p1.PhysicsActorType)
{
switch (p2.PhysicsActorType)
{
case (int)ActorTypes.Prim:
case (int)ActorTypes.Prim:
RayFilterFlags thisFlags;
RayFilterFlags thisFlags;
if (p2.IsPhysical)
thisFlags = RayFilterFlags.physical;
else
thisFlags = RayFilterFlags.nonphysical;
if (p1.IsPhysical)
thisFlags = RayFilterFlags.physical;
else
thisFlags = RayFilterFlags.nonphysical;
if (p2.Phantom)
thisFlags |= RayFilterFlags.phantom;
if (p1.Phantom)
thisFlags |= RayFilterFlags.phantom;
if (p2.IsVolumeDtc)
thisFlags |= RayFilterFlags.volumedtc;
if (p1.IsVolumeDtc)
thisFlags |= RayFilterFlags.volumedtc;
if ((thisFlags & CurrentRayFilter) == 0)
return;
if ((thisFlags & CurrentRayFilter) == 0)
return;
ID = ((OdePrim)p2).LocalID;
break;
ID = ((OdePrim)p1).LocalID;
break;
case (int)ActorTypes.Agent:
case (int)ActorTypes.Agent:
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
return;
else
ID = ((OdeCharacter)p2).LocalID;
break;
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
return;
else
ID = ((OdeCharacter)p1).LocalID;
break;
case (int)ActorTypes.Ground:
case (int)ActorTypes.Ground:
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
return;
break;
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
return;
break;
case (int)ActorTypes.Water:
case (int)ActorTypes.Water:
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
return;
break;
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
return;
break;
default:
break;
}
default:
break;
}
d.ContactGeom curcontact = new d.ContactGeom();
@ -624,6 +751,21 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomDestroy(ray);
ray = IntPtr.Zero;
}
if (Box != IntPtr.Zero)
{
d.GeomDestroy(Box);
Box = IntPtr.Zero;
}
if (Sphere != IntPtr.Zero)
{
d.GeomDestroy(Sphere);
Sphere = IntPtr.Zero;
}
if (Plane != IntPtr.Zero)
{
d.GeomDestroy(Plane);
Plane = IntPtr.Zero;
}
}
}
@ -636,5 +778,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public float length;
public object callbackMethod;
public RayFilterFlags filter;
public Quaternion orientation;
}
}

View File

@ -52,6 +52,21 @@ namespace OpenSim.Region.Physics.OdePlugin
}
private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
private void RotAroundZ(float x, float y, ref Quaternion ori)
{
double ang = Math.Atan2(y, x);
ang *= 0.5d;
float s = (float)Math.Sin(ang);
float c = (float)Math.Cos(ang);
ori.X = 0;
ori.Y = 0;
ori.Z = s;
ori.W = c;
}
public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
{
@ -63,55 +78,45 @@ namespace OpenSim.Region.Physics.OdePlugin
IntPtr geom = ((OdePrim)actor).prim_geom;
d.Vector3 dtmp = d.GeomGetPosition(geom);
Vector3 geopos;
geopos.X = dtmp.X;
geopos.Y = dtmp.Y;
geopos.Z = dtmp.Z;
Vector3 geopos = d.GeomGetPositionOMV(geom);
Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
Quaternion ori = Quaternion.Identity;
d.AABB aabb;
Quaternion ori;
d.Quaternion qtmp;
d.GeomCopyQuaternion(geom, out qtmp);
Quaternion geomOri;
geomOri.X = qtmp.X;
geomOri.Y = qtmp.Y;
geomOri.Z = qtmp.Z;
geomOri.W = qtmp.W;
Quaternion geomInvOri;
geomInvOri.X = -qtmp.X;
geomInvOri.Y = -qtmp.Y;
geomInvOri.Z = -qtmp.Z;
geomInvOri.W = qtmp.W;
Vector3 rayDir = geopos + offset - avCameraPosition;
Vector3 target = geopos + offset;
Vector3 rayDir = target - avCameraPosition;
float raylen = rayDir.Length();
if (raylen < 0.001f)
{
PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
return;
}
float t = 1 / raylen;
rayDir.X *= t;
rayDir.Y *= t;
rayDir.Z *= t;
raylen += 0.5f;
raylen += 30f; // focal point may be far
List<ContactResult> rayResults;
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1);
if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID)
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
if (rayResults.Count == 0)
{
d.GeomGetAABB(geom,out aabb);
/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
d.AABB aabb;
d.GeomGetAABB(geom, out aabb);
offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
ori = geomInvOri;
offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori);
*/
PhysicsSitResponse(0, actor.LocalID, offset, ori);
return;
}
int status = 1;
offset = rayResults[0].Pos - geopos;
double ang;
float s;
float c;
d.GeomClassID geoclass = d.GeomGetClass(geom);
@ -122,29 +127,33 @@ namespace OpenSim.Region.Physics.OdePlugin
offset.Normalize();
offset *= r;
ang = Math.Atan2(offset.Y, offset.X);
ang *= 0.5d;
s = (float)Math.Sin(ang);
c = (float)Math.Cos(ang);
ori = new Quaternion(0, 0, s, c);
RotAroundZ(offset.X, offset.Y, ref ori);
if (r < 0.4f)
{
offset = new Vector3(0, 0, r);
}
else if (offset.Z < 0.4f)
else
{
t = offset.Z;
float rsq = r * r;
if (offset.Z < 0.4f)
{
t = offset.Z;
float rsq = r * r;
t = 1.0f / (rsq - t * t);
offset.X *= t;
offset.Y *= t;
offset.Z = 0.4f;
t = rsq - 0.16f;
offset.X *= t;
offset.Y *= t;
t = 1.0f / (rsq - t * t);
offset.X *= t;
offset.Y *= t;
offset.Z = 0.4f;
t = rsq - 0.16f;
offset.X *= t;
offset.Y *= t;
}
else if (r > 0.8f && offset.Z > 0.8f * r)
{
status = 3;
avOffset.X = -avOffset.X;
avOffset.Z *= 1.6f;
}
}
offset += avOffset * ori;
@ -152,26 +161,189 @@ namespace OpenSim.Region.Physics.OdePlugin
ori = geomInvOri * ori;
offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori);
PhysicsSitResponse(status, actor.LocalID, offset, ori);
return;
}
Vector3 norm = rayResults[0].Normal;
if (norm.Z < 0)
if (norm.Z < -0.4f)
{
PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
return;
}
ang = Math.Atan2(-rayDir.Y, -rayDir.X);
ang *= 0.5d;
s = (float)Math.Sin(ang);
c = (float)Math.Cos(ang);
ori = new Quaternion(0, 0, s, c);
float SitNormX = -rayDir.X;
float SitNormY = -rayDir.Y;
offset += avOffset * ori;
Vector3 pivot = geopos + offset;
float edgeNormalX = norm.X;
float edgeNormalY = norm.Y;
float edgeDirX = -rayDir.X;
float edgeDirY = -rayDir.Y;
Vector3 edgePos = rayResults[0].Pos;
float edgeDist = float.MaxValue;
bool foundEdge = false;
if (norm.Z < 0.5f)
{
float rayDist = 4.0f;
float curEdgeDist = 0.0f;
for (int i = 0; i < 6; i++)
{
pivot.X -= 0.005f * norm.X;
pivot.Y -= 0.005f * norm.Y;
pivot.Z -= 0.005f * norm.Z;
rayDir.X = -norm.X * norm.Z;
rayDir.Y = -norm.Y * norm.Z;
rayDir.Z = 1.0f - norm.Z * norm.Z;
rayDir.Normalize();
rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
if (rayResults.Count == 0)
break;
curEdgeDist += rayResults[0].Depth;
if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
{
rayDist -= rayResults[0].Depth;
if (rayDist < 0f)
break;
pivot = rayResults[0].Pos;
norm = rayResults[0].Normal;
edgeNormalX = norm.X;
edgeNormalY = norm.Y;
edgeDirX = -rayDir.X;
edgeDirY = -rayDir.Y;
}
else
{
foundEdge = true;
edgeDist = curEdgeDist;
edgePos = rayResults[0].Pos;
break;
}
}
if (!foundEdge)
{
PhysicsSitResponse(0, actor.LocalID, offset, ori);
return;
}
avOffset.X *= 0.5f;
}
else if (norm.Z > 0.866f)
{
float toCamBaseX = avCameraPosition.X - pivot.X;
float toCamBaseY = avCameraPosition.Y - pivot.Y;
float toCamX = toCamBaseX;
float toCamY = toCamBaseY;
for (int j = 0; j < 4; j++)
{
float rayDist = 1.0f;
float curEdgeDist = 0.0f;
for (int i = 0; i < 3; i++)
{
pivot.Z -= 0.005f;
rayDir.X = toCamX;
rayDir.Y = toCamY;
rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
rayDir.Normalize();
rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
if (rayResults.Count == 0)
break;
curEdgeDist += rayResults[0].Depth;
if (rayResults[0].Normal.Z > 0.5f)
{
rayDist -= rayResults[0].Depth;
if (rayDist < 0f)
break;
pivot = rayResults[0].Pos;
norm = rayResults[0].Normal;
}
else
{
foundEdge = true;
if (curEdgeDist < edgeDist)
{
edgeDist = curEdgeDist;
edgeNormalX = rayResults[0].Normal.X;
edgeNormalY = rayResults[0].Normal.Y;
edgeDirX = rayDir.X;
edgeDirY = rayDir.Y;
edgePos = rayResults[0].Pos;
}
break;
}
}
if (foundEdge && edgeDist < 0.2f)
break;
pivot = geopos + offset;
switch (j)
{
case 0:
toCamX = -toCamBaseY;
toCamY = toCamBaseX;
break;
case 1:
toCamX = toCamBaseY;
toCamY = -toCamBaseX;
break;
case 2:
toCamX = -toCamBaseX;
toCamY = -toCamBaseY;
break;
default:
break;
}
}
if (!foundEdge)
{
avOffset.X = -avOffset.X;
avOffset.Z *= 1.6f;
RotAroundZ(SitNormX, SitNormY, ref ori);
offset += avOffset * ori;
ori = geomInvOri * ori;
offset *= geomInvOri;
PhysicsSitResponse(3, actor.LocalID, offset, ori);
return;
}
avOffset.X *= 0.5f;
}
SitNormX = edgeNormalX;
SitNormY = edgeNormalY;
if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
{
SitNormX = -SitNormX;
SitNormY = -SitNormY;
}
RotAroundZ(SitNormX, SitNormY, ref ori);
offset = edgePos + avOffset * ori;
offset -= geopos;
ori = geomInvOri * ori;
offset *= geomInvOri;

View File

@ -44,7 +44,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Runtime.InteropServices;
using System.Security;
using OMV = OpenMetaverse;
namespace OdeAPI
{
//#if dDOUBLE
@ -925,9 +925,20 @@ namespace OdeAPI
{
unsafe { return *(GeomGetPositionUnsafe(geom)); }
}
public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
{
Vector3 vtmp = GeomGetPosition(geom);
return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
}
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
{
Quaternion qtmp;
GeomCopyQuaternion(geom, out qtmp);
return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
}
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);

View File

@ -2579,7 +2579,16 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (retMethod != null)
{
m_rayCastManager.QueueRequest(position, direction, length, retMethod);
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = 0;
req.filter = RayFilterFlags.All;
m_rayCastManager.QueueRequest(req);
}
}
@ -2587,29 +2596,51 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (retMethod != null)
{
m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = RayFilterFlags.All;
m_rayCastManager.QueueRequest(req);
}
}
// don't like this
public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
{
ContactResult[] ourResults = null;
List<ContactResult> ourresults = new List<ContactResult>();
object SyncObject = new object();
RayCallback retMethod = delegate(List<ContactResult> results)
{
ourResults = new ContactResult[results.Count];
results.CopyTo(ourResults, 0);
lock (SyncObject)
{
ourresults = results;
Monitor.PulseAll(SyncObject);
}
};
int waitTime = 0;
m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
while (ourResults == null && waitTime < 1000)
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = RayFilterFlags.All;
lock (SyncObject)
{
Thread.Sleep(1);
waitTime++;
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return null;
else
return ourresults;
}
if (ourResults == null)
return new List<ContactResult>();
return new List<ContactResult>(ourResults);
}
public override bool SuportsRaycastWorldFiltered()
@ -2631,9 +2662,18 @@ namespace OpenSim.Region.Physics.OdePlugin
}
};
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = filter;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(position, direction, length, Count,filter, retMethod);
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return null;
else
@ -2641,74 +2681,163 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
{
if (retMethod != null && actor !=null)
if (actor == null)
return new List<ContactResult>();
IntPtr geom;
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
else
return new List<ContactResult>();
if (geom == IntPtr.Zero)
return new List<ContactResult>();
List<ContactResult> ourResults = null;
object SyncObject = new object();
RayCallback retMethod = delegate(List<ContactResult> results)
{
IntPtr geom;
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
else
return;
if (geom == IntPtr.Zero)
return;
m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod);
lock (SyncObject)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
}
};
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
{
if (retMethod != null && actor != null)
{
IntPtr geom;
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
else
return;
if (geom == IntPtr.Zero)
return;
List<ContactResult> ourResults = null;
object SyncObject = new object();
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
{
lock (SyncObject)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
}
};
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.Normal = size;
req.Origin = position;
req.orientation = orientation;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
// don't like this
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
{
List<ContactResult> ourResults = null;
object SyncObject = new object();
ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
};
ODERayRequest req = new ODERayRequest();
req.geom = IntPtr.Zero;
req.callbackMethod = retMethod;
req.length = radius;
req.Origin = position;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
{
IntPtr geom = IntPtr.Zero;;
if (actor != null)
{
IntPtr geom;
if (actor is OdePrim)
geom = ((OdePrim)actor).prim_geom;
else if (actor is OdeCharacter)
geom = ((OdePrim)actor).prim_geom;
else
return new List<ContactResult>();
if (geom == IntPtr.Zero)
return new List<ContactResult>();
ContactResult[] ourResults = null;
RayCallback retMethod = delegate(List<ContactResult> results)
{
ourResults = new ContactResult[results.Count];
results.CopyTo(ourResults, 0);
};
int waitTime = 0;
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
while (ourResults == null && waitTime < 1000)
{
Thread.Sleep(1);
waitTime++;
}
if (ourResults == null)
return new List<ContactResult>();
return new List<ContactResult>(ourResults);
}
return new List<ContactResult>();
List<ContactResult> ourResults = null;
object SyncObject = new object();
ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
{
ourResults = results;
Monitor.PulseAll(SyncObject);
};
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = plane.W;
req.Normal.X = plane.X;
req.Normal.Y = plane.Y;
req.Normal.Z = plane.Z;
req.Count = Count;
req.filter = flags;
lock (SyncObject)
{
m_rayCastManager.QueueRequest(req);
if (!Monitor.Wait(SyncObject, 500))
return new List<ContactResult>();
}
if (ourResults == null)
return new List<ContactResult>();
return ourResults;
}
public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)

View File

@ -144,7 +144,7 @@ namespace OpenSim.Tests.Performance
// ScenePresence.SendInitialData() to reset our entire appearance.
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null);
afm.SetAppearance(sp, originalTe, null, new WearableCacheItem[0]);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();