This patch fixes mantis 105. Basically, it stops the index exception when
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)afrisby
parent
5e08911400
commit
0855066968
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@ -82,10 +82,12 @@ namespace OpenSim.Framework.Communications
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/// <returns></returns>
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public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
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{
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List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
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List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
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InventoryFolderBase rootFolder = null;
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
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rootFolder = plugin.Value.getUserRootFolder(userID);
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if (rootFolder != null)
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{
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inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
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@ -93,6 +95,13 @@ namespace OpenSim.Framework.Communications
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return inventoryList;
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}
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}
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if (null == rootFolder)
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{
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MainLog.Instance.Warn(
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"INVENTORY", "Could not find a root folder belonging to user with ID " + userID);
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}
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return inventoryList;
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}
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@ -235,4 +244,4 @@ namespace OpenSim.Framework.Communications
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public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
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public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
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}
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}
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}
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@ -201,11 +201,7 @@ namespace OpenSim.Framework.Data.MSSQL
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}
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}
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/// <summary>
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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// see InventoryItemBase.getUserRootFolder
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public InventoryFolderBase getUserRootFolder(LLUUID user)
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{
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try
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@ -224,8 +220,14 @@ namespace OpenSim.Framework.Data.MSSQL
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items.Add(readInventoryFolder(reader));
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InventoryFolderBase rootFolder = null;
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// There should only ever be one root folder for a user. However, if there's more
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// than one we'll simply use the first one rather than failing. It would be even
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// nicer to print some message to this effect, but this feels like it's too low a
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// to put such a message out, and it's too minor right now to spare the time to
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// suitably refactor.
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if (items.Count > 0) {
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rootFolder = items[0]; //should only be one folder with parent set to zero (the root one).
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rootFolder = items[0];
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}
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reader.Close();
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@ -694,4 +696,4 @@ namespace OpenSim.Framework.Data.MSSQL
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}
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}
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}
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}
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}
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@ -211,11 +211,7 @@ namespace OpenSim.Framework.Data.MySQL
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}
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}
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/// <summary>
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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// see InventoryItemBase.getUserRootFolder
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public InventoryFolderBase getUserRootFolder(LLUUID user)
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{
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try
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@ -234,9 +230,19 @@ namespace OpenSim.Framework.Data.MySQL
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List<InventoryFolderBase> items = new List<InventoryFolderBase>();
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while (reader.Read())
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items.Add(readInventoryFolder(reader));
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InventoryFolderBase rootFolder = null;
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// There should only ever be one root folder for a user. However, if there's more
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// than one we'll simply use the first one rather than failing. It would be even
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// nicer to print some message to this effect, but this feels like it's too low a
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// to put such a message out, and it's too minor right now to spare the time to
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// suitably refactor.
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if (items.Count > 0)
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{
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rootFolder = items[0];
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}
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InventoryFolderBase rootFolder = items[0];
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//should only be one folder with parent set to zero (the root one).
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reader.Close();
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result.Dispose();
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@ -252,7 +258,9 @@ namespace OpenSim.Framework.Data.MySQL
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}
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/// <summary>
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/// Returns a list of folders in a users inventory contained within the specified folder
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/// Return a list of folders in a users inventory contained within the specified folder.
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/// This method is only used in tests - in normal operation the user always have one,
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/// and only one, root folder.
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/// </summary>
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/// <param name="parentID">The folder to search</param>
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/// <returns>A list of inventory folders</returns>
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@ -605,4 +613,4 @@ namespace OpenSim.Framework.Data.MySQL
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}
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}
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}
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}
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}
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@ -226,11 +226,7 @@ namespace OpenSim.Framework.Data.SQLite
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return new List<InventoryFolderBase>();
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}
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/// <summary>
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user">The UUID of the user who is having inventory being returned</param>
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/// <returns>Root inventory folder</returns>
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// see InventoryItemBase.getUserRootFolder
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public InventoryFolderBase getUserRootFolder(LLUUID user)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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@ -242,22 +238,15 @@ namespace OpenSim.Framework.Data.SQLite
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folders.Add(buildFolder(row));
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}
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if (folders.Count == 1)
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// There should only ever be one root folder for a user. However, if there's more
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// than one we'll simply use the first one rather than failing. It would be even
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// nicer to print some message to this effect, but this feels like it's too low a
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// to put such a message out, and it's too minor right now to spare the time to
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// suitably refactor.
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if (folders.Count > 1)
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{
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//we found the root
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//System.Console.WriteLine("found root inventory folder");
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return folders[0];
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}
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else if (folders.Count > 1)
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{
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//err shouldn't be more than one root
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//System.Console.WriteLine("found more than one root inventory folder");
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}
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else if (folders.Count == 0)
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{
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// no root?
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//System.Console.WriteLine("couldn't find root inventory folder");
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}
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return null;
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}
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@ -608,4 +597,4 @@ namespace OpenSim.Framework.Data.SQLite
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return true;
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}
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}
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}
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}
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@ -184,7 +184,7 @@ namespace OpenSim.Framework
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user">The UUID of the user who is having inventory being returned</param>
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/// <returns>Root inventory folder</returns>
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/// <returns>Root inventory folder, null if no root inventory folder was found</returns>
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InventoryFolderBase getUserRootFolder(LLUUID user);
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/// <summary>
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@ -285,4 +285,4 @@ namespace OpenSim.Framework
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[XmlElement(ElementName = "folder", IsNullable = true)] public SerializableFolder root;
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}
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}
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}
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@ -197,15 +197,32 @@ namespace OpenSim.Grid.UserServer
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protected override InventoryData CreateInventoryData(LLUUID userID)
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{
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List<InventoryFolderBase> folders = SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>("POST", m_config.InventoryUrl + "RootFolders/", userID);
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if (folders ==null | folders.Count == 0)
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List<InventoryFolderBase> folders
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= SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(
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"POST", m_config.InventoryUrl + "RootFolders/", userID);
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// In theory, the user will only ever be missing a root folder in situations where a grid
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// which didn't previously run a grid wide inventory server is being transitioned to one
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// which does.
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if (null == folders | folders.Count == 0)
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{
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RestObjectPoster.BeginPostObject<LLUUID>(m_config.InventoryUrl + "CreateInventory/", userID);
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Thread.Sleep(1000);
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folders = SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>("POST", m_config.InventoryUrl + "RootFolders/", userID);
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MainLog.Instance.Warn(
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"LOGIN",
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"A root inventory folder for user ID " + userID + " was not found. A new set"
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+ " of empty inventory folders is being created.");
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RestObjectPoster.BeginPostObject<LLUUID>(
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m_config.InventoryUrl + "CreateInventory/", userID);
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// A big delay should be okay here since the recreation of the user's root folders should
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// only ever happen once. We need to sleep to let the inventory server do its work -
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// previously 1000ms has been found to be too short.
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Thread.Sleep(10000);
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folders = SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(
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"POST", m_config.InventoryUrl + "RootFolders/", userID);
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}
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if(folders.Count >0)
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if (folders.Count > 0)
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{
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LLUUID rootID = LLUUID.Zero;
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ArrayList AgentInventoryArray = new ArrayList();
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@ -228,6 +245,9 @@ namespace OpenSim.Grid.UserServer
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}
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else
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{
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MainLog.Instance.Warn("LOGIN", "The root inventory folder could still not be retrieved" +
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" for user ID " + userID);
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(userID, false);
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@ -248,4 +268,4 @@ namespace OpenSim.Grid.UserServer
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}
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}
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}
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}
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}
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