Thannk you, Ralphos, for a patch the corrects an improper cast in
llSetPrimitiveParams0.6.0-stable
parent
605ceb6176
commit
086284da55
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@ -5735,13 +5735,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
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case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
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if (remain < 5)
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if (remain < 5)
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return;
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return;
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int light = Convert.ToInt32(rules.Data[idx++]);
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LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString());
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LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
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LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
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float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
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float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
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float radius = (float)Convert.ToDouble(rules.Data[idx++]);
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float radius = (float)Convert.ToDouble(rules.Data[idx++]);
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float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
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float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
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SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
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SetPointLight(part, light, lightcolor, intensity, radius, falloff);
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break;
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break;
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case (int)ScriptBaseClass.PRIM_GLOW:
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case (int)ScriptBaseClass.PRIM_GLOW:
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