Moved some files around, so that it's easier to share code between standalone and the grid services. Should not affect any functionality.

0.6.5-rc1
diva 2009-03-29 20:29:13 +00:00
parent d857cf1335
commit 08732b65be
5 changed files with 804 additions and 808 deletions

View File

@ -35,71 +35,18 @@ using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; //using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps; using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers; using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.Interfaces; using OpenSim.Framework.Servers.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Communications.REST;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
namespace OpenSim.Region.CoreModules.Hypergrid namespace OpenSim.Framework.Communications.Services
{ {
public class HGStandaloneInventoryService : IRegionModule public class HGInventoryService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool initialized = false;
private static bool enabled = false;
Scene m_scene;
//InventoryService m_inventoryService;
#region IRegionModule interface
public void Initialise(Scene scene, IConfigSource config)
{
if (!initialized)
{
initialized = true;
m_scene = scene;
// This module is only on for standalones
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
}
}
public void PostInitialise()
{
if (enabled)
{
m_log.Info("[HGStandaloneInvService]: Starting...");
//m_inventoryService = new InventoryService(m_scene);
new InventoryService(m_scene);
}
}
public void Close()
{
}
public string Name
{
get { return "HGStandaloneInventoryService"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
}
public class InventoryService
{ {
private static readonly ILog m_log private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -107,24 +54,17 @@ namespace OpenSim.Region.CoreModules.Hypergrid
private InventoryServiceBase m_inventoryService; private InventoryServiceBase m_inventoryService;
private UserManagerBase m_userService; private UserManagerBase m_userService;
IAssetDataPlugin m_assetProvider; IAssetDataPlugin m_assetProvider;
private Scene m_scene; IHttpServer httpServer;
private bool m_doLookup = false;
private string m_thisInventoryUrl = "http://localhost:9000"; private string m_thisInventoryUrl = "http://localhost:9000";
private string m_thisHostname = "127.0.0.1"; private string m_thisHostname = "127.0.0.1";
private uint m_thisPort = 9000; private uint m_thisPort = 9000;
public bool DoLookup
{
get { return m_doLookup; }
set { m_doLookup = value; }
}
public InventoryService(Scene _m_scene) public HGInventoryService(InventoryServiceBase invService, IAssetDataPlugin assetService, UserManagerBase userService, IHttpServer httpserver, string url)
{ {
m_scene = _m_scene; m_inventoryService = invService;
m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService; m_userService = userService;
m_userService = (UserManagerBase)m_scene.CommsManager.UserService; m_thisInventoryUrl = url;
m_thisInventoryUrl = m_scene.CommsManager.NetworkServersInfo.InventoryURL;
if (!m_thisInventoryUrl.EndsWith("/")) if (!m_thisInventoryUrl.EndsWith("/"))
m_thisInventoryUrl += "/"; m_thisInventoryUrl += "/";
@ -135,130 +75,22 @@ namespace OpenSim.Region.CoreModules.Hypergrid
m_thisPort = (uint)uri.Port; m_thisPort = (uint)uri.Port;
} }
m_assetProvider = ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin; m_assetProvider = assetService;
httpServer = httpserver;
AddHttpHandlers(); AddHttpHandlers();
} }
protected void AddHttpHandlers() public virtual void AddHttpHandlers()
{ {
IHttpServer httpServer = m_scene.CommsManager.HttpServer;
httpServer.AddHTTPHandler("/InvCap/", CapHandler); httpServer.AddHTTPHandler("/InvCap/", CapHandler);
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
//// It would have been better to rename this request, but complexities in the BaseHttpServer
//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
//// to do this for now.
//m_scene.AddStreamHandler(
// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
//// for persistent active gestures
//m_scene.AddStreamHandler(
// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
} }
///// <summary>
///// Check that the source of an inventory request is one that we trust.
///// </summary>
///// <param name="peer"></param>
///// <returns></returns>
//public bool CheckTrustSource(IPEndPoint peer)
//{
// if (m_doLookup)
// {
// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
// UriBuilder ub = new UriBuilder(m_userserver_url);
// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
// foreach (IPAddress uaddr in uaddrs)
// {
// if (uaddr.Equals(peer.Address))
// {
// return true;
// }
// }
// m_log.WarnFormat(
// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
// peer);
// return false;
// }
// else
// {
// return true;
// }
//}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public bool CheckAuthSession(string session_id, string avatar_id) public bool CheckAuthSession(string session_id, string avatar_id)
{ {
if (m_doLookup)
{
m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
UUID userID = UUID.Zero;
UUID sessionID = UUID.Zero;
UUID.TryParse(avatar_id, out userID);
UUID.TryParse(session_id, out sessionID);
if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
{
m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
return false;
}
UserProfileData userProfile = m_userService.GetUserProfile(userID);
if (userProfile != null && userProfile.CurrentAgent != null &&
userProfile.CurrentAgent.SessionID == sessionID)
{
m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
return true; return true;
} }
m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
return false;
}
else
{
return true;
}
}
// In truth, this is not called from the outside, for standalones. I'm just making it // In truth, this is not called from the outside, for standalones. I'm just making it
// a handler already so that this can be reused for the InventoryServer. // a handler already so that this can be reused for the InventoryServer.
@ -271,7 +103,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
return url; return url;
} }
/// <summary> /// <summary>
/// Return a user's entire inventory /// Return a user's entire inventory
/// </summary> /// </summary>
@ -281,18 +112,18 @@ namespace OpenSim.Region.CoreModules.Hypergrid
{ {
UUID userID = new UUID(rawUserID); UUID userID = new UUID(rawUserID);
m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID); m_log.Info("[HGStandaloneInvModule]: Processing request for inventory of " + userID);
// Uncomment me to simulate a slow responding inventory server // Uncomment me to simulate a slow responding inventory server
//Thread.Sleep(16000); //Thread.Sleep(16000);
InventoryCollection invCollection = new InventoryCollection(); InventoryCollection invCollection = new InventoryCollection();
List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID); List<InventoryFolderBase> allFolders = m_inventoryService.GetInventorySkeleton(userID);
if (null == allFolders) if (null == allFolders)
{ {
m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID); m_log.WarnFormat("[HGStandaloneInvModule]: No inventory found for user {0}", rawUserID);
return invCollection; return invCollection;
} }
@ -301,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
foreach (InventoryFolderBase folder in allFolders) foreach (InventoryFolderBase folder in allFolders)
{ {
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID); List<InventoryItemBase> items = m_inventoryService.RequestFolderItems(folder.ID);
if (items != null) if (items != null)
{ {
@ -324,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
// } // }
m_log.InfoFormat( m_log.InfoFormat(
"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items", "[HGStandaloneInvModule]: Sending back inventory response to user {0} containing {1} folders and {2} items",
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count); invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
return invCollection; return invCollection;
@ -339,8 +170,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
InventoryCollection invCollection = new InventoryCollection(); InventoryCollection invCollection = new InventoryCollection();
List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(fb.ID); List<InventoryItemBase> items = m_inventoryService.RequestFolderItems(fb.ID);
List<InventoryFolderBase> folders = ((InventoryServiceBase)m_inventoryService).RequestSubFolders(fb.ID); List<InventoryFolderBase> folders = m_inventoryService.RequestSubFolders(fb.ID);
invCollection.UserID = fb.Owner; invCollection.UserID = fb.Owner;
invCollection.Folders = folders; invCollection.Folders = folders;
@ -361,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
{ {
m_log.Info("[HGStandaloneInvService]: Get item " + item.ID); m_log.Info("[HGStandaloneInvService]: Get item " + item.ID);
item = ((InventoryServiceBase)m_inventoryService).GetInventoryItem(item.ID); item = m_inventoryService.GetInventoryItem(item.ID);
if (item == null) if (item == null)
m_log.Debug("[HGStandaloneInvService]: null item"); m_log.Debug("[HGStandaloneInvService]: null item");
return item; return item;
@ -483,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
{ {
m_log.Info("[HGStandaloneInvService]: Get asset " + item.AssetID + " for item " + item.ID); m_log.Info("[HGStandaloneInvService]: Get asset " + item.AssetID + " for item " + item.ID);
AssetBase asset = new AssetBase(item.AssetID, "NULL"); // send an asset with no data AssetBase asset = new AssetBase(item.AssetID, "NULL"); // send an asset with no data
InventoryItemBase item2 = ((InventoryServiceBase)m_inventoryService).GetInventoryItem(item.ID); InventoryItemBase item2 = m_inventoryService.GetInventoryItem(item.ID);
if (item2 == null) if (item2 == null)
{ {
m_log.Debug("[HGStandaloneInvService]: null item"); m_log.Debug("[HGStandaloneInvService]: null item");
@ -727,8 +558,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
Hashtable RegisterCaps(UUID userID, string authToken) Hashtable RegisterCaps(UUID userID, string authToken)
{ {
IHttpServer httpServer = m_scene.CommsManager.HttpServer;
lock (invCaps) lock (invCaps)
{ {
if (invCaps.ContainsKey(userID)) if (invCaps.ContainsKey(userID))

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@ -42,7 +42,7 @@ using log4net;
using Nini.Config; using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
namespace OpenSim.Framework.Communications namespace OpenSim.Framework.Communications.Services
{ {
public class HGLoginAuthService : LoginService public class HGLoginAuthService : LoginService
{ {

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@ -36,6 +36,7 @@ using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Capabilities; using OpenSim.Framework.Communications.Capabilities;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;

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@ -0,0 +1,165 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Services;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Communications.REST;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.CoreModules.Hypergrid
{
public class HGStandaloneInventoryModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool initialized = false;
private static bool enabled = false;
private bool m_doLookup = false;
Scene m_scene;
HGInventoryService m_inventoryService;
InventoryServiceBase m_inventoryBase;
public bool DoLookup
{
get { return m_doLookup; }
set { m_doLookup = value; }
}
#region IRegionModule interface
public void Initialise(Scene scene, IConfigSource config)
{
if (!initialized)
{
initialized = true;
m_scene = scene;
// This module is only on for standalones
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
}
}
public void PostInitialise()
{
if (enabled)
{
m_log.Info("[HGStandaloneInvModule]: Starting...");
//m_inventoryService = new InventoryService(m_scene);
m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
m_inventoryService = new HGInventoryService(m_inventoryBase,
((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin,
(UserManagerBase)m_scene.CommsManager.UserService, m_scene.CommsManager.HttpServer,
m_scene.CommsManager.NetworkServersInfo.InventoryURL);
AddHttpHandlers(m_scene.CommsManager.HttpServer);
m_inventoryService.AddHttpHandlers();
}
}
public void Close()
{
}
public string Name
{
get { return "HGStandaloneInventoryModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public virtual void AddHttpHandlers(IHttpServer httpServer)
{
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
"POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession));
}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public bool CheckAuthSession(string session_id, string avatar_id)
{
return true;
}
}
}

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@ -36,6 +36,7 @@ using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Capabilities; using OpenSim.Framework.Communications.Capabilities;
using OpenSim.Framework.Servers.Interfaces; using OpenSim.Framework.Servers.Interfaces;