Moved some files around, so that it's easier to share code between standalone and the grid services. Should not affect any functionality.
parent
d857cf1335
commit
08732b65be
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@ -35,71 +35,18 @@ using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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//using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
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using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.Interfaces;
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using OpenSim.Framework.Servers.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Communications.REST;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.CoreModules.Hypergrid
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namespace OpenSim.Framework.Communications.Services
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{
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{
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public class HGStandaloneInventoryService : IRegionModule
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public class HGInventoryService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool initialized = false;
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private static bool enabled = false;
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Scene m_scene;
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//InventoryService m_inventoryService;
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#region IRegionModule interface
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!initialized)
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{
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initialized = true;
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m_scene = scene;
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// This module is only on for standalones
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enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
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}
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}
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public void PostInitialise()
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{
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if (enabled)
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{
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m_log.Info("[HGStandaloneInvService]: Starting...");
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//m_inventoryService = new InventoryService(m_scene);
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new InventoryService(m_scene);
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGStandaloneInventoryService"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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public class InventoryService
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{
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{
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -107,24 +54,17 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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private InventoryServiceBase m_inventoryService;
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private InventoryServiceBase m_inventoryService;
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private UserManagerBase m_userService;
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private UserManagerBase m_userService;
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IAssetDataPlugin m_assetProvider;
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IAssetDataPlugin m_assetProvider;
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private Scene m_scene;
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IHttpServer httpServer;
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private bool m_doLookup = false;
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private string m_thisInventoryUrl = "http://localhost:9000";
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private string m_thisInventoryUrl = "http://localhost:9000";
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private string m_thisHostname = "127.0.0.1";
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private string m_thisHostname = "127.0.0.1";
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private uint m_thisPort = 9000;
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private uint m_thisPort = 9000;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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public InventoryService(Scene _m_scene)
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public HGInventoryService(InventoryServiceBase invService, IAssetDataPlugin assetService, UserManagerBase userService, IHttpServer httpserver, string url)
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{
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{
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m_scene = _m_scene;
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m_inventoryService = invService;
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m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
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m_userService = userService;
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m_userService = (UserManagerBase)m_scene.CommsManager.UserService;
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m_thisInventoryUrl = url;
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m_thisInventoryUrl = m_scene.CommsManager.NetworkServersInfo.InventoryURL;
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if (!m_thisInventoryUrl.EndsWith("/"))
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if (!m_thisInventoryUrl.EndsWith("/"))
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m_thisInventoryUrl += "/";
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m_thisInventoryUrl += "/";
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@ -135,130 +75,22 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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m_thisPort = (uint)uri.Port;
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m_thisPort = (uint)uri.Port;
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}
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}
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m_assetProvider = ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin;
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m_assetProvider = assetService;
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httpServer = httpserver;
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AddHttpHandlers();
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AddHttpHandlers();
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}
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}
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protected void AddHttpHandlers()
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public virtual void AddHttpHandlers()
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{
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{
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IHttpServer httpServer = m_scene.CommsManager.HttpServer;
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httpServer.AddHTTPHandler("/InvCap/", CapHandler);
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httpServer.AddHTTPHandler("/InvCap/", CapHandler);
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
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"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
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//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
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//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
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//// It would have been better to rename this request, but complexities in the BaseHttpServer
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//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
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//// to do this for now.
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//m_scene.AddStreamHandler(
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// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
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// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
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//// for persistent active gestures
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//m_scene.AddStreamHandler(
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// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
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// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
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}
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}
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///// <summary>
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///// Check that the source of an inventory request is one that we trust.
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///// </summary>
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///// <param name="peer"></param>
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///// <returns></returns>
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//public bool CheckTrustSource(IPEndPoint peer)
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//{
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// if (m_doLookup)
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// {
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// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
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// UriBuilder ub = new UriBuilder(m_userserver_url);
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// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
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// foreach (IPAddress uaddr in uaddrs)
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// {
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// if (uaddr.Equals(peer.Address))
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// {
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// return true;
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// }
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// }
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// m_log.WarnFormat(
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// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
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// peer);
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// return false;
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// }
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// else
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// {
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// return true;
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// }
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//}
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/// <summary>
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/// Check that the source of an inventory request for a particular agent is a current session belonging to
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/// that agent.
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/// </summary>
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public bool CheckAuthSession(string session_id, string avatar_id)
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public bool CheckAuthSession(string session_id, string avatar_id)
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{
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{
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if (m_doLookup)
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{
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m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
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UUID userID = UUID.Zero;
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UUID sessionID = UUID.Zero;
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UUID.TryParse(avatar_id, out userID);
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UUID.TryParse(session_id, out sessionID);
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if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
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{
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m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
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return false;
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}
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UserProfileData userProfile = m_userService.GetUserProfile(userID);
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if (userProfile != null && userProfile.CurrentAgent != null &&
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userProfile.CurrentAgent.SessionID == sessionID)
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{
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m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
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return true;
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return true;
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}
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}
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m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
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return false;
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}
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else
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{
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return true;
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}
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}
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// In truth, this is not called from the outside, for standalones. I'm just making it
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// In truth, this is not called from the outside, for standalones. I'm just making it
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// a handler already so that this can be reused for the InventoryServer.
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// a handler already so that this can be reused for the InventoryServer.
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@ -271,7 +103,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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return url;
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return url;
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}
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}
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/// <summary>
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/// <summary>
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/// Return a user's entire inventory
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/// Return a user's entire inventory
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/// </summary>
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/// </summary>
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@ -281,18 +112,18 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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{
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{
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UUID userID = new UUID(rawUserID);
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UUID userID = new UUID(rawUserID);
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m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
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m_log.Info("[HGStandaloneInvModule]: Processing request for inventory of " + userID);
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// Uncomment me to simulate a slow responding inventory server
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// Uncomment me to simulate a slow responding inventory server
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//Thread.Sleep(16000);
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//Thread.Sleep(16000);
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InventoryCollection invCollection = new InventoryCollection();
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InventoryCollection invCollection = new InventoryCollection();
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List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
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List<InventoryFolderBase> allFolders = m_inventoryService.GetInventorySkeleton(userID);
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if (null == allFolders)
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if (null == allFolders)
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{
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{
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m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
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m_log.WarnFormat("[HGStandaloneInvModule]: No inventory found for user {0}", rawUserID);
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return invCollection;
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return invCollection;
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}
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}
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foreach (InventoryFolderBase folder in allFolders)
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foreach (InventoryFolderBase folder in allFolders)
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{
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{
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List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
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List<InventoryItemBase> items = m_inventoryService.RequestFolderItems(folder.ID);
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if (items != null)
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if (items != null)
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{
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{
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// }
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// }
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
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"[HGStandaloneInvModule]: Sending back inventory response to user {0} containing {1} folders and {2} items",
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invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
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invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
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return invCollection;
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return invCollection;
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InventoryCollection invCollection = new InventoryCollection();
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InventoryCollection invCollection = new InventoryCollection();
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List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(fb.ID);
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List<InventoryItemBase> items = m_inventoryService.RequestFolderItems(fb.ID);
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List<InventoryFolderBase> folders = ((InventoryServiceBase)m_inventoryService).RequestSubFolders(fb.ID);
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List<InventoryFolderBase> folders = m_inventoryService.RequestSubFolders(fb.ID);
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invCollection.UserID = fb.Owner;
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invCollection.UserID = fb.Owner;
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invCollection.Folders = folders;
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invCollection.Folders = folders;
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{
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{
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m_log.Info("[HGStandaloneInvService]: Get item " + item.ID);
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m_log.Info("[HGStandaloneInvService]: Get item " + item.ID);
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item = ((InventoryServiceBase)m_inventoryService).GetInventoryItem(item.ID);
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item = m_inventoryService.GetInventoryItem(item.ID);
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if (item == null)
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if (item == null)
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m_log.Debug("[HGStandaloneInvService]: null item");
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m_log.Debug("[HGStandaloneInvService]: null item");
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return item;
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return item;
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{
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{
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m_log.Info("[HGStandaloneInvService]: Get asset " + item.AssetID + " for item " + item.ID);
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m_log.Info("[HGStandaloneInvService]: Get asset " + item.AssetID + " for item " + item.ID);
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AssetBase asset = new AssetBase(item.AssetID, "NULL"); // send an asset with no data
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AssetBase asset = new AssetBase(item.AssetID, "NULL"); // send an asset with no data
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InventoryItemBase item2 = ((InventoryServiceBase)m_inventoryService).GetInventoryItem(item.ID);
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InventoryItemBase item2 = m_inventoryService.GetInventoryItem(item.ID);
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if (item2 == null)
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if (item2 == null)
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{
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{
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m_log.Debug("[HGStandaloneInvService]: null item");
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m_log.Debug("[HGStandaloneInvService]: null item");
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Hashtable RegisterCaps(UUID userID, string authToken)
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Hashtable RegisterCaps(UUID userID, string authToken)
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{
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{
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IHttpServer httpServer = m_scene.CommsManager.HttpServer;
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lock (invCaps)
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lock (invCaps)
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{
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{
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if (invCaps.ContainsKey(userID))
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if (invCaps.ContainsKey(userID))
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@ -42,7 +42,7 @@ using log4net;
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using Nini.Config;
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using Nini.Config;
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using Nwc.XmlRpc;
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using Nwc.XmlRpc;
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namespace OpenSim.Framework.Communications
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namespace OpenSim.Framework.Communications.Services
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{
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{
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public class HGLoginAuthService : LoginService
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public class HGLoginAuthService : LoginService
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{
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{
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@ -36,6 +36,7 @@ using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Services;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
|
||||||
|
|
|
@ -0,0 +1,165 @@
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
* are permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
|
* and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the Organizations nor the names of Individual
|
||||||
|
* Contributors may be used to endorse or promote products derived from
|
||||||
|
* this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||||
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||||
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||||
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Framework.Communications.Cache;
|
||||||
|
using OpenSim.Framework.Communications.Services;
|
||||||
|
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
|
||||||
|
using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
using OpenSim.Framework.Servers.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.CoreModules.Communications.REST;
|
||||||
|
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Hypergrid
|
||||||
|
{
|
||||||
|
public class HGStandaloneInventoryModule : IRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
private static bool initialized = false;
|
||||||
|
private static bool enabled = false;
|
||||||
|
|
||||||
|
private bool m_doLookup = false;
|
||||||
|
Scene m_scene;
|
||||||
|
HGInventoryService m_inventoryService;
|
||||||
|
InventoryServiceBase m_inventoryBase;
|
||||||
|
|
||||||
|
public bool DoLookup
|
||||||
|
{
|
||||||
|
get { return m_doLookup; }
|
||||||
|
set { m_doLookup = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
#region IRegionModule interface
|
||||||
|
|
||||||
|
public void Initialise(Scene scene, IConfigSource config)
|
||||||
|
{
|
||||||
|
if (!initialized)
|
||||||
|
{
|
||||||
|
initialized = true;
|
||||||
|
m_scene = scene;
|
||||||
|
|
||||||
|
// This module is only on for standalones
|
||||||
|
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
if (enabled)
|
||||||
|
{
|
||||||
|
m_log.Info("[HGStandaloneInvModule]: Starting...");
|
||||||
|
//m_inventoryService = new InventoryService(m_scene);
|
||||||
|
m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
|
||||||
|
|
||||||
|
m_inventoryService = new HGInventoryService(m_inventoryBase,
|
||||||
|
((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin,
|
||||||
|
(UserManagerBase)m_scene.CommsManager.UserService, m_scene.CommsManager.HttpServer,
|
||||||
|
m_scene.CommsManager.NetworkServersInfo.InventoryURL);
|
||||||
|
|
||||||
|
AddHttpHandlers(m_scene.CommsManager.HttpServer);
|
||||||
|
m_inventoryService.AddHttpHandlers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get { return "HGStandaloneInventoryModule"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSharedModule
|
||||||
|
{
|
||||||
|
get { return true; }
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public virtual void AddHttpHandlers(IHttpServer httpServer)
|
||||||
|
{
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
||||||
|
"POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession));
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
|
"POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession));
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
|
"POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession));
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
|
"POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession));
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||||
|
"POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession));
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||||
|
"POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession));
|
||||||
|
|
||||||
|
httpServer.AddStreamHandler(
|
||||||
|
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||||
|
"POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
||||||
|
/// that agent.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="session_id"></param>
|
||||||
|
/// <param name="avatar_id"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool CheckAuthSession(string session_id, string avatar_id)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -36,6 +36,7 @@ using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Framework.Communications.Services;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Communications.Capabilities;
|
using OpenSim.Framework.Communications.Capabilities;
|
||||||
using OpenSim.Framework.Servers.Interfaces;
|
using OpenSim.Framework.Servers.Interfaces;
|
||||||
|
|
Loading…
Reference in New Issue