Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
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40b9b519b8
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08b8ebcc7e
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@ -4504,8 +4504,8 @@ namespace OpenSim.Region.Framework.Scenes
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//
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int health=1; // Start at 1, means we're up
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if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
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health+=1;
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if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
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health += 1;
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else
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return health;
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