From 08bc6622dd382010cda270028000747b9bb76939 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 21 Nov 2011 17:47:30 +0000 Subject: [PATCH] Remove unused PhysicsActor.SOPDescription --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 151a7903e7..d0af25d0f3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -895,15 +895,7 @@ namespace OpenSim.Region.Framework.Scenes public string Description { get { return m_description; } - set - { - m_description = value; - PhysicsActor actor = PhysActor; - if (actor != null) - { - actor.SOPDescription = value; - } - } + set { m_description = value; } } /// @@ -1569,8 +1561,7 @@ namespace OpenSim.Region.Framework.Scenes // Basic Physics returns null.. joy joy joy. if (PhysActor != null) { - PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info - PhysActor.SOPDescription = this.Description; + PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info PhysActor.SetMaterial(Material); DoPhysicsPropertyUpdate(RigidBody, true); PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);