Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
parent
9fde9085a0
commit
08e3389790
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@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return ret;
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}
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public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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public override UUID DeleteToInventory(DeRezAction action, UUID folderID,
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SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
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UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
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@ -108,13 +108,13 @@ namespace OpenSim.Services.InventoryService
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// Warp! Root folder for travelers
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "agentID", "folderName"},
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new string[] { principalID.ToString(), "Suitcase" });
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new string[] { principalID.ToString(), "My Suitcase" });
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if (folders.Length > 0)
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return ConvertToOpenSim(folders[0]);
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// make one
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XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
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XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
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return ConvertToOpenSim(suitcase);
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}
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@ -200,7 +200,14 @@ namespace OpenSim.Services.InventoryService
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if (folders.Length == 0)
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return null;
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return ConvertToOpenSim(folders[0]);
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XInventoryFolder root = null;
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foreach (XInventoryFolder folder in folders)
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if (folder.folderName == "My Inventory")
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root = folder;
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if (folders == null) // oops
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root = folders[0];
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return ConvertToOpenSim(root);
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}
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public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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