Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.

0.7.4.1
Justin Clark-Casey (justincc) 2012-08-03 02:08:04 +01:00
parent cd9fd77e2c
commit 08ec18f8a3
1 changed files with 4 additions and 3 deletions

View File

@ -642,7 +642,6 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public SceneObjectGroup()
{
RezzingObjectID = UUID.Zero;
}
/// <summary>
@ -650,7 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
/// The original SceneObjectPart will be used rather than a copy, preserving
/// its existing localID and UUID.
/// </summary>
public SceneObjectGroup(SceneObjectPart part) : this()
/// <param name='part'>Root part for this scene object.</param>
public SceneObjectGroup(SceneObjectPart part)
{
SetRootPart(part);
}
@ -658,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Constructor. This object is added to the scene later via AttachToScene()
/// </summary>
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
:this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
{
}