Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.
parent
cd9fd77e2c
commit
08ec18f8a3
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@ -642,7 +642,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public SceneObjectGroup()
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public SceneObjectGroup()
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{
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{
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RezzingObjectID = UUID.Zero;
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}
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}
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/// <summary>
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/// <summary>
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@ -650,7 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// The original SceneObjectPart will be used rather than a copy, preserving
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/// The original SceneObjectPart will be used rather than a copy, preserving
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/// its existing localID and UUID.
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/// its existing localID and UUID.
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/// </summary>
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/// </summary>
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public SceneObjectGroup(SceneObjectPart part) : this()
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/// <param name='part'>Root part for this scene object.</param>
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public SceneObjectGroup(SceneObjectPart part)
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{
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{
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SetRootPart(part);
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SetRootPart(part);
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}
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}
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@ -658,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Constructor. This object is added to the scene later via AttachToScene()
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/// Constructor. This object is added to the scene later via AttachToScene()
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/// </summary>
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/// </summary>
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public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
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public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
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:this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
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{
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{
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}
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}
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