* Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.
* This was simply a message added when an avatar was added/removed from the scene.0.6.0-stable
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afd08c7477
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@ -987,7 +987,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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lock (OdeLock)
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{
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m_log.Debug("[PHYSICS]:ODELOCK");
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//m_log.Debug("[PHYSICS]:ODELOCK");
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((OdeCharacter) actor).Destroy();
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_characters.Remove((OdeCharacter) actor);
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}
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