Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.csremove-scene-viewer
commit
08f264d096
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@ -462,7 +462,7 @@ namespace OpenSim
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string password = MainConsole.Instance.PasswdPrompt("Password");
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string email = MainConsole.Instance.CmdPrompt("Email", "");
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string rawPrincipalId = MainConsole.Instance.CmdPrompt("ID", UUID.Random().ToString());
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string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
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UUID principalId = UUID.Zero;
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if (!UUID.TryParse(rawPrincipalId, out principalId))
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@ -137,8 +137,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected IDialogModule m_dialogModule;
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protected IEntityTransferModule m_teleportModule;
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protected ICapabilitiesModule m_capsModule;
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// Central Update Loop
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protected int m_fps = 10;
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/// <summary>
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/// Current scene frame number
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@ -149,8 +147,20 @@ namespace OpenSim.Region.Framework.Scenes
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protected set;
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}
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protected float m_timespan = 0.089f;
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protected DateTime m_lastupdate = DateTime.UtcNow;
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/// <summary>
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/// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we
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/// will sleep for the remaining period.
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/// </summary>
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/// <remarks>
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/// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations
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/// occur too quickly (viewer 1) or with even more slide (viewer 2).
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/// </remarks>
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protected float m_minFrameTimespan = 0.089f;
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/// <summary>
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/// The time of the last frame update.
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/// </summary>
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protected DateTime m_lastFrameUpdate = DateTime.UtcNow;
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// TODO: Possibly stop other classes being able to manipulate this directly.
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private SceneGraph m_sceneGraph;
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@ -173,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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// private int m_update_land = 1;
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private int m_update_coarse_locations = 50;
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private int agentMS;
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private int frameMS;
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private int physicsMS2;
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private int physicsMS;
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@ -1211,17 +1222,20 @@ namespace OpenSim.Region.Framework.Scenes
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public override void Update()
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{
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TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
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TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastFrameUpdate;
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float physicsFPS = 0f;
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int maintc = Util.EnvironmentTickCount();
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int tmpFrameMS = maintc;
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tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
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agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
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// TODO: ADD AGENT TIME HERE
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// Increment the frame counter
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++Frame;
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try
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{
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int tmpAgentMS = Util.EnvironmentTickCount();
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// Check if any objects have reached their targets
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CheckAtTargets();
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@ -1248,6 +1262,8 @@ namespace OpenSim.Region.Framework.Scenes
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});
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}
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agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS);
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int tmpPhysicsMS2 = Util.EnvironmentTickCount();
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if ((Frame % m_update_physics == 0) && m_physics_enabled)
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m_sceneGraph.UpdatePreparePhysics();
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@ -1255,7 +1271,11 @@ namespace OpenSim.Region.Framework.Scenes
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// Apply any pending avatar force input to the avatar's velocity
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if (Frame % m_update_entitymovement == 0)
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{
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tmpAgentMS = Util.EnvironmentTickCount();
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m_sceneGraph.UpdateScenePresenceMovement();
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agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS);
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}
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// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
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// velocity
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@ -1263,7 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (Frame % m_update_physics == 0)
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{
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if (m_physics_enabled)
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physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
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physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_minFrameTimespan));
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if (SynchronizeScene != null)
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SynchronizeScene(this);
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}
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@ -1320,6 +1340,7 @@ namespace OpenSim.Region.Framework.Scenes
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StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
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StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
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StatsReporter.addFrameMS(frameMS);
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StatsReporter.addAgentMS(agentMS);
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StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
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StatsReporter.addOtherMS(otherMS);
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StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
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@ -1379,11 +1400,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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finally
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{
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m_lastupdate = DateTime.UtcNow;
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m_lastFrameUpdate = DateTime.UtcNow;
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}
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maintc = Util.EnvironmentTickCountSubtract(maintc);
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maintc = (int)(m_timespan * 1000) - maintc;
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maintc = (int)(m_minFrameTimespan * 1000) - maintc;
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if (maintc > 0)
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Thread.Sleep(maintc);
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@ -166,6 +166,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Update the position of all the scene presences.
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/// </summary>
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/// <remarks>
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/// Called only from the main scene loop.
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/// </remarks>
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protected internal void UpdatePresences()
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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@ -174,6 +180,11 @@ namespace OpenSim.Region.Framework.Scenes
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});
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}
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/// <summary>
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/// Perform a physics frame update.
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/// </summary>
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/// <param name="elapsed"></param>
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/// <returns></returns>
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protected internal float UpdatePhysics(double elapsed)
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{
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lock (m_syncRoot)
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@ -870,11 +870,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendPrimUpdates()
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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SceneViewer.SendPrimUpdates();
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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#region Status Methods
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@ -1276,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
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// return;
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//}
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m_perfMonMS = Util.EnvironmentTickCount();
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// m_perfMonMS = Util.EnvironmentTickCount();
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++m_movementUpdateCount;
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if (m_movementUpdateCount < 1)
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@ -1565,7 +1561,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.EventManager.TriggerOnClientMovement(this);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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// It doesn't make sense to add this to frame stats as this update is processed indepedently of the scene loop
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// m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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@ -2341,8 +2338,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
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public void AddNewMovement(Vector3 vec)
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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Vector3 direc = vec * Rotation;
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direc.Normalize();
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@ -2379,8 +2374,6 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: Add the force instead of only setting it to support multiple forces per frame?
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m_forceToApply = direc;
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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#endregion
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@ -2443,8 +2436,6 @@ namespace OpenSim.Region.Framework.Scenes
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// server.
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if (remoteClient.IsActive)
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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Vector3 pos = m_pos;
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pos.Z += Appearance.HipOffset;
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@ -2455,7 +2446,6 @@ namespace OpenSim.Region.Framework.Scenes
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PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
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| PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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m_scene.StatsReporter.AddAgentUpdates(1);
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}
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}
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@ -2496,14 +2486,11 @@ namespace OpenSim.Region.Framework.Scenes
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|| Math.Abs(distanceError) > distanceErrorThreshold
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|| velocidyDiff > 0.01f) // did velocity change from last update?
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{
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m_perfMonMS = currentTick;
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lastVelocitySentToAllClients = Velocity;
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lastTerseUpdateToAllClientsTick = currentTick;
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lastPositionSentToAllClients = OffsetPosition;
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m_scene.ForEachClient(SendTerseUpdateToClient);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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}
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@ -2524,9 +2511,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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@ -2587,8 +2572,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent");
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return;
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}
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m_perfMonMS = Util.EnvironmentTickCount();
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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@ -2598,7 +2581,6 @@ namespace OpenSim.Region.Framework.Scenes
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});
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m_scene.StatsReporter.AddAgentUpdates(count);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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@ -2607,8 +2589,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendOtherAgentsAvatarDataToMe()
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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{
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@ -2625,7 +2605,6 @@ namespace OpenSim.Region.Framework.Scenes
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});
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m_scene.StatsReporter.AddAgentUpdates(count);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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@ -2654,8 +2633,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent");
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return;
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}
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m_perfMonMS = Util.EnvironmentTickCount();
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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@ -2668,7 +2645,6 @@ namespace OpenSim.Region.Framework.Scenes
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});
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m_scene.StatsReporter.AddAgentUpdates(count);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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|
@ -2678,7 +2654,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendOtherAgentsAppearanceToMe()
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{
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//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
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m_perfMonMS = Util.EnvironmentTickCount();
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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@ -2696,7 +2671,6 @@ namespace OpenSim.Region.Framework.Scenes
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});
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m_scene.StatsReporter.AddAgentUpdates(count);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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|
|
|
@ -37,6 +37,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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public class SimStatsReporter
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{
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public delegate void SendStatResult(SimStats stats);
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public delegate void YourStatsAreWrong();
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|
@ -165,18 +168,9 @@ namespace OpenSim.Region.Framework.Scenes
|
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|
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#region various statistic googly moogly
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|
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// Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there
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// 0-50 is pretty close to 0-45
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float simfps = (int) ((m_fps * 5));
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// save the reported value so there is something available for llGetRegionFPS
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lastReportedSimFPS = (float)simfps / statsUpdateFactor;
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lastReportedSimFPS = (float)m_fps / statsUpdateFactor;
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//if (simfps > 45)
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//simfps = simfps - (simfps - 45);
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//if (simfps < 0)
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//simfps = 0;
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//
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float physfps = ((m_pfps / 1000));
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|
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//if (physfps > 600)
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|
@ -197,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
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// 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
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// values to X-per-second values.
|
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|
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for (int i = 0; i<21;i++)
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for (int i = 0; i < 21; i++)
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{
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sb[i] = new SimStatsPacket.StatBlock();
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}
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|
@ -206,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes
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sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
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|
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sb[1].StatID = (uint) Stats.SimFPS;
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sb[1].StatValue = simfps/statsUpdateFactor;
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sb[1].StatValue = m_fps/statsUpdateFactor;
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|
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sb[2].StatID = (uint) Stats.PhysicsFPS;
|
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sb[2].StatValue = physfps / statsUpdateFactor;
|
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|
@ -272,7 +266,8 @@ namespace OpenSim.Region.Framework.Scenes
|
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|
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SimStats simStats
|
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= new SimStats(
|
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
|
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
|
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rb, sb, m_scene.RegionInfo.originRegionID);
|
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|
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handlerSendStatResult = OnSendStatsResult;
|
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if (handlerSendStatResult != null)
|
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|
@ -395,30 +390,32 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
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m_frameMS += ms;
|
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}
|
||||
|
||||
public void addNetMS(int ms)
|
||||
{
|
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m_netMS += ms;
|
||||
}
|
||||
|
||||
public void addAgentMS(int ms)
|
||||
{
|
||||
m_agentMS += ms;
|
||||
}
|
||||
|
||||
public void addPhysicsMS(int ms)
|
||||
{
|
||||
m_physicsMS += ms;
|
||||
}
|
||||
|
||||
public void addImageMS(int ms)
|
||||
{
|
||||
m_imageMS += ms;
|
||||
}
|
||||
|
||||
public void addOtherMS(int ms)
|
||||
{
|
||||
m_otherMS += ms;
|
||||
}
|
||||
|
||||
// private static readonly log4net.ILog m_log
|
||||
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public void AddPendingDownloads(int count)
|
||||
{
|
||||
m_pendingDownloads += count;
|
||||
|
@ -455,12 +452,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AddOutPackets(outPackets);
|
||||
AddunAckedBytes(unAckedBytes);
|
||||
}
|
||||
|
||||
public void AddAgentTime(int ms)
|
||||
{
|
||||
addFrameMS(ms);
|
||||
addAgentMS(ms);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -2651,8 +2651,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
|
|||
//base.TriggerPhysicsBasedRestart();
|
||||
//}
|
||||
|
||||
int i = 0;
|
||||
|
||||
// Figure out the Frames Per Second we're going at.
|
||||
//(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
|
||||
|
||||
|
@ -2810,7 +2808,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
|
|||
}
|
||||
|
||||
step_time -= ODE_STEPSIZE;
|
||||
i++;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
private static SqliteConnection dbConn;
|
||||
private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>();
|
||||
private List<Scene> m_scene = new List<Scene>();
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>();
|
||||
private Dictionary<UUID, USimStatsData> m_simstatsCounters = new Dictionary<UUID, USimStatsData>();
|
||||
private const int updateStatsMod = 6;
|
||||
|
@ -71,25 +71,17 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
public virtual void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
IConfig cnfg;
|
||||
try
|
||||
{
|
||||
cnfg = config.Configs["WebStats"];
|
||||
IConfig cnfg = config.Configs["WebStats"];
|
||||
|
||||
if (cnfg != null)
|
||||
enabled = cnfg.GetBoolean("enabled", false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
if (!enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (m_scene)
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (m_scene.Count == 0)
|
||||
if (m_scenes.Count == 0)
|
||||
{
|
||||
//IConfig startupConfig = config.Configs["Startup"];
|
||||
|
||||
|
@ -115,22 +107,19 @@ namespace OpenSim.Region.UserStatistics
|
|||
reports.Add("clients.report", clientReport);
|
||||
reports.Add("sessions.report", sessionsReport);
|
||||
|
||||
|
||||
|
||||
////
|
||||
// Add Your own Reports here (Do Not Modify Lines here Devs!)
|
||||
////
|
||||
|
||||
////
|
||||
// End Own reports section
|
||||
////
|
||||
|
||||
////
|
||||
|
||||
MainServer.Instance.AddHTTPHandler("/SStats/", HandleStatsRequest);
|
||||
MainServer.Instance.AddHTTPHandler("/CAPS/VS/", HandleUnknownCAPSRequest);
|
||||
}
|
||||
|
||||
m_scene.Add(scene);
|
||||
m_scenes.Add(scene);
|
||||
if (m_simstatsCounters.ContainsKey(scene.RegionInfo.RegionID))
|
||||
m_simstatsCounters.Remove(scene.RegionInfo.RegionID);
|
||||
|
||||
|
@ -214,7 +203,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
|
||||
repParams["DatabaseConnection"] = dbConn;
|
||||
repParams["Scenes"] = m_scene;
|
||||
repParams["Scenes"] = m_scenes;
|
||||
repParams["SimStats"] = m_simstatsCounters;
|
||||
repParams["LogLines"] = m_loglines;
|
||||
repParams["Reports"] = reports;
|
||||
|
@ -265,7 +254,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
CreateTables(db);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void CreateTables(SqliteConnection db)
|
||||
|
@ -277,8 +265,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
createcmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public virtual void PostInitialise()
|
||||
{
|
||||
if (!enabled)
|
||||
|
@ -297,7 +283,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
dbConn.Close();
|
||||
dbConn.Dispose();
|
||||
m_sessions.Clear();
|
||||
m_scene.Clear();
|
||||
m_scenes.Clear();
|
||||
reports.Clear();
|
||||
m_simstatsCounters.Clear();
|
||||
}
|
||||
|
@ -333,10 +319,10 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
protected virtual void AddHandlers()
|
||||
{
|
||||
lock (m_scene)
|
||||
lock (m_scenes)
|
||||
{
|
||||
updateLogMod = m_scene.Count * 2;
|
||||
foreach (Scene scene in m_scene)
|
||||
updateLogMod = m_scenes.Count * 2;
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
scene.EventManager.OnDeregisterCaps += OnDeRegisterCaps;
|
||||
|
@ -376,15 +362,11 @@ namespace OpenSim.Region.UserStatistics
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void OnMakeChildAgent(ScenePresence agent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void OnClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
lock (m_sessions)
|
||||
|
@ -394,7 +376,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
m_sessions.Remove(agentID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public string readLogLines(int amount)
|
||||
|
@ -433,14 +414,13 @@ namespace OpenSim.Region.UserStatistics
|
|||
fs.Close();
|
||||
fs.Dispose();
|
||||
return encoding.GetString(buffer);
|
||||
|
||||
}
|
||||
|
||||
public UUID GetRegionUUIDFromHandle(ulong regionhandle)
|
||||
{
|
||||
lock (m_scene)
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scene)
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (scene.RegionInfo.RegionHandle == regionhandle)
|
||||
return scene.RegionInfo.RegionID;
|
||||
|
@ -448,6 +428,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
}
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for a viewerstats cap
|
||||
/// </summary>
|
||||
|
@ -523,8 +504,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
usd = uid.session_data;
|
||||
|
||||
|
||||
|
||||
if (message.Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
|
||||
|
@ -699,7 +678,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#region SQL
|
||||
|
@ -824,6 +802,7 @@ set session_id=:session_id,
|
|||
WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key";
|
||||
#endregion
|
||||
}
|
||||
|
||||
public static class UserSessionUtil
|
||||
{
|
||||
public static UserSessionData newUserSessionData()
|
||||
|
@ -941,7 +920,6 @@ WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"
|
|||
return result / cnt;
|
||||
}
|
||||
|
||||
|
||||
public static float ArrayMode_f(float[] arr)
|
||||
{
|
||||
List<float> mode = new List<float>();
|
||||
|
@ -995,10 +973,8 @@ WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"
|
|||
}
|
||||
|
||||
return mode.ToArray()[0];
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static int ArrayMode_i(int[] arr)
|
||||
{
|
||||
List<int> mode = new List<int>();
|
||||
|
@ -1052,7 +1028,6 @@ WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"
|
|||
}
|
||||
|
||||
return mode.ToArray()[0];
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1178,7 +1153,6 @@ WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"
|
|||
public List<float> _sim_fps;
|
||||
public List<int> _agents_in_view;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1263,5 +1237,4 @@ WHERE session_id=:session_key AND agent_id=:agent_key AND region_id=:region_key"
|
|||
m_scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -44,6 +44,17 @@ namespace OpenSim.Services.Interfaces
|
|||
PrincipalID = principalID;
|
||||
}
|
||||
|
||||
public UserAccount(UUID scopeID, string firstName, string lastName, string email)
|
||||
{
|
||||
PrincipalID = UUID.Random();
|
||||
ScopeID = scopeID;
|
||||
FirstName = firstName;
|
||||
LastName = lastName;
|
||||
Email = email;
|
||||
ServiceURLs = new Dictionary<string, object>();
|
||||
Created = Util.UnixTimeSinceEpoch();
|
||||
}
|
||||
|
||||
public UserAccount(UUID scopeID, UUID principalID, string firstName, string lastName, string email)
|
||||
{
|
||||
PrincipalID = principalID;
|
||||
|
|
Loading…
Reference in New Issue