fix slow moving physical objects moving without sending updates
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				|  | @ -3588,7 +3588,7 @@ namespace OpenSim.Region.Physics.OdePlugin | ||||||
|                             m_rotationalVelocity.Y = vel.Y; |                             m_rotationalVelocity.Y = vel.Y; | ||||||
|                             m_rotationalVelocity.Z = vel.Z; |                             m_rotationalVelocity.Z = vel.Z; | ||||||
|                         } |                         } | ||||||
|                     } |                         //                    } | ||||||
| 
 | 
 | ||||||
|                         _position.X = lpos.X; |                         _position.X = lpos.X; | ||||||
|                         _position.Y = lpos.Y; |                         _position.Y = lpos.Y; | ||||||
|  | @ -3598,7 +3598,7 @@ namespace OpenSim.Region.Physics.OdePlugin | ||||||
|                         _orientation.Y = ori.Y; |                         _orientation.Y = ori.Y; | ||||||
|                         _orientation.Z = ori.Z; |                         _orientation.Z = ori.Z; | ||||||
|                         _orientation.W = ori.W; |                         _orientation.W = ori.W; | ||||||
| 
 |                     } | ||||||
|                     if (_zeroFlag) |                     if (_zeroFlag) | ||||||
|                     { |                     { | ||||||
|                         if (lastZeroFlag) |                         if (lastZeroFlag) | ||||||
|  |  | ||||||
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