Completely disable NPC being sensed as agents, the abuse potential is too great
parent
428407c5e4
commit
090164ff7a
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@ -173,6 +173,11 @@ namespace OpenSim.Data.MySQL
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int v = Convert.ToInt32(reader[name]);
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m_Fields[name].SetValue(row, v);
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}
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else if (m_Fields[name].FieldType == typeof(uint))
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{
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uint v = Convert.ToUInt32(reader[name]);
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m_Fields[name].SetValue(row, v);
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}
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else
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{
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m_Fields[name].SetValue(row, reader[name]);
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@ -2242,7 +2242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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m_host.AddScriptLPS(1);
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return NpcCreate(firstname, lastname, position, notecard, false, true);
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return NpcCreate(firstname, lastname, position, notecard, false, false);
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
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@ -2252,8 +2252,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return NpcCreate(
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firstname, lastname, position, notecard,
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(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
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(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
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(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0);
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// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
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}
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private LSL_Key NpcCreate(
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