Add basic TestAddScript() regression test

iar_mods
Justin Clark-Casey (justincc) 2012-01-26 01:16:03 +00:00
parent 13d9b64b1d
commit 093469c33c
2 changed files with 87 additions and 0 deletions

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@ -1646,10 +1646,21 @@ namespace OpenSim.Region.Framework.Scenes
// The part ID is the folder ID!
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
{
// m_log.DebugFormat(
// "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script",
// itemBase.Folder, agentID);
return null;
}
if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID))
{
// m_log.DebugFormat(
// "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID);
return null;
}
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),

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@ -0,0 +1,76 @@
/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneObjectScriptTests
{
[Test]
public void TestAddScript()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
UUID itemId = TestHelpers.ParseTail(0x2);
string itemName = "Test Script Item";
Scene scene = SceneHelpers.SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate);
Assert.That(partWhereScriptAdded, Is.Not.Null);
IEntityInventory primInventory = partWhereScriptAdded.Inventory;
Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1));
Assert.That(primInventory.ContainsScripts(), Is.True);
IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName);
Assert.That(primItems.Count, Is.EqualTo(1));
}
}
}