Add basic TestAddScript() regression test
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				|  | @ -1646,10 +1646,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // The part ID is the folder ID! | ||||
|             SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | ||||
|             if (part == null) | ||||
|             { | ||||
| //                m_log.DebugFormat( | ||||
| //                    "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script", | ||||
| //                    itemBase.Folder, agentID); | ||||
| 
 | ||||
|                 return null; | ||||
|             } | ||||
| 
 | ||||
|             if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID)) | ||||
|             { | ||||
| //                m_log.DebugFormat( | ||||
| //                    "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID); | ||||
| 
 | ||||
|                 return null; | ||||
|             } | ||||
| 
 | ||||
|             AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | ||||
|                 Encoding.ASCII.GetBytes("default\n{\n    state_entry()\n    {\n        llSay(0, \"Script running\");\n    }\n}"), | ||||
|  |  | |||
|  | @ -0,0 +1,76 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * Neither the name of the OpenSimulator Project nor the | ||||
|  *       names of its contributors may be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Reflection; | ||||
| using NUnit.Framework; | ||||
| using OpenMetaverse; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Framework.Communications; | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Tests.Common; | ||||
| using OpenSim.Tests.Common.Mock; | ||||
| 
 | ||||
| namespace OpenSim.Region.Framework.Scenes.Tests | ||||
| { | ||||
|     [TestFixture] | ||||
|     public class SceneObjectScriptTests | ||||
|     { | ||||
|         [Test] | ||||
|         public void TestAddScript() | ||||
|         { | ||||
|             TestHelpers.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
| 
 | ||||
|             UUID userId = TestHelpers.ParseTail(0x1); | ||||
|             UUID itemId = TestHelpers.ParseTail(0x2); | ||||
|             string itemName = "Test Script Item"; | ||||
| 
 | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | ||||
|             scene.AddNewSceneObject(so, true); | ||||
| 
 | ||||
|             InventoryItemBase itemTemplate = new InventoryItemBase(); | ||||
|             itemTemplate.Name = itemName; | ||||
|             itemTemplate.Folder = so.UUID; | ||||
|             itemTemplate.InvType = (int)InventoryType.LSL; | ||||
| 
 | ||||
|             SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); | ||||
| 
 | ||||
|             Assert.That(partWhereScriptAdded, Is.Not.Null); | ||||
| 
 | ||||
|             IEntityInventory primInventory = partWhereScriptAdded.Inventory; | ||||
|             Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); | ||||
|             Assert.That(primInventory.ContainsScripts(), Is.True); | ||||
| 
 | ||||
|             IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName); | ||||
|             Assert.That(primItems.Count, Is.EqualTo(1)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)